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psxyke
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Posts: 9 Joined: Mon Nov 28, 2005 7:37 am
Post
by psxyke » Thu Apr 06, 2006 9:29 pm
After beginning a new game, in both cases the sound after some seconds in the game, suddenly stops to work, shortly after a black screen appears.
I suppose that it is the same problem that happens here:
http://board.zsnes.com/phpBB2/viewtopic.php?t=6694
Code: Select all
NSRT v3.3 RC2 - Nach's SNES ROM Tools
---------------------Internal ROM Info----------------------
File: Sunset Riders.smc
Name: sunset riders Company: Konami
Header: SWC Bank: LoROM
Interleaved: No SRAM: 0 Kb
Type: Normal ROM: 8 Mb
Country: USA Video: NTSC
ROM Speed: 120ns (FastROM) Revision: 1.0
Checksum: Good 0xA30E CRC32: 52ADA404
MD5: 1E1B47D5E5B0D9FAA5447273A52FC6EA
--------------------------Database--------------------------
Name: Sunset Riders
Country: USA Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: Shooter Genre 2: Side Scrolling
Code: Select all
NSRT v3.3 RC2 - Nach's SNES ROM Tools
---------------------Internal ROM Info----------------------
File: Hagane.smc
Name: HAGANE USA Company: Hudson Soft
Header: FIG Bank: HiROM
Interleaved: No SRAM: 0 Kb
Type: Normal ROM: 16 Mb
Country: USA Video: NTSC
ROM Speed: 120ns (FastROM) Revision: 1.0
Checksum: Good 0x8016 CRC32: 8E0A7034
MD5: 44CB6BBBB233BC5D602D54FD418232F1
--------------------------Database--------------------------
Name: Hagane
Country: USA Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: Action Genre 2: Platform Adventure
The good news is that the game of Ranma RPG (Ranma Nibunnoichi - Akanekodan Teki Hihou) apparently already works without problems in this version
Last edited by
psxyke on Thu Apr 06, 2006 9:40 pm, edited 1 time in total.
Deathlike2
ZSNES Developer
Posts: 6747 Joined: Tue Dec 28, 2004 6:47 am
Post
by Deathlike2 » Thu Apr 06, 2006 9:34 pm
Does it work in ZSNES 1.42 official?
If it does.. I have some other suggestions in mind.
Btw, it's hard to assume this bug is directly is related to another bug... it is currently just a guess.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
psxyke
New Member
Posts: 9 Joined: Mon Nov 28, 2005 7:37 am
Post
by psxyke » Thu Apr 06, 2006 9:56 pm
Deathlike2 wrote: Does it work in ZSNES 1.42 official?
They work without problems in the official version
Deathlike2
ZSNES Developer
Posts: 6747 Joined: Tue Dec 28, 2004 6:47 am
Post
by Deathlike2 » Thu Apr 06, 2006 10:01 pm
Ok.. now try using the 2/17/06 WIP and the 2/19/06 WIP...
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
psxyke
New Member
Posts: 9 Joined: Mon Nov 28, 2005 7:37 am
Post
by psxyke » Thu Apr 06, 2006 10:23 pm
Deathlike2 wrote: Ok.. now try using the 2/17/06 WIP and the 2/19/06 WIP...
ZSNES 03/19 WIP
Sunset Riders - it seems to work without problems in this version
Hagane - with the same problem in this version
Deathlike2
ZSNES Developer
Posts: 6747 Joined: Tue Dec 28, 2004 6:47 am
Post
by Deathlike2 » Thu Apr 06, 2006 10:44 pm
psxyke wrote: Deathlike2 wrote: Ok.. now try using the 2/17/06 WIP and the 2/19/06 WIP...
ZSNES 03/19 WIP
Sunset Riders - it seems to work without problems in this version
Hagane - with the same problem in this version
I guess you still need to find the WIP that started the problems with Hagane...
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
pagefault
ZSNES Developer
Posts: 812 Joined: Tue Aug 17, 2004 5:24 am
Location: In your garden
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by pagefault » Fri Apr 07, 2006 12:11 am
Thanks for the report, we should have all these regressions fixed soon.
pagefault
ZSNES Developer
Posts: 812 Joined: Tue Aug 17, 2004 5:24 am
Location: In your garden
Post
by pagefault » Fri Apr 07, 2006 12:41 am
Update, this is fixed in my development tree. It's amazing what taking out crappy speed hacks will do.