Search found 6 matches

by Akaroo
Tue Jun 07, 2005 6:01 am
Forum: Bug Reports/Feature Requests
Topic: Two Super Mario RPG bugs (May 19 WIP)
Replies: 6
Views: 3528

btw, the problem with starfox occurs with the 04/04 wip, the 2/28 wip works just fine.

i'd see if mario RPG follows this same trend.
by Akaroo
Tue Jun 07, 2005 3:13 am
Forum: Bug Reports/Feature Requests
Topic: Two Super Mario RPG bugs (May 19 WIP)
Replies: 6
Views: 3528

This is from another topic, but only as a reply so may as well post it here too. Similiar problem in Starfox with the graphical artifacts. Original post was as follows: Not sure if this is existing or not but starfox has major problems with the new WIP. The problems are all artifact based though, s...
by Akaroo
Tue Jun 07, 2005 3:09 am
Forum: Bug Reports/Feature Requests
Topic: April 11 WIP Bug Topic
Replies: 9
Views: 13818

starfox artifacts

Not sure if this is existing or not but starfox has major problems with the new WIP. The problems are all artifact based though, so no "speed" issues or crashing. Let me illustrate: http://hoss.nrgservers.net/0.jpg http://hoss.nrgservers.net/3.jpg http://hoss.nrgservers.net/4.jpg http://ho...
by Akaroo
Mon Jun 06, 2005 4:02 am
Forum: ZSNES Talk
Topic: HQ4X woes...
Replies: 30
Views: 11613

oh and too bad you already got your LCD. The newer ones coming out, like mine, have double-scan which elimintates the blur with non-native resolutions.
by Akaroo
Mon Jun 06, 2005 4:01 am
Forum: ZSNES Talk
Topic: HQ4X woes...
Replies: 30
Views: 11613

personally, I don't like the filter. The Super 2xSai or whatever looks the best, although you have to knock it down to 640x480 to make it a little sharper. problem with the HQ4X is that it's "smart" sensing that detects what needs to be "smoothed" often doesn't help the sprites t...
by Akaroo
Mon Jun 06, 2005 3:58 am
Forum: ZSNES Talk
Topic: Music Recording?
Replies: 20
Views: 6669

uh... you do know that you can save the music directly out of the game, right? Press F1, and then "save SPC data". You have to do this before the music cuts in, preferably when the screen is still black from the "scene change" because saving SPC data only saves what *hasn't* been...