Search found 12 matches

by orwannon
Mon Nov 12, 2007 8:37 pm
Forum: ZSNES Talk
Topic: Linux Screen "Tearing"
Replies: 20
Views: 8385

DancemasterGlenn wrote:
kbocek wrote:I'm mostly trying to recreate the perfect console experience. :D
bsnes?
No, byuu's doing that. ;)
by orwannon
Sat Jun 30, 2007 8:20 pm
Forum: Development
Topic: Game Doctor SF3: what can and can't it play?
Replies: 24
Views: 27900

Thanks man! You're brilliant! :D

orwannon
by orwannon
Thu Jun 28, 2007 9:44 pm
Forum: Development
Topic: Game Doctor SF3: what can and can't it play?
Replies: 24
Views: 27900

You need 96Mbits to play the StarOcean hack. (...) Nightcrawler wrote: I think playing in English with neviksti's Star Ocean patch is over 64mb which hardly anything supports. While Nightcrawler and others here obviously already know, I would like to point out that my hack removes the need for the ...
by orwannon
Sat Feb 12, 2005 10:35 pm
Forum: Bug Reports/Feature Requests
Topic: FF3 Bug
Replies: 31
Views: 15776

3l17 wrote:There is or better there was such a version, made by a guy named PhoenixDown several years ago, but it was never finished (I know it, 'cause I've played it)
I see... Well, if it had been finished, I guess I would have known about it.
by orwannon
Fri Feb 11, 2005 7:50 pm
Forum: Bug Reports/Feature Requests
Topic: FF3 Bug
Replies: 31
Views: 15776

3l17 wrote:It was both in American version and in the german translation of the J version. (I'm not sure,but I think it was also in the PSX-Version I own)
There is no German translation of the Japanese version.
(I might be wrong, though, in which case I would like to know where the patch is available.)
by orwannon
Fri Feb 11, 2005 7:47 pm
Forum: Bug Reports/Feature Requests
Topic: ZSNES Save (SRM&ZST) paths
Replies: 28
Views: 14475

It now works both in the Feb 3 and Feb 10 WIPs. Thanks Nach! :) One more thing though, I haven't found an option to have ZSNES store SRAMs/ZSTs in one specific folder (for those who want that). Probably you'll just have to put the path in the CFG file ... (?) Anyway, thanks again and keep up the gre...
by orwannon
Mon Jan 24, 2005 11:15 am
Forum: Bug Reports/Feature Requests
Topic: ZSNES Save (SRM&ZST) paths
Replies: 28
Views: 14475

I don't see any use in everybody posting their directory structure. But it might be interesting for those in doubt to learn that there are people who do it another way, which in my opinion should not be easily discarded as worse than theirs or worth posting silly jokes about. You know, I see the gam...
by orwannon
Sat Jan 22, 2005 11:49 pm
Forum: Bug Reports/Feature Requests
Topic: ZSNES Save (SRM&ZST) paths
Replies: 28
Views: 14475

Thanks Nach, I knew I could count on you. :D
by orwannon
Sat Jan 22, 2005 4:42 pm
Forum: Bug Reports/Feature Requests
Topic: ZSNES Save (SRM&ZST) paths
Replies: 28
Views: 14475

I'm glad that there are others who think as I do. Thanks grinvader! :)
I have no doubt that the ZSNES coders will find a way to implement both variants of handling Save files.
by orwannon
Sat Jan 22, 2005 1:06 pm
Forum: Bug Reports/Feature Requests
Topic: ZSNES Save (SRM&ZST) paths
Replies: 28
Views: 14475

It's just my way of doing it, keeping my ROMs together with my SRMs, ZSTs and information files. Please accept that, as I accept yours. Moreover, it shouldn't be too great a problem to have ZSNES leave the Saves Path blank. The question is: Are the coders willing to implement this option?
by orwannon
Sat Jan 22, 2005 10:13 am
Forum: Bug Reports/Feature Requests
Topic: ZSNES Save (SRM&ZST) paths
Replies: 28
Views: 14475

As you can imagine, this is no solution for me since I would have to rearrange my whole ROM collection in order to avoid excessive chaos. Besides, this feature used to be in ZSNES - every SRM file used to be kept in the same folder as its ROM. I wonder why they changed that but left the commentary i...
by orwannon
Fri Jan 21, 2005 11:15 pm
Forum: Bug Reports/Feature Requests
Topic: ZSNES Save (SRM&ZST) paths
Replies: 28
Views: 14475

ZSNES Save (SRM&ZST) paths

Hi everyone, I just thought I'd let you know about certain things I ran into when I tried the new ZSNES. My computer: AMD Athlon64 3200+ My OS: Windows XP SP2 ZSNES version: ZSNES Win v1.42 Jan 19 2005 using new GFX engine and 2XSAI engine I've organized my ROMs in multiple directories, that is, the...