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First off, I'm using the 9/20 WIP, but this started happening ever since Nach added support for the special NSRT headers in zsnes. With some ROMs, if it has the header that NSRT identifies as "Exists (type?)", it won't load, and the ROM info that zsnes shows on the bottom of the screen is garbled. It's even worse with Dual Orb 2. I had just downloaded and patched the game this morning, and forgot to remove the header afterwards, and zsnes crashed when I tried to load it.
Edit: By the way Nightcrawler, you and your team did a good job on the patch. Good luck on your projects!
System Specs:
2.2GHz Athlon64 X2 4400+, 2GB DDR 400 SDRAM
EVGA Geforce 7600GT 256MB
Realtek AC '97
Microsoft Windows Vista Home Premium
mexandrew wrote:I think you can fix it with -addhead instead of -addnsrt
I'm not talking about the special NSRT header that's used for Games with special controllers such as Mario Paint. NSRT indentifies that header as "NSRT". I'm talking about the header that NSRT adds to the ROM when you do use -addhead. The one that it identifies as "Exists (type?)" when you scan the ROM in NSRT. I was just saying in the first post that it started happening when NACH added support for the special NSRT headers.
Last edited by Cecil on Tue Sep 28, 2004 7:30 pm, edited 1 time in total.
System Specs:
2.2GHz Athlon64 X2 4400+, 2GB DDR 400 SDRAM
EVGA Geforce 7600GT 256MB
Realtek AC '97
Microsoft Windows Vista Home Premium
mexandrew wrote:Also, you can try to run your game without a header.
That's what I do. I was just making the glitch known. With Dual Orb 2, I just forgot to remove the header after patching the ROM since the patch requires a ROM with a header.
System Specs:
2.2GHz Athlon64 X2 4400+, 2GB DDR 400 SDRAM
EVGA Geforce 7600GT 256MB
Realtek AC '97
Microsoft Windows Vista Home Premium
Nevermind, now it's not doing it for some reason, and I tried every ROM I have. And there all NSRT verified good dumps, except the ones I hard-patched, of course, so I don't know what's going on. I do know that this morning, after getting Dual Orb 2 and hard- patching it, it caused zsnes to crash until I removed the header. Then it worked fine. Oh, well, it's 10pm right now, so I guess I'll play a game for a bit and then go to bed and try to figure it out tomorrow.
System Specs:
2.2GHz Athlon64 X2 4400+, 2GB DDR 400 SDRAM
EVGA Geforce 7600GT 256MB
Realtek AC '97
Microsoft Windows Vista Home Premium
What program did you use to hard patch the game? There a few out there that can mangle the ROM because they have some bugs.
[url=http://transcorp.romhacking.net]TransCorp[/url] - Home of the Dual Orb 2, Cho Mahou Tairyku Wozz, and Emerald Dragon SFC/SNES translations.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.
Nevermind on Dual Orb 2. I was using SmartIPS to patch it. I tried using SnesTool and it worked fine. But I know I had problems in the past with loading ROMs with this kind of header and It was happening with original, NSRT verified good dumps of ROMS. Maybe it got fixed without anyone realizing it? Oh, well, the subject is starting to make my head hurt, so if it happens again, I'll let you know then.
System Specs:
2.2GHz Athlon64 X2 4400+, 2GB DDR 400 SDRAM
EVGA Geforce 7600GT 256MB
Realtek AC '97
Microsoft Windows Vista Home Premium
For future reference I usually recommend SNESTool(DOS)or LunarIPS(Windows) for IPS patching.
[url=http://transcorp.romhacking.net]TransCorp[/url] - Home of the Dual Orb 2, Cho Mahou Tairyku Wozz, and Emerald Dragon SFC/SNES translations.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.