Found a bug? Please report it, but remember to follow the bug reporting guidelines.
Missing a sane feature? Let us know!
But please do NOT request ports to other systems.
In the last WIP (September 20, windows port) I've found that if you run a DSP1 game (ie super mario kart) and after that without closing zsnes you run chrono trigger, when you are about to start a battle the game takes fuzzy and becomes unplayable because you can't see anything.
I don't know if this bug occurs in other roms too.
PD: sorry about my english, I'm spanish and I'm not very well speaking english I hope you can understand me
If it's only after loading certain games, please explain exactly the procedure for me to replicare it. If it always happens, well, that's not my department.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________ Insane Coding
I can't seem to replicate the bug after any DSP-1 or 2 game.
While testing SSF2 for this and the remember high score thing, I forgot how much I used to love this game.
Anyways, despite my rustiness, I made a video that could give lessons to M. Bison and Mario how to really stomp on someone's head: http://nsrt.edgeemu.com/chunli.zip
US version, let me know if it works for you guys.
CVS users, does it work for you?
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________ Insane Coding
Wouldn't it just be easier to have zsnes exit and then restart it's self before loading a rom to prevent these strange bugs? Since I use MAMEWAH as a frontend instead of zsnes' GUI I don't experience those bugs simply because zsnes is reloaded everytime i select a new rom.
Clearing the allocated memory is much easier to program than a restart, IMO. You'd probably need an external program for that, which doesn't sound very appealing.
"Other people can give you more suggestions as I just lost all my motivation to respond further to this post."
[i] - Nightcrawler[/i]
[url=http://www.geocities.com/illegal_eagle_2003/]vSNES v2.00[/url]: My SNES savestate viewer.
illegal eagle wrote:Clearing the allocated memory is much easier to program than a restart, IMO. You'd probably need an external program for that, which doesn't sound very appealing.
It's a single line of C to restart.
And this has nothing to do with memory being allocated.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________ Insane Coding