Search found 17 matches

by AWJ
Sun Jan 14, 2007 4:24 am
Forum: Bug Reports/Feature Requests
Topic: Problems with ZSNES 1.50 in Linux
Replies: 18
Views: 8395

Found the source of the scrolling bug, too. This regression was introduced in 2625. As with the sound bug, it's an attempted optimization that didn't work. The commit comment says: Optimisation to frame draw code, only draw frames that change Apparently, the code doesn't detect changing frames very...
by AWJ
Thu Jan 04, 2007 5:17 am
Forum: Bug Reports/Feature Requests
Topic: Hires games and OpenGL
Replies: 1
Views: 1544

Hires games and OpenGL

When using any OpenGL video mode in the SDL port, if a game is using a mixture of high resolution and normal resolution (e.g. in Seiken Densetsu 3 when a text window is onscreen) the scanline immediately above the first high-resolution scanline is corrupt. This only happens in OpenGL video modes. Ob...
by AWJ
Thu Dec 14, 2006 5:27 am
Forum: Bug Reports/Feature Requests
Topic: FF5 opening credits bug
Replies: 5
Views: 3064

Another bug: Games that use hires on a portion of the screen have a scanline of garbage pixels right above the first scanline of hires. Noticed in both Tokimeki Memorial and Seiken Densetsu 3. ETA: Ignore this post; I've filed this as a new bug report including more information (mainly the fact that...
by AWJ
Thu Dec 14, 2006 4:46 am
Forum: Bug Reports/Feature Requests
Topic: FF5 opening credits bug
Replies: 5
Views: 3064

FF5 opening credits bug

In the opening credits of FF5 which run if you let the title screen sit for a while, the "FINAL FANTASY V" logo is in the wrong place on the screen. See screenshot: http://i10.tinypic.com/33c6a7l.png I'm running the latest code from SVN (4077) on Linux. The ROM is original with a good chec...
by AWJ
Mon May 22, 2006 3:23 am
Forum: Bug Reports/Feature Requests
Topic: Final Fantasy 6 intro bug
Replies: 10
Views: 5046

I can kinda reproduce this. Latest Linux SVN build, shortly after the intro starts, the intro seems to freeze for a moment. After about a second, the clouds skip to where they would be and the intro continues smoothly. Nothing "kinda" about it, this is EXACTLY what happens on my machine t...
by AWJ
Mon May 22, 2006 2:38 am
Forum: Bug Reports/Feature Requests
Topic: Final Fantasy 6 intro bug
Replies: 10
Views: 5046

pagefault wrote:Can anyone else with SVN verify this bug? I can't seem to reproduce it.
I can't check since I'm not at my own computer right now, but maybe it happens when running windowed but not fullscreen? Perhaps even only in a specific windowed mode (I found it in 512x448 DR W)
by AWJ
Sun May 21, 2006 1:03 am
Forum: Bug Reports/Feature Requests
Topic: Final Fantasy 6 intro bug
Replies: 10
Views: 5046

Re: Final Fantasy 6 intro bug

That sounds like a performance issue (frame skipping). Does anything similar happen with other games? It's definitely not a "performance issue". This is an Athlon64, I have no video filters enabled and FPS is a rock-solid 60/60 or 50/50 in every ROM I have. I haven't noticed any similar p...
by AWJ
Fri May 19, 2006 9:53 pm
Forum: Bug Reports/Feature Requests
Topic: Final Fantasy 6 intro bug
Replies: 10
Views: 5046

Final Fantasy 6 intro bug

In the May 14 WIP (Linux/SDL, compiled from CVS snapshot on ipher's site), there is a problem with the intro sequence in FF6. The cloud background with lightning stops and starts instead of scrolling smoothly upward. Tested with FF6 (Japan) and FFIII (US 1.1), both verified good ROMs with no patches...
by AWJ
Tue Jun 28, 2005 4:14 am
Forum: Bug Reports/Feature Requests
Topic: Distorted sound with i82801DB-ICH4 controller & ALC250 c
Replies: 11
Views: 5760

Thanks! Setting SDL_AUDIODRIVER=dsp reduced the amount of distortion significantly. The popping background noise is gone, but it's still not perfect: I can still hear certain sounds looping (most easily noticed in Super Star Wars' percussion effects). Changing the playback sample rate didn't make a...
by AWJ
Mon Jun 27, 2005 4:17 pm
Forum: Bug Reports/Feature Requests
Topic: Request: Add 512x480 D mode to SDL port
Replies: 15
Views: 10953

Nach wrote:There is no 640x480 FULL.

Whatever says S is stretched, whatever says R isn't.
My copy of ZSNES has mode labeled 640x480 DS FULL, which is what I am using. This mode is not stretched to fill the entire screen; it has a black border.
by AWJ
Mon Jun 27, 2005 3:45 pm
Forum: Bug Reports/Feature Requests
Topic: Request: Add 512x480 D mode to SDL port
Replies: 15
Views: 10953

Nach wrote:Sounds like you're using an outdated version of ZSNES.
If 640x480 FULL really is stretched in newer builds, that sounds like a regression to me :) 512x448 stretched to 640x480 looks ugly as shit...
by AWJ
Mon Jun 27, 2005 2:26 pm
Forum: Bug Reports/Feature Requests
Topic: Request: Add 512x480 D mode to SDL port
Replies: 15
Views: 10953

No, it's apparently 640x480 DS. What's the difference? I thought I had at least a vague idea what ZSNES' various modes were, but according to grinvader I don't. Apparently that even though this is right on your screen in the video selection menu, you seem to not notice or read it. http://nsrt.edgee...
by AWJ
Mon Jun 27, 2005 2:06 pm
Forum: Bug Reports/Feature Requests
Topic: Request: Add 512x480 D mode to SDL port
Replies: 15
Views: 10953

Now I'd be happy if someone would add 640x480 DR FULL, 640x480 ODR FULL, 800x600 ODR FULL, 1024x768 ODR FULL, 1280x1024 ODR FULL. I thought 640x480 DR was what I was using right now. (checks) No, it's apparently 640x480 DS. What's the difference? I thought I had at least a vague idea what ZSNES' va...
by AWJ
Mon Jun 27, 2005 1:36 pm
Forum: Bug Reports/Feature Requests
Topic: Request: Add 512x480 D mode to SDL port
Replies: 15
Views: 10953

Let me try again. Suppose a user has defined a 512x480 custom modeline in their xorg.conf. Would it be feasible to make ZSNES support this mode? Can SDL use any arbitrary screen mode that is available on the host system, or only a delineated list of standard (e.g. VESA) modes?
by AWJ
Mon Jun 27, 2005 4:56 am
Forum: Bug Reports/Feature Requests
Topic: Request: Add 512x480 D mode to SDL port
Replies: 15
Views: 10953

grinvader wrote:"D" isn't 'doubled'. It's just an old legend for 'special effects enabled'.
It's "doubled" in the sense that the image prior to hardware stretching is twice as big, 512x448 instead of 256x224. Anyway, you didn't answer the question.
by AWJ
Sat Jun 25, 2005 10:40 pm
Forum: Bug Reports/Feature Requests
Topic: Request: Add 512x480 D mode to SDL port
Replies: 15
Views: 10953

Request: Add 512x480 D mode to SDL port

Would it be possible to add a 512x480 D (doubled) mode to the SDL port? This would allow "true" fullscreen display (no large black border like 640x480) with support for filters and for hires/interlaced SNES modes, without stretching.
by AWJ
Sat Jun 25, 2005 10:19 pm
Forum: Bug Reports/Feature Requests
Topic: Distorted sound with i82801DB-ICH4 controller & ALC250 c
Replies: 11
Views: 5760

Try this: export SDL_AUDIODRIVER=dsp Type this at a terminal and then run zsnes from that terminal (not from the GUI). If it fixes the problem, then add the line to your .bash_profile, log out and log back in and it'll be set "permanently". I'm not sure why this is necessary--/dev/dsp shou...