Search found 27 matches
- Sun Feb 25, 2007 10:55 am
- Forum: Verified Bugs
- Topic: Secret of Evermore graphics issue
- Replies: 27
- Views: 60559
Ok the bug is still there...sort of. I tried switching to the old graphics engine and it went away, as someone else mentioned happening before. I guess that means it's hardware-related, as I have a new PC from when I first post this up. At present, I have: AMD Socket AM2 Motherboard Athlon 4200+ Dua...
- Sun Feb 25, 2007 1:06 am
- Forum: Verified Bugs
- Topic: Secret of Evermore graphics issue
- Replies: 27
- Views: 60559
Hey wait a minute lol... You did move this to the verified bugs section... Why did I wake the Necromancer if the reason I bumped it was valid? Oh well :-P. Anyway, I'm actually playing through it again now, and I'm after the Hall and before the Pyramid, so I'll re-verify if the bug is there and keep...
- Sun Feb 25, 2007 1:03 am
- Forum: Bug Reports/Feature Requests
- Topic: Update for Square Sound Rape
- Replies: 5
- Views: 3048
- Sat Feb 24, 2007 11:22 am
- Forum: Verified Bugs
- Topic: Secret of Evermore graphics issue
- Replies: 27
- Views: 60559
At the extreme risk of awaking the thread Necromancer, I'm bumping this...but I think it's for a good reason... To the admins... I notice there's a verified bug section. I've looked through it, and I don't see this thread in there. Just wondering if it was missed or something. I'm not much of a code...
- Sat Feb 24, 2007 11:12 am
- Forum: Bug Reports/Feature Requests
- Topic: Update for Square Sound Rape
- Replies: 5
- Views: 3048
Update for Square Sound Rape
I've just been wondering what occurred or what progress (if any) was made with the sound chip emulation/Square sound rape issue. I remember Pagefault mentioning in a thread in 2005 somewhere that he was going to try to address this. Certainly no small task, and no complaints if it didn't go anywhere...
- Thu Dec 01, 2005 9:46 pm
- Forum: Verified Bugs
- Topic: Secret of Evermore graphics issue
- Replies: 27
- Views: 60559
- Thu Dec 01, 2005 8:57 pm
- Forum: Verified Bugs
- Topic: Secret of Evermore graphics issue
- Replies: 27
- Views: 60559
Hehe cartography was always my strong point. The woods, I think it was just follow that stupid owl... But I do still have maps I made from Jurassic Park, to scale, with all the dinosaurs and items marked, by eye no less :-P. I also drew a grid of 3:4 boxes on paper and photocopied it, used a hilight...
- Wed Nov 30, 2005 5:41 pm
- Forum: Verified Bugs
- Topic: Secret of Evermore graphics issue
- Replies: 27
- Views: 60559
Ok I can get some of these out of the way... Yes, initially when I saw the bug, it was using the latest WIP build...that's what I was using before I tested it on 1.40. I did not try switching off background layers, as I figured if I have to play with one off, there's still a bug, but if it will help...
- Tue Nov 29, 2005 8:36 pm
- Forum: Verified Bugs
- Topic: Secret of Evermore graphics issue
- Replies: 27
- Views: 60559
- Tue Nov 29, 2005 6:34 pm
- Forum: Verified Bugs
- Topic: Secret of Evermore graphics issue
- Replies: 27
- Views: 60559
- Mon Nov 28, 2005 6:56 pm
- Forum: Verified Bugs
- Topic: Secret of Evermore graphics issue
- Replies: 27
- Views: 60559
Photobucket...yes, thank you... Ahem then...
http://photobucket.com/albums/d66/Holon ... re_Bug.jpg
EDIT: Just for good measure, here's what it looks like when it's not flickering:
http://photobucket.com/albums/d66/Holon ... _NoBug.jpg
http://photobucket.com/albums/d66/Holon ... re_Bug.jpg
EDIT: Just for good measure, here's what it looks like when it's not flickering:
http://photobucket.com/albums/d66/Holon ... _NoBug.jpg
- Mon Nov 28, 2005 5:00 pm
- Forum: Verified Bugs
- Topic: Secret of Evermore graphics issue
- Replies: 27
- Views: 60559
Secret of Evermore graphics issue
Ok, I'm a bit confused on what's already known about and what's not... I looked through all the threads searching for "evermore" and I found another mention of a graphics bug (different one), and someone on there said it was mentioned before...yet I found no other threads of the sort...so ...
- Thu Nov 24, 2005 10:51 pm
- Forum: ZSNES Talk
- Topic: Greedy for CPU power
- Replies: 9
- Views: 4059
Ok, I've got the kosher drivers installed...and I'm fine with it. The processor curiosity in windowed mode is still there...and is just plain cause for curiosity, but that slight tearing issue seems to be gone now, which is what got me nosing around for problems in the first place 8) . However, even...
- Thu Nov 24, 2005 10:06 pm
- Forum: ZSNES Talk
- Topic: Greedy for CPU power
- Replies: 9
- Views: 4059
Dodgy video drivers...that is a possibility, I'm using the ones from guru3d.com...mainly because for some reason unbeknownst to me, after I formatted and tried to install the regular ATI drivers, it didn't want to install. I'll try to get that issue sorted. When I get around to that, I'll try to pos...
- Thu Nov 24, 2005 9:13 pm
- Forum: ZSNES Talk
- Topic: Greedy for CPU power
- Replies: 9
- Views: 4059
Ok, I have AVG Anti-Virus control center, but I don't think that's as much of a system resource hog as Norton. Just AOL as a messenger, yes, the ATI bit, acrobat assistant, something to do with my sound card as well, a center for my Lexmark all-in-one printer... But really nothing that would do this...
- Thu Nov 24, 2005 8:00 pm
- Forum: ZSNES Talk
- Topic: Greedy for CPU power
- Replies: 9
- Views: 4059
Well I was, but nothing of consequence. Without the emulator on, the processor never goes above 5 or 10%...even so, to be sure, I checked with them closed...it still is weird. With the GUI up, it hovers around 90%, and with Chrono Trigger running, I noticed the usage follows a very distinct pattern....
- Thu Nov 24, 2005 5:57 pm
- Forum: Controller Help
- Topic: A question of diagonals...
- Replies: 9
- Views: 8106
Yeah now if the PC would just follow suit 8) . All I can add is it's not just a matter of the cross design. I had one PC controller, one of those airflow things...big mistake haha...but it had a cross design, but still had the same problem, because the contacts were still too easily pressed simultan...
- Thu Nov 24, 2005 4:10 pm
- Forum: Controller Help
- Topic: A question of diagonals...
- Replies: 9
- Views: 8106
- Thu Nov 24, 2005 3:54 pm
- Forum: Bug Reports/Feature Requests
- Topic: Thoughts on the Square sound carnage
- Replies: 0
- Views: 2015
Thoughts on the Square sound carnage
I see the "Square sound rape" has been mentioned before. I've been playing through Chrono Trigger with the November 9th WIP, and noticed something... The "monster scream" sound in that game is a well-known example of the issue. In Truce Canyon, 600 AD, if you fight the little gre...
- Thu Nov 24, 2005 2:53 pm
- Forum: Controller Help
- Topic: A question of diagonals...
- Replies: 9
- Views: 8106
- Thu Nov 24, 2005 2:45 pm
- Forum: ZSNES Talk
- Topic: Greedy for CPU power
- Replies: 9
- Views: 4059
- Thu Nov 24, 2005 1:26 pm
- Forum: ZSNES Talk
- Topic: Greedy for CPU power
- Replies: 9
- Views: 4059
Greedy for CPU power
Okey dokey... First off, I'm running Windows XP (SP2) on an Athlon 2600+ (2.08 GHz), 1.5 GB of RAM (Not to mention my spare 20 GB drive having a 4 GB page file dedicated to it...wish I could make it bigger...), the drives are on separate cables, Radeon 9550 (256 MB), and I'm using the modest Super 2...
- Thu Nov 24, 2005 12:52 pm
- Forum: Controller Help
- Topic: A question of diagonals...
- Replies: 9
- Views: 8106
- Thu Nov 24, 2005 12:43 pm
- Forum: Bug Reports/Feature Requests
- Topic: Video suggestion
- Replies: 3
- Views: 2212
- Wed Nov 23, 2005 11:35 pm
- Forum: Controller Help
- Topic: A question of diagonals...
- Replies: 9
- Views: 8106
A question of diagonals...
I was just wondering if anyone else noticed this... I've had Sidewinders before, and I have the highly praised Dual Action Logitech now. They have the "round" D-pad design which makes rolling from an axis direction to a diagonal a seamless and thumb-friendly process...great...but not great...