Search found 49 matches
- Thu Jul 24, 2008 1:44 am
- Forum: Development
- Topic: Help out development immensely
- Replies: 15
- Views: 14895
I know the GDSF7 does the same for FEoEZ. So I suppose the SF7 is probably no good, then? Oh well... that's the only copier tototek.com has left in stock. Robert Webb used to have Super Wildcard DX2's on his site, but I don't see them anymore. Although he did charge an arm and a leg for them anyway...
- Wed Jul 23, 2008 10:19 am
- Forum: ZSNES Talk
- Topic: SPC7110 Test Build
- Replies: 81
- Views: 56766
Testing on an Athlon 64 X2 4800+ overclocked to 2.75 Ghz. Most of the games ran 60/60, and with very little CPU usage. The exception is Super Power League 4. Once you're actually on the field, CPU usage goes up, especially when the ball is hit. In that case, CPU usage spikes for a moment, though not...
- Wed Feb 13, 2008 8:48 am
- Forum: DeJap Projects
- Topic: Lennus II
- Replies: 5
- Views: 23429
- Wed Dec 05, 2007 10:27 pm
- Forum: DeJap Projects
- Topic: Star Ocean Graphics Pack for Game Doctor SF7 purposes
- Replies: 3
- Views: 8111
- Tue Sep 11, 2007 1:34 am
- Forum: Emulators
- Topic: SNESAmp 3.34 Released!
- Replies: 22
- Views: 19561
- Mon Jan 08, 2007 6:06 am
- Forum: ZSNES Talk
- Topic: Rom file extensions
- Replies: 16
- Views: 7581
Indeed. If you want to see for yourself, go to the Documents section of romhacking.net and search for "SNES Developer Manual". Once you've got the archive downloaded, open book 1 and go to page 30.
- Wed Sep 06, 2006 7:46 pm
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465291
- Tue Sep 05, 2006 3:54 pm
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465291
- Tue Sep 05, 2006 7:12 am
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465291
- Tue Jul 18, 2006 7:29 am
- Forum: Bug Reports/Feature Requests
- Topic: Lufia II -- Dual Blade Shrine Graphical Bug
- Replies: 2
- Views: 2761
- Wed Jun 07, 2006 1:36 am
- Forum: Bug Reports/Feature Requests
- Topic: Marvel Gems War
- Replies: 15
- Views: 8460
- Tue Jun 06, 2006 9:03 am
- Forum: Bug Reports/Feature Requests
- Topic: Ninja Gaiden Trilogy - No sound with 05/27 WIP
- Replies: 3
- Views: 2301
I checked my good ROM of Ninja Gaiden Trilogy, and the CRC32 is indeed 066FE797: ---------------------Internal ROM Info---------------------- File: Ninja Gaiden Trilogy (U).SFC Name: NINJA GAIDEN TRILOGY Company: TECMO Header: None Bank: LoROM Interleaved: No SRAM: 0 Kb Type: Normal ROM: 12 Mb Count...
- Mon May 01, 2006 11:46 pm
- Forum: ZSNES Talk
- Topic: zsnes ports?
- Replies: 7
- Views: 3640
Deathlike2, Xbox has the same processor architecture as PCs. That's why ZSNES can be run on the Xbox. GP2X is different, as it uses ARM processors. The ZSNES source would need major reworking to make it run on different processor architectures, probably much more substantial than what the zsnesxbox ...
- Mon May 01, 2006 11:44 pm
- Forum: ZSNES Talk
- Topic: zsnes ports?
- Replies: 7
- Views: 3640
- Mon May 01, 2006 11:21 pm
- Forum: Gaming Discussion
- Topic: Mother 3
- Replies: 133
- Views: 83914
- Mon May 01, 2006 11:15 pm
- Forum: ZSNES Talk
- Topic: zsnes ports?
- Replies: 7
- Views: 3640
You don't appear to have read the forum rules at the top of this forum, which it says all new users should read! One of the rules is: * Do not request ports of ZSNES to other consoles or systems. ZSNES is not very portable right now. This is because ZSNES is mostly written in x86 assembly, and is th...
- Wed Apr 05, 2006 3:35 am
- Forum: Bug Reports/Feature Requests
- Topic: Priority sprite/bg bugs in Spanky's Quest
- Replies: 10
- Views: 4910
- Tue Apr 04, 2006 7:47 am
- Forum: Bug Reports/Feature Requests
- Topic: Sound bug in Zombies Ate My Neighbors
- Replies: 18
- Views: 9856
- Tue Apr 04, 2006 5:41 am
- Forum: Bug Reports/Feature Requests
- Topic: Priority sprite/bg bugs in Spanky's Quest
- Replies: 10
- Views: 4910
- Fri Mar 24, 2006 7:52 am
- Forum: ZSNES Talk
- Topic: ZGet updated!
- Replies: 27
- Views: 21522
- Tue Mar 14, 2006 10:06 pm
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 259045
b)-Filter that shows the signal as it comes from the real console (so it would look like the previous filter when the PC video signal is being output through a real TV). That wouldn't be very hard to code but it would require a way to output a ~14.32 MHz raw signal from a video card (i.e. like an 8...
- Wed Mar 01, 2006 9:06 pm
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 259045
- Thu Oct 27, 2005 7:35 am
- Forum: ZSNES Talk
- Topic: Calling all Windows users who can use a DOS prompt
- Replies: 102
- Views: 54847
cpuinfo:
cpuopt:
Code: Select all
vendor_id: AuthenticAMD
cpu family: 6
model: 8
model name: AMD Athlon(tm) XP 2200+
flags: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 mmx fxsr sse syscall mmxext 3dnowext 3dnow
Code: Select all
athlon-xp
- Wed Jul 27, 2005 8:26 am
- Forum: Development
- Topic: Help with SNES devcart, programmer Flash or eprom?
- Replies: 10
- Views: 9771