Auto IPS patch (linux)
Moderator: ZSNES Mods
Auto IPS patch (linux)
Can't get it to work no matter what. Dummy checkbox or does it actually work?
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- ZSNES Developer
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It works, follow auto patch instructions.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
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- Locksmith of Hyrule
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Remove/Add a header from either your patch or the ROM
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
nuh uh. I don't think I've explained my problem correctly. The ROMs I know are correct for the patch. When manually patching them, they are as they should be, and everything. When checking the box in zsnes to auto patch, then running the unpatched same ROM, with the sav directories set and the ips patch in there, nothing changes. The ROM is still loaded as the original. Is there a secret config line to set the ips directory, or something?
abcdefg.smc/abcdefg.zip
abcdefg.ips
Capitalization the same. This works in windows.
abcdefg.smc/abcdefg.zip
abcdefg.ips
Capitalization the same. This works in windows.
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- ZSNES Developer
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The patch goes in the ROM directory.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
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- New Member
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- ZSNES Developer
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- ZSNES Shake Shake Prinny
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This is unified in SVN, but older versions are dos/win in SaveDir, sdl in ROMDir.
Update or cope with it.
Update or cope with it.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Ah... that was what thew me off. Nothing but snes emulation in windows since the beginning. I'm currently installing the svn, the saves dir makes more sense to me. But anyways, I just wanted to say thanks for the replies.Deathlike2 wrote:Nach's tidbit applies to SDL IIRC. Windows/DOS port expects them in the Save Directory.
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- ZSNES Developer
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In SVN, it first checks save directory and if that's not found, it then checks ROM directory. Works the same across all platforms.Echoecho wrote:Ah... that was what thew me off. Nothing but snes emulation in windows since the beginning. I'm currently installing the svn, the saves dir makes more sense to me. But anyways, I just wanted to say thanks for the replies.Deathlike2 wrote:Nach's tidbit applies to SDL IIRC. Windows/DOS port expects them in the Save Directory.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding