A.S.P. Air Strike Patrol
Moderator: ZSNES Mods
A.S.P. Air Strike Patrol
I was just wondering if anyone has had a problem with the game A.S.P. Air Strike Patrol. After getting past the title screen I am left with a black screen.
I am using the Windows version of ZSNES 1.36 and yes the checksum is correct. I did check other posts but could not find one related to Air Strike Patrol.
I am using the Windows version of ZSNES 1.36 and yes the checksum is correct. I did check other posts but could not find one related to Air Strike Patrol.
Leave it to the noob....
Here's my nsrt (btw i am stupid) of the rom.
---------------------Internal ROM Info----------------------
File: A.S.P. Air Strike Patrol (U).smc
Name: AIR STRIKE PATROL Company: Seta Co.,Ltd.
Header: FIG Bank: LoROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 8 Mb
Country: USA Video: NTSC
ROM Speed: 120ns (FastROM) Version: 1.0
Checksum: Good 0x028E CRC32: 05C0DA54
--------------------------Database--------------------------
Name: Air Strike Patrol
Country: USA Version: 1.0
Port 1: Gamepad Port 2: Gamepad
---------------------Internal ROM Info----------------------
File: A.S.P. Air Strike Patrol (U).smc
Name: AIR STRIKE PATROL Company: Seta Co.,Ltd.
Header: FIG Bank: LoROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 8 Mb
Country: USA Video: NTSC
ROM Speed: 120ns (FastROM) Version: 1.0
Checksum: Good 0x028E CRC32: 05C0DA54
--------------------------Database--------------------------
Name: Air Strike Patrol
Country: USA Version: 1.0
Port 1: Gamepad Port 2: Gamepad
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But to no avail...
I updated ZSNES to the September 07 WIP, but I am still having the same problem. Although I do need to clarify that I can make it to the screen past the title screen, where you set the options before you play. After that though darkness. Although it didn't solve my problem thanks for your quick response.
Confirmed
I did just try running A.S.P. on SNES9X 1.43-WIP1 and it works fine. I'm still new here so I need to ask if this fourm is read by the developers or is there another step in submitting a bug report to them? Thankyou for all your help and quick responses.
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Re: Confirmed
Pagefault and the rest of the developers routinely read the forum--your job's done.
FireKnight:I'm pretty sure a 1KG 24k gold brick costs less than that.
phonymike: well the same amount of raw metals used in a car costs a fraction of the price of a new car idiot. I'm gonna take away your posting privileges and replace them with my balls on your chin.
I smell spray paint.
phonymike: well the same amount of raw metals used in a car costs a fraction of the price of a new car idiot. I'm gonna take away your posting privileges and replace them with my balls on your chin.
I smell spray paint.
Well since this thread has been brought back to life I was just wondering that if the bug is mentioned at sourceforge.net, but not here should a duplicate thread be posted on the ZSNES boards too? Not that I can think of one at the moment, but I would like to know if I should check both sourceforge.net and these boards before submiting a thread, as before I only checked these boards.
I tried forcing PAL, and it does get you past the difficulty level select, but then locks up during the intro.IceFox wrote:I found out that if you force PAL emulation, the game will work (or at least it gets you past the difficulty level select).
[quote="Clements"]People who [i]dye[/i] their hair blonde are usually the dumb ones, since they often care more about their outward appearance than their personality or intellect.[/quote]
Well, considering that all of the bugs on sourceforge came from the boards, there shouldn't be any like thatMurdock wrote:Well since this thread has been brought back to life I was just wondering that if the bug is mentioned at sourceforge.net, but not here should a duplicate thread be posted on the ZSNES boards too? Not that I can think of one at the moment, but I would like to know if I should check both sourceforge.net and these boards before submiting a thread, as before I only checked these boards.
I tried forcing PAL, and it does get you past the difficulty level select, but then locks up during the intro.IceFox wrote:I found out that if you force PAL emulation, the game will work (or at least it gets you past the difficulty level select).

But if you find them on Sourceforge, you don't need to report it again here.
[url=http://www.ipherswipsite.com]ipher's WIP Site[/url]