When volume level is 0, should I be hearing any sound?
I thought when I went to 0, the sound shuts off, but this isn't the case. I tried the old 0508 version I was using before I updated to 0907, but it does the same thing. It was before stereo was enabled by default in the 0531 version. This is the only thing related to sound I saw changed recently.
The game is Lufia & The Fortress of Doom. Here is the output from NSRT.
NSRT v3.2 - Nach's SNES ROM Tools
---------------------Internal ROM Info----------------------
File: Lufia & The Fortress of Doom (U).smc
Name: Lufia I (ESTPOLIS I) Company: Taito
Header: SWC Bank: LoROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 8 Mb
Country: USA Video: NTSC
ROM Speed: 200ns (SlowROM) Version: 1.0
Checksum: Good 0xF3EB CRC32: 5E1AA1A6
--------------------------Database--------------------------
Name: Lufia & The Fortress of Doom
Country: USA Version: 1.0
Port 1: Gamepad Port 2: Gamepad
Am I wrong in what I think the volume level should do?
Volume Level Confusion...
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Volume Level Confusion...
Last edited by jdratlif on Wed Apr 13, 2005 11:12 pm, edited 1 time in total.
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I tryed it on 0803, and did hear sound when it was turned down to 0.
However, there is a box that you can select to enable sound, disable that box and try again. Or turn off your speakers.
This worked for me.
However, there is a box that you can select to enable sound, disable that box and try again. Or turn off your speakers.
This worked for me.
It is my job to teach the dumb.
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Oh, I don't want sound off. I just wanted to know if 0 on the volume level should actually be mute. Other games than Lufia are muted. Zelda 3, Final Fantasy 2, F-Zero. All these are muted, but not Lufia. No matter how much I crank the speaker volume on these games, 0 = 0. But Lufia is different. The volume control seems to have very little effect on the sound.Paul Bunyan wrote:I tryed it on 0803, and did hear sound when it was turned down to 0.
However, there is a box that you can select to enable sound, disable that box and try again. Or turn off your speakers.
This worked for me.
I'm just wondering if this is a bug, or the expected behavior. It seems as though it is a bug. I believe this because certain parts of the music do disappear when I set it to 0. These aren't sound effects, they're part of the background music. Maybe a different channel? I'm not sure. I can post a save state if someone wants to see what I mean. Put the volume at 0, and some of the music is muted, but not all. It's weird.
Last edited by jdratlif on Fri Sep 17, 2004 4:12 pm, edited 1 time in total.
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I played with the volume contols a bit and 0 seems to be about half as loud, maybe a third as loud as 100, it is irregular from the other games I have changed the volume control on.jdratlif wrote:Oh, I don't want sound off. I just wanted to know if 0 on the volume level should actually be mute. Other games than Lufia are muted. Zelda 3, Final Fantasy 2, F-Zero. All these are muted, but not Lufia. No matter how much I crank the speaker volume on these games, 0 = 0. But Lufia is different. The volumne control seems to have very little effect on the sound.Paul Bunyan wrote:I tryed it on 0803, and did hear sound when it was turned down to 0.
However, there is a box that you can select to enable sound, disable that box and try again. Or turn off your speakers.
This worked for me.
I'm just wondering if this is a bug, or the expected behavior.
It is my job to teach the dumb.
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Linux, too...
This problem happens in Linux too.
BTW: Has anyone had problems accessing CVS recently? I just tried to login to cvs @ sourceforge and it gave me this error message:
cvs [login aborted]: unrecognized auth response from cvs.sourceforge.net: M PserverBackend::PserverBackend() Connect (Connection refused)
Does that mean it's not accepting new connections right now? I grabbed the ChangeLog from the windows version, but it's odd that I couldn't use the cvs2cl.pl script.
BTW: Has anyone had problems accessing CVS recently? I just tried to login to cvs @ sourceforge and it gave me this error message:
cvs [login aborted]: unrecognized auth response from cvs.sourceforge.net: M PserverBackend::PserverBackend() Connect (Connection refused)
Does that mean it's not accepting new connections right now? I grabbed the ChangeLog from the windows version, but it's odd that I couldn't use the cvs2cl.pl script.
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Logging in to :pserver:anonymous@cvs.sourceforge.net:2401/cvsroot/zsnes
CVS password:
cvs [login aborted]: unrecognized auth response from cvs.sourceforge.net: M PserverBackend::PserverBackend() Connect (Connection refused)
cvs [checkout aborted]: unrecognized auth response from cvs.sourceforge.net: M PserverBackend::PserverBackend() Connect (Connection refused)
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)