Search found 17 matches
- Sun Jan 14, 2007 4:24 am
- Forum: Bug Reports/Feature Requests
- Topic: Problems with ZSNES 1.50 in Linux
- Replies: 18
- Views: 8395
Found the source of the scrolling bug, too. This regression was introduced in 2625. As with the sound bug, it's an attempted optimization that didn't work. The commit comment says: Optimisation to frame draw code, only draw frames that change Apparently, the code doesn't detect changing frames very...
- Thu Jan 04, 2007 5:17 am
- Forum: Bug Reports/Feature Requests
- Topic: Hires games and OpenGL
- Replies: 1
- Views: 1544
Hires games and OpenGL
When using any OpenGL video mode in the SDL port, if a game is using a mixture of high resolution and normal resolution (e.g. in Seiken Densetsu 3 when a text window is onscreen) the scanline immediately above the first high-resolution scanline is corrupt. This only happens in OpenGL video modes. Ob...
- Thu Dec 14, 2006 5:27 am
- Forum: Bug Reports/Feature Requests
- Topic: FF5 opening credits bug
- Replies: 5
- Views: 3064
Another bug: Games that use hires on a portion of the screen have a scanline of garbage pixels right above the first scanline of hires. Noticed in both Tokimeki Memorial and Seiken Densetsu 3. ETA: Ignore this post; I've filed this as a new bug report including more information (mainly the fact that...
- Thu Dec 14, 2006 4:46 am
- Forum: Bug Reports/Feature Requests
- Topic: FF5 opening credits bug
- Replies: 5
- Views: 3064
FF5 opening credits bug
In the opening credits of FF5 which run if you let the title screen sit for a while, the "FINAL FANTASY V" logo is in the wrong place on the screen. See screenshot: http://i10.tinypic.com/33c6a7l.png I'm running the latest code from SVN (4077) on Linux. The ROM is original with a good chec...
- Mon May 22, 2006 3:23 am
- Forum: Bug Reports/Feature Requests
- Topic: Final Fantasy 6 intro bug
- Replies: 10
- Views: 5046
- Mon May 22, 2006 2:38 am
- Forum: Bug Reports/Feature Requests
- Topic: Final Fantasy 6 intro bug
- Replies: 10
- Views: 5046
- Sun May 21, 2006 1:03 am
- Forum: Bug Reports/Feature Requests
- Topic: Final Fantasy 6 intro bug
- Replies: 10
- Views: 5046
Re: Final Fantasy 6 intro bug
That sounds like a performance issue (frame skipping). Does anything similar happen with other games? It's definitely not a "performance issue". This is an Athlon64, I have no video filters enabled and FPS is a rock-solid 60/60 or 50/50 in every ROM I have. I haven't noticed any similar p...
- Fri May 19, 2006 9:53 pm
- Forum: Bug Reports/Feature Requests
- Topic: Final Fantasy 6 intro bug
- Replies: 10
- Views: 5046
Final Fantasy 6 intro bug
In the May 14 WIP (Linux/SDL, compiled from CVS snapshot on ipher's site), there is a problem with the intro sequence in FF6. The cloud background with lightning stops and starts instead of scrolling smoothly upward. Tested with FF6 (Japan) and FFIII (US 1.1), both verified good ROMs with no patches...
- Tue Jun 28, 2005 4:14 am
- Forum: Bug Reports/Feature Requests
- Topic: Distorted sound with i82801DB-ICH4 controller & ALC250 c
- Replies: 11
- Views: 5760
Thanks! Setting SDL_AUDIODRIVER=dsp reduced the amount of distortion significantly. The popping background noise is gone, but it's still not perfect: I can still hear certain sounds looping (most easily noticed in Super Star Wars' percussion effects). Changing the playback sample rate didn't make a...
- Mon Jun 27, 2005 4:17 pm
- Forum: Bug Reports/Feature Requests
- Topic: Request: Add 512x480 D mode to SDL port
- Replies: 15
- Views: 10953
- Mon Jun 27, 2005 3:45 pm
- Forum: Bug Reports/Feature Requests
- Topic: Request: Add 512x480 D mode to SDL port
- Replies: 15
- Views: 10953
- Mon Jun 27, 2005 2:26 pm
- Forum: Bug Reports/Feature Requests
- Topic: Request: Add 512x480 D mode to SDL port
- Replies: 15
- Views: 10953
No, it's apparently 640x480 DS. What's the difference? I thought I had at least a vague idea what ZSNES' various modes were, but according to grinvader I don't. Apparently that even though this is right on your screen in the video selection menu, you seem to not notice or read it. http://nsrt.edgee...
- Mon Jun 27, 2005 2:06 pm
- Forum: Bug Reports/Feature Requests
- Topic: Request: Add 512x480 D mode to SDL port
- Replies: 15
- Views: 10953
Now I'd be happy if someone would add 640x480 DR FULL, 640x480 ODR FULL, 800x600 ODR FULL, 1024x768 ODR FULL, 1280x1024 ODR FULL. I thought 640x480 DR was what I was using right now. (checks) No, it's apparently 640x480 DS. What's the difference? I thought I had at least a vague idea what ZSNES' va...
- Mon Jun 27, 2005 1:36 pm
- Forum: Bug Reports/Feature Requests
- Topic: Request: Add 512x480 D mode to SDL port
- Replies: 15
- Views: 10953
- Mon Jun 27, 2005 4:56 am
- Forum: Bug Reports/Feature Requests
- Topic: Request: Add 512x480 D mode to SDL port
- Replies: 15
- Views: 10953
- Sat Jun 25, 2005 10:40 pm
- Forum: Bug Reports/Feature Requests
- Topic: Request: Add 512x480 D mode to SDL port
- Replies: 15
- Views: 10953
Request: Add 512x480 D mode to SDL port
Would it be possible to add a 512x480 D (doubled) mode to the SDL port? This would allow "true" fullscreen display (no large black border like 640x480) with support for filters and for hires/interlaced SNES modes, without stretching.
- Sat Jun 25, 2005 10:19 pm
- Forum: Bug Reports/Feature Requests
- Topic: Distorted sound with i82801DB-ICH4 controller & ALC250 c
- Replies: 11
- Views: 5760