A.S.P. Air Strike Patrol

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Murdock
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A.S.P. Air Strike Patrol

Post by Murdock »

I was just wondering if anyone has had a problem with the game A.S.P. Air Strike Patrol. After getting past the title screen I am left with a black screen.
I am using the Windows version of ZSNES 1.36 and yes the checksum is correct. I did check other posts but could not find one related to Air Strike Patrol.
Murdock
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Leave it to the noob....

Post by Murdock »

Here's my nsrt (btw i am stupid) of the rom.

---------------------Internal ROM Info----------------------
File: A.S.P. Air Strike Patrol (U).smc
Name: AIR STRIKE PATROL Company: Seta Co.,Ltd.
Header: FIG Bank: LoROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 8 Mb
Country: USA Video: NTSC
ROM Speed: 120ns (FastROM) Version: 1.0
Checksum: Good 0x028E CRC32: 05C0DA54
--------------------------Database--------------------------
Name: Air Strike Patrol
Country: USA Version: 1.0
Port 1: Gamepad Port 2: Gamepad
Joe Camacho
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Post by Joe Camacho »

Try the latest WIP, using a clean install (Don't use your old .cfg files)
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Murdock
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But to no avail...

Post by Murdock »

I updated ZSNES to the September 07 WIP, but I am still having the same problem. Although I do need to clarify that I can make it to the screen past the title screen, where you set the options before you play. After that though darkness. Although it didn't solve my problem thanks for your quick response.
xamenus
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Post by xamenus »

I got the rom and tested this, and I confirm that I get the same problem. Maybe Snes9x can run it.
Murdock
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Confirmed

Post by Murdock »

I did just try running A.S.P. on SNES9X 1.43-WIP1 and it works fine. I'm still new here so I need to ask if this fourm is read by the developers or is there another step in submitting a bug report to them? Thankyou for all your help and quick responses.
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Re: Confirmed

Post by ThunderClaw »

Pagefault and the rest of the developers routinely read the forum--your job's done.
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xamenus
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Post by xamenus »

I found out that if you force PAL emulation, the game will work (or at least it gets you past the difficulty level select).
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Post by Hexlord »

Sorry for upping this old thread, but the bug is still in the latest version ( 1.42 )
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Post by snkcube »

Has this been posted in the Official Bug Topic?
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Hexlord
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Post by Hexlord »

I think it did. When I did a forum thread, the Official Bug Thread turned up as well.
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Post by snkcube »

Hopefully it'll get fixed then. :P
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Murdock
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Post by Murdock »

Well since this thread has been brought back to life I was just wondering that if the bug is mentioned at sourceforge.net, but not here should a duplicate thread be posted on the ZSNES boards too? Not that I can think of one at the moment, but I would like to know if I should check both sourceforge.net and these boards before submiting a thread, as before I only checked these boards.
IceFox wrote:I found out that if you force PAL emulation, the game will work (or at least it gets you past the difficulty level select).
I tried forcing PAL, and it does get you past the difficulty level select, but then locks up during the intro.
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Post by pagefault »

Will look into it. Thanks for reporting.
ipher
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Post by ipher »

Murdock wrote:Well since this thread has been brought back to life I was just wondering that if the bug is mentioned at sourceforge.net, but not here should a duplicate thread be posted on the ZSNES boards too? Not that I can think of one at the moment, but I would like to know if I should check both sourceforge.net and these boards before submiting a thread, as before I only checked these boards.
IceFox wrote:I found out that if you force PAL emulation, the game will work (or at least it gets you past the difficulty level select).
I tried forcing PAL, and it does get you past the difficulty level select, but then locks up during the intro.
Well, considering that all of the bugs on sourceforge came from the boards, there shouldn't be any like that :)

But if you find them on Sourceforge, you don't need to report it again here.
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