1600x1200 Windowed modes scaling to 1600x1024 (latest WIP)

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Soul Colossus
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1600x1200 Windowed modes scaling to 1600x1024 (latest WIP)

Post by Soul Colossus »

Screenshot: http://img350.imageshack.us/img350/8185 ... ush5pu.jpg

Of course I tried it with fresh configs, no dice. Fullscreen works fine, just windowed mode does this, S or R. I don't think I've ran this build of zsnes since I recenly reformatted my system (and before that, it worked) so a change there probably has something to do with it, but everything on my system is fine and I can't think of any cause.

I've been using the NTSC-filter version of ZSNES and it's the same deal along with the 3/19 build. It's not a massive loss since I can run it in fullscreen just fine, but I still prefer to be able to use windowed mode.
Soul Colossus
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Post by Soul Colossus »

Bump.
Joe Camacho
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Post by Joe Camacho »

For the record, bump a thread when you have something new to add. If not, better make a new one with new information.
*Sometimes I edit my posts just to correct mistakes.
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Post by Nach »

Um, what new information should he add besides being more descriptive?
And if he wants another post being more descriptive I would think it should be in the same thread.
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Post by Ichinisan »

Sometimes (rarely), bumping a thread is appropriate. Even if he edited it to have more information, it would warrant a bump.
Soul Colossus
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Post by Soul Colossus »

I can't really think of anything else to add :\ that's pretty much the whole problem as far as I can see.
pagefault
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Post by pagefault »

This should be fixed with the new Direct3D scaling code.
Soul Colossus
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Post by Soul Colossus »

Are you saying that it should work because it has the new Direct3D scaling mode, or it will be fixed when this is implimented? Forgive my not knowing what that feature is exactly :P
pagefault
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Post by pagefault »

Well any bugs in the DirectDraw code would be gone since everything was redone so the new code shouldn't have that problem. I will try that resolution later to make sure.
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Post by Aerdan »

Unless I accidentally typo'd when I added 1600x1200, there shouldn't be any scaling to 1600x1024.
grinvader
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Post by grinvader »

Well, no surprise here.

winintrf.asm

Code: Select all

db '1600x1200     S W',0  ;33
db '1600x1200    DS W',0  ;34
db '1600x1200    DR F',0  ;35
db '1600x1200    DS F',0  ;36
winlink.cpp

Code: Select all

      case 33:
      case 34:
      case 35:
      case 36:
         WindowWidth=1600;
         WindowHeight=1024;
         break;
Guess that's the reason. >_>;
Fix in CVS.
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Code: Select all

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Soul Colossus
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Post by Soul Colossus »

Lolz.
Deathlike2
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Post by Deathlike2 »

grinvader wrote:Well, no surprise here.

winintrf.asm

Code: Select all

db '1600x1200     S W',0  ;33
db '1600x1200    DS W',0  ;34
db '1600x1200    DR F',0  ;35
db '1600x1200    DS F',0  ;36
winlink.cpp

Code: Select all

      case 33:
      case 34:
      case 35:
      case 36:
         WindowWidth=1600;
         WindowHeight=1024;
         break;
Guess that's the reason. >_>;
Fix in CVS.
That would explain why it would never work properly in the first place.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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Post by Bent »

It could also explain why I get a black screen when I try to use that mode on my new computer. I was going to ask about that too...
~Bent
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