Search found 14 matches
- Sat Dec 15, 2007 9:18 am
- Forum: ZSNES Talk
- Topic: zget 4
- Replies: 125
- Views: 263218
Getting the same error on vista home basic too: parsegen.cpp:398: error: `str_array' does not name a type parsegen.cpp: In function `variable::ctype variable::GetCType(const char*)': parsegen.cpp:425: error: `strcmp' was not declared in this scope parsegen.cpp:431: error: `cerr' was not declared in ...
- Fri Mar 09, 2007 1:00 am
- Forum: Bug Reports/Feature Requests
- Topic: SVN Sound Core Replacement
- Replies: 91
- Views: 234773
- Sat Feb 24, 2007 2:41 am
- Forum: ZSNES Talk
- Topic: Feedback: How to manage Windows config file and directories?
- Replies: 18
- Views: 9170
- Fri Nov 17, 2006 11:34 pm
- Forum: ZSNES Talk
- Topic: zget 4
- Replies: 125
- Views: 263218
- Wed Nov 08, 2006 10:07 am
- Forum: ZSNES Talk
- Topic: (old) ZMV to AVI video conversion [[archive me]]
- Replies: 503
- Views: 915315
- Thu Jun 08, 2006 4:18 pm
- Forum: Development
- Topic: How can I obtain the ZSNES source code from SVN?
- Replies: 6
- Views: 6830
- Mon Apr 10, 2006 10:21 am
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465292
Compiled for pentium3+, latest of 10 April
http://naelphin.googlepages.com/zsnesw.rar
For the roughly 3 people who care ;)
http://naelphin.googlepages.com/zsnesw.rar
For the roughly 3 people who care ;)
- Sun Apr 09, 2006 7:34 am
- Forum: Development
- Topic: Compiling ZSNES with MinGW - Tutorial
- Replies: 11
- Views: 8446
- Sat Apr 30, 2005 11:29 am
- Forum: ZSNES Talk
- Topic: Turning off music without disabling sound?
- Replies: 19
- Views: 7799
- Fri Apr 29, 2005 4:54 pm
- Forum: ZSNES Talk
- Topic: Turning off music without disabling sound?
- Replies: 19
- Views: 7799
Turning off music without disabling sound?
RPGs tend to have annoying music that repeats itself. Is it possible to suppress just the music, leaving in the SFX?
- Sun Oct 17, 2004 4:33 am
- Forum: ZSNES Talk
- Topic: Failed to import dsound.dll:directsoundcreate8?
- Replies: 21
- Views: 9872
List of files needed for DX8?
In Win98SE at least, windows opend DLLs in the local directory in preference to the system directory. Previous the Win port gave specific errors on which file was missing, but now it just says "install DX8". Is it possible to get a list of files needed for zsnesw to run? And if so somewher...
- Fri Aug 27, 2004 7:59 pm
- Forum: ZSNES Talk
- Topic: DirectX 8 requirement permanent?
- Replies: 15
- Views: 10566
Are you using the last official Voodoo 2 drivers? If you are, grab the latest 3rd party drivers (FastVoodoo 4) from here . I've tried those before, they didn't help. The problem is that all 3rd party drivers are based on the buggy DX7 version, which means that they also have the transparency proble...
- Fri Aug 27, 2004 10:50 am
- Forum: ZSNES Talk
- Topic: DirectX 8 requirement permanent?
- Replies: 15
- Views: 10566
The reason I cannot update is that the Vooodoo2's DX7+ drivers have a rather large bug wherein all transparency in textures disappears. The DX6 drivers work perfectly, but when I use the DX6 drivers Half-life crashes whenever you try to get back to the main menu. The reason I asked was because I rem...
- Thu Aug 26, 2004 10:43 am
- Forum: ZSNES Talk
- Topic: DirectX 8 requirement permanent?
- Replies: 15
- Views: 10566
DirectX 8 requirement permanent?
I've managed to get a better computer, but Zsnes dos sound is completely garbled, not to mention that the integrated graphics doesn't like VESA2. The windows version seems to get past all these problems, but it seems to require DX8. I remember vaguely somewhere that it was planned to drop this requi...