Or just patch it and carry on. It's merely one feature I'm missing out on.
The other one's the real buzzkill.
Search found 54 matches
- Sun May 20, 2007 10:39 am
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 375415
- Sun May 20, 2007 10:28 am
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 375415
My bad on that one. Well, not actually. Unexpected hard drive crash and personal mental issues aren't exactly something I should be blaming myself for. Well, preliminary work on getting it going under OS X again (with the Terminal. I figure that Xcode out some day. I promise!): The configure script ...
- Mon Jan 15, 2007 12:03 pm
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 375415
I'll post a binary someday, I promise! ... yeah, okay, my word doesn't mean jack when it comes to delivering products. I'm used to it, you should be used to it, too :wink: Here's what you should try, because it's What I Do and Therefore The Right Way (because I am ALWAYS RIGHT!! HA!!): Use fink or d...
- Fri Jan 12, 2007 11:21 pm
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 375415
- Mon Jan 01, 2007 9:35 pm
- Forum: ZSNES Talk
- Topic: ZSNES 1.5 Released!
- Replies: 82
- Views: 65388
I was preparing a compatibility release (with a few patches for better OS X functionality), but then decided to wait for 1.51 (although you might see a 1.50). Whenever it comes. Just use the latest WIP I posted and don't enable anything dangerous; it's somewhat close to 1.5. Other big reason there i...
- Mon Jan 01, 2007 9:26 pm
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 259045
In the meantime, I figured out how to fix the crashing problem with the current code. Turns, out setting SDL_HWSURFACE instead of SDL_SWSURFACE (in sw_draw.c) will give the filter addresses it likes to write to (d'oh!). The SDL_DOUBLEBUF is still a bad idea for OS X, though; with it, HQ2X goes all ...
- Mon Jan 01, 2007 9:21 pm
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 375415
- Wed Dec 27, 2006 3:51 pm
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 259045
All I did was drop in the new code and changed the line in NTSCFilterDraw to say 288 instead of 576 (this yields half a screen instead of 1/4 of a screen; changing it to 144 looks... interesting). Pretty much anything else I tried that seemed like it'd work caused crashage. And me being me, I didn't...
- Tue Dec 26, 2006 1:11 pm
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 375415
What video card are you using again? Intel GMA 950. The only other things Intel Macs currently use are the ATI Mobility Radeon X1600, the nVidia GeForce 7300 GT 256 MB, the nVidia Quadro FX 4500, and the ATI X1900 XT. One of those last few apparently actually does switch to OpenGL mode with funky c...
- Tue Dec 26, 2006 11:58 am
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 259045
- Tue Dec 26, 2006 11:53 am
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 375415
I haven't posted anything since I don't know any more bugs, and I haven't fixed any! Ye Olde List of Bugs: - SORT FUNCTION NOT WORKING IS NO LONGER A BUG (that's what you were looking for, right? It's the -fno-unit-at-a-time flag that fixes it, yes. Speaking of CFLAGS, the mdynamic-no-pic flag isn't...
- Mon Dec 25, 2006 9:41 pm
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 259045
- Sun Dec 24, 2006 8:02 am
- Forum: ZSNES Talk
- Topic: ZSNES 1.5 Released!
- Replies: 82
- Views: 65388
- Sun Dec 24, 2006 7:25 am
- Forum: Insane Chatter
- Topic: The Dumbest Animal on Earth
- Replies: 36
- Views: 24524
- Sun Dec 24, 2006 7:22 am
- Forum: Insane Chatter
- Topic: Jail for cruelty on videogame characters
- Replies: 58
- Views: 28935
If you were japanese, would you readily go to Korea? It happens all the time, and not all that many people have a problem with it. (Hi, I'm half Korean. Darn it if I haven't been mistaken for Japanese, though.) Makes me wonder if they ban WW2 moves. Do they? No. Not yet. No-one refers to a white am...
- Wed Dec 13, 2006 10:25 am
- Forum: Gaming Discussion
- Topic: Ocarina of Time - 2D
- Replies: 9
- Views: 5636
I played a demo a long time ago. A really long time ago. Back in '94. Okay okay, it was more like a really crappy one 2003-ish(I like lost track of when?), but he's re-done it since then Despite a lot of crap people give him, I don't really doubt he's working on it. I used to track the fangaming sce...
- Wed Dec 13, 2006 10:18 am
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 375415
Well, I can't put my finger on where exactly the NTSC code is messing up, but I think that it's v0.1.1 of the filter code that somehow messes up the access. If I upgrade the code v0.2.1, it won't crash, but the way in which the mode is rendered to the surface has changed, and I'm not really inclined...
- Sat Dec 09, 2006 2:15 pm
- Forum: Insane Chatter
- Topic: Vista is out
- Replies: 110
- Views: 58508
But really, I am just seeing what I want to see. Next week, I'll throw the whole thing out to install my own hackintosh, because that can probably run my favorite irreplaceable Windows-only software right on the system desktop with Parallels. Or maybe I'll switch to Linux after all, because I hear ...
- Sat Dec 09, 2006 1:46 pm
- Forum: Emulators
- Topic: Which Virtual Console titles have you purchased?
- Replies: 27
- Views: 23964
I'm curious how those games play since they are emulated. Are they perfect to the originals? As far as I've seen, not in the least for Genesis games. I don't even have a Wii, and I already found that Sonic had lots of dropped sounds, and Ristar has graphical glitches. I've also heard that some game...
- Sat Dec 09, 2006 1:31 pm
- Forum: Development
- Topic: Porting zsnes to arm-based machines *not a request*
- Replies: 22
- Views: 23148
@BRPXQZME: This idea of register-mapping is the cornerstone of my idea, we all know for sure that it would not be as fast as a natively written emulator in arm asm, but writing a whole emulator for a system that I have almost no knowledge about is way more harder than trying this, don't you agree? ...
- Sat Dec 09, 2006 1:01 pm
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 375415
- Wed Dec 06, 2006 10:46 am
- Forum: Development
- Topic: Porting zsnes to arm-based machines *not a request*
- Replies: 22
- Views: 23148
You'd have my eternal respect if you could actually pull it off. It's nigh impossible because of the sheer volume of code in assembly, (and to be efficient, you wouldn't just map one register to another, you'd have to refactor them all to get the best use out of your ARM... because otherwise what yo...
- Wed Dec 06, 2006 9:51 am
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 375415
Hrm... Yes, I get white screen in all video modes that use OpenGL. AVOID USING THESE (until someone figures out what the problem is, that is). For now you can get full screen by choosing a video mode like 512x448 DR F or 640x480 DR F. I realize this is a little bit of a drag if these are non-native ...
- Mon Dec 04, 2006 3:24 pm
- Forum: Development
- Topic: newbie n_n
- Replies: 9
- Views: 8527
- Mon Dec 04, 2006 3:05 pm
- Forum: ZSNES Talk
- Topic: ZSNES for Intel Mac ready for consumption!
- Replies: 151
- Views: 375415
Apple just released a patch which among other thing I understand fixed some zip issues. Does it find gzdirect now? Nope. Well, the title pretty much sums it up. I'm not sure if it's me or something wrong with the file. Anyone else having this problem? It's you. But you're not the only one. I sure d...