Search found 23 matches

by ReyVGM
Fri Oct 10, 2008 4:25 am
Forum: ZSNES Talk
Topic: The Super Game Boy DOES work.
Replies: 45
Views: 20450

Those aren't borders, those are color schemes.
That I know the SGB did.
by ReyVGM
Thu Oct 09, 2008 11:15 pm
Forum: ZSNES Talk
Topic: The Super Game Boy DOES work.
Replies: 45
Views: 20450

Tetris DX has a special border if you play it on a Super Game Boy 2. Strange thing considering the game came out before the SGB2. Also, the game Golf Classic, that came out a year before the SGB, also has a border. Strangely enough. Not strange in the slightest. Both the SGB and SGB2 have specific ...
by ReyVGM
Thu Oct 09, 2008 8:07 pm
Forum: ZSNES Talk
Topic: The Super Game Boy DOES work.
Replies: 45
Views: 20450

I'm going to guess no GBC-only games have borders (a waste just for a warning screen)? No GBC only games have borders. Although, that nensondubois guy claimed he has seen a border for Pokemon Crystal a couple of times, but he doesn't know how he got it. But then again, people claimed Subzero turned...
by ReyVGM
Wed Oct 08, 2008 8:24 pm
Forum: ZSNES Talk
Topic: The Super Game Boy DOES work.
Replies: 45
Views: 20450

The 2nd through the 5th borders are from Dragon Warrior 1&2& Monsters.
The one with the gray statues is from Revelations: The Demon Slayer (from the Megami Tensei titles).
by ReyVGM
Wed Oct 08, 2008 9:20 am
Forum: ZSNES Talk
Topic: The Super Game Boy DOES work.
Replies: 45
Views: 20450

The borders are from Bomberman Quest, Dragon Warrior 1&2, Dragon Warrior Monsters 1 & 2, Game & Watch Gallery series, Goemon 2, Kaseki 2, Transformers, Detective Conan, Konami GB Collection, Zelda: Link's Awakening, Revelations, Bonk, Namco arcade Collection and others. I didn't post the...
by ReyVGM
Wed Oct 08, 2008 12:11 am
Forum: ZSNES Talk
Topic: Snapshot color problem
Replies: 17
Views: 4021

Sorry for bumping an old topic, but I've encountered two ways to get wrongly colored screenshots like that with ZSNES: 1) Is to use a quickkey to take snaps (instead of using F1). After a bunch of screens the colors get all screwy. 2) To pause the game with the emulator pause and take a snap, or adv...
by ReyVGM
Wed Oct 08, 2008 12:06 am
Forum: ZSNES Talk
Topic: unable to get rid of cheat
Replies: 8
Views: 3015

ROTFLMAO
Poor n00b.

You can use the same cheat, change the value to a lower one and it will reduce your attack power.
by ReyVGM
Wed Oct 08, 2008 12:03 am
Forum: ZSNES Talk
Topic: The Super Game Boy DOES work.
Replies: 45
Views: 20450

A lot of Game Boy games specifically made with the Super Game Boy in mind looked almost like a color game. And that's saying much considering GB games aren't made to display more than 4 shades of "color". I don't know what games you've played, but I've played almost the whole GB library an...
by ReyVGM
Tue Oct 07, 2008 8:02 pm
Forum: ZSNES Talk
Topic: The Super Game Boy DOES work.
Replies: 45
Views: 20450

Ok, I don't know WTF just happened but indeed, those are not my comments, they are from the topic creator on the board I linked to. There's only a handful of games where a SGB isn't a worse option than the GBColor/Advance or GameBoy emulator. I taken you've only played a few SGB games? The Super Gam...
by ReyVGM
Mon Oct 06, 2008 10:51 pm
Forum: ZSNES Talk
Topic: The Super Game Boy DOES work.
Replies: 45
Views: 20450

It does? Damn, sorry about that. Here's the full post: "SNES PAR Codes: Here are some SGB 1 and 2 Codes I hacked with ZSNES (unless noted) and are for the SGB on a SNES with a Pro Action Replay ONLY but could be possibly converted to work with a SNES Game Genie. Some of these codes are garbage,...
by ReyVGM
Mon Oct 06, 2008 10:29 pm
Forum: ZSNES Talk
Topic: The Super Game Boy DOES work.
Replies: 45
Views: 20450

The Super Game Boy DOES work.

A guy named ugetab made a PAR codes that allow you to load and play with the Super Game Boy. If anyone has tried the SGB rom before, they have noticed that it just sits there. But with this code you can now load the device and play with the menus. The guy claims you can load GB games too, but I have...
by ReyVGM
Sun Dec 30, 2007 10:23 pm
Forum: Bug Reports/Feature Requests
Topic: The "224 lines" issue is not fixed.
Replies: 8
Views: 4511

Post 1.51?
Oh ok. On the news page it sounded as if 1.51 had the fix already.

Well, if a future version will finally have it fixed, then great :)

Thanks for the reply.
by ReyVGM
Sat Dec 29, 2007 7:22 pm
Forum: Bug Reports/Feature Requests
Topic: The "224 lines" issue is not fixed.
Replies: 8
Views: 4511

The "224 lines" issue is not fixed.

Hello guys. Just before anyone says anything let me tell you that I did use the search feature and looked at 8 pages back to see if anyone else asked/mentioned this. If someone did, then I must have missed it. My excuses in advance. Anyway, on the main page it says "On the emulation side of thi...
by ReyVGM
Thu Jan 18, 2007 7:18 pm
Forum: ZSNES Talk
Topic: ZSNES goes way too fast.
Replies: 28
Views: 17484

"A complaint about an emulator going way too *fast*? That's unusual " I never thought I would be complaining about it either hehe, but I knew it would happen to old system emulators once I got a faster PC. "Why not just use the fast forward button? Seems like a better alternative to ...
by ReyVGM
Sat Jan 13, 2007 1:32 pm
Forum: ZSNES Talk
Topic: Game Speed & Video Modes...
Replies: 8
Views: 3582

"Game speed. If I have auto-framerate enabled, it seems to play perfectly as if I were playing it on an SNES. This is good, yes. However for the games that I usually play it just seems way too slow for my desires. BUT if I increase the frame rate (to zero?) it disables auto-frame rate, and the ...
by ReyVGM
Sat Jan 13, 2007 1:25 pm
Forum: ZSNES Talk
Topic: ZSNES goes way too fast.
Replies: 28
Views: 17484

Auto frame skipping is on. The problem is when I set it at frame skip +2, it goes unplayable fast. I thought there might have been a way to make higher frame skips not as quick 'cause sometimes you want to play a game faster than normal but on a fast computer anything other than standard speed is ve...
by ReyVGM
Fri Jan 12, 2007 5:49 am
Forum: ZSNES Talk
Topic: ZSNES goes way too fast.
Replies: 28
Views: 17484

I've tried all that, anything above auto frameskip just sends everything at 300% speed or something near that.
by ReyVGM
Fri Jan 12, 2007 2:19 am
Forum: ZSNES Talk
Topic: ZSNES goes way too fast.
Replies: 28
Views: 17484

I obviously have, or else I wouldn't be posting this personal zsnes problem here ;) I reduced the Fastforward ratio to x2 (lowest one) and frameskip +1 still goes at amazingly unplayable speeds. I mean, I'm sure there's not way to modify that in the current zsnes, but maybe it's something that shoul...
by ReyVGM
Fri Jan 12, 2007 12:21 am
Forum: ZSNES Talk
Topic: ZSNES goes way too fast.
Replies: 28
Views: 17484

ZSNES goes way too fast.

I recently updated my old (very old) PC to a 3ghz P4 and ZSNES goes unplayably fast on frameskip +1. On auto frameskip it plays at a normal speed, just like a SNES. But sometimes I wish to play a bit faster than normal and, on my old (very old) PC, I could. On auto framskip I played just like a norm...
by ReyVGM
Thu Jan 20, 2005 11:29 am
Forum: Bug Reports/Feature Requests
Topic: 1.40/1.41 DOS version bug
Replies: 13
Views: 6025

Nach:
I edited my first post a few days ago with more info about the bug, in case you didn't see it.
I don't know if that would help you though.
by ReyVGM
Wed Jan 19, 2005 8:14 am
Forum: Bug Reports/Feature Requests
Topic: 1.40/1.41 DOS version bug
Replies: 13
Views: 6025

I know I can use the windows version.... But if I'm running the DOS version it's because I'm more confortable with it, it's more stable, faster and doesn't have a weird screenshot bug the windows version has (which is the main reason why I use zsnes dos). Besides, this is the bug report forum and th...
by ReyVGM
Tue Jan 18, 2005 8:55 pm
Forum: Bug Reports/Feature Requests
Topic: 1.40/1.41 DOS version bug
Replies: 13
Views: 6025

Just copy and paste the link in your address bar, you can't directly click the link or it will give you that error.
by ReyVGM
Tue Jan 18, 2005 4:39 pm
Forum: Bug Reports/Feature Requests
Topic: 1.40/1.41 DOS version bug
Replies: 13
Views: 6025

1.40/1.41 DOS version bug

After 1.40 DOS version of ZSNES was released I started to encounter the following bug when I double clicked on a game to play. Check the screenshot: http://www.vgmuseum.com/end/bug.jpg I did not encountered that bug when I used the older offical Zsnes builds or any of the WIP Zsnes builds. I am usin...