Not in my experience. Shift-tab = tab from what I've seen.Ichinisan wrote:Does it support Shift+Tab for reverse-order cycling (like Windows does)?
Post v1.42 ZSNES WIPs
Moderator: ZSNES Mods
[url=http://zsnes-docs.sf.net]Official ZSNES Docs[/url] | [url=http://zsnes-docs.sf.net/nsrt]NSRT Guide[/url] | [url=http://endoftransmission.net/phpBB3/viewtopic.php?t=394]Using a Wiimote w/ emulators[/url]
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If zsnes sees the difference between tab and shift-tab, it'll just require a little macro tweak to make it work. If not, too bad.Jipcy wrote:Not in my experience. Shift-tab = tab from what I've seen.Ichinisan wrote:Does it support Shift+Tab for reverse-order cycling (like Windows does)?
I'm gonna look into it.
Edit: quick debug sez nope, no input difference for shift-tab, sorry.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Compiled for pentium3+, latest of 10 April
http://naelphin.googlepages.com/zsnesw.rar
For the roughly 3 people who care ;)
http://naelphin.googlepages.com/zsnesw.rar
For the roughly 3 people who care ;)
whats this? a WIP?
5/14/06 - Revision #3068
ALL: Rejoice for much more complete DSP-3 code. [Nach]
ALL: Fixed two hacks to work properly. Deae Tonosama Appare Ichiban and Lamborghini - American Challenge are working again. [Jonas Quinn]
ALL: Fixed SRAM Mapping. Dezaemon, Tokimeki Memorial, Fire Emblem - Thracia 776, Dragon Knight 4 and some others are fixed, now. [Jonas Quinn]
ALL: Fixed missing game info on load if you used the battery feature. [Jonas Quinn]
ALL: Fixed OBC-1 code. [Jonas Quinn]
ALL: Trim top two lines from top of screen when using NTSC filter because it seems to want to draw green crap there [pagefault]
W_S: Finally fixed the most annoying bug ever. ZSNES will no longer jump back into the GUI randomly if you press F2 / F4 or some other buttons repeatedly. Special thanks to Dan for the clues on how to recreate it. [Jonas Quinn]
WIN: Win 1600x1200 modes are now really x1200 [grinvader]
WIN: Disable vsync when fast forwarding, inspired by pSXAuthor [pagefault]
WIN: NTSC filter now usable in all windowed modes that are DR [pagefault]
GUI: Tell the user that dual mice are not detected when enabled and they really aren't there [pagefault]
SRC: Removed Super Final Match Tennis hack because it does nothing [Jonas Quinn]
SRC: Removed hacks for Human Grand Prix 1 & 2, since the hack is only for HGP3 [Jonas Quinn]
SRC: Removed useless code, and fixed typo in uic.c [Jonas Quinn]
SRC: Improved CPU detection for 64 bit CPUs. [Nach]
WIP: Now using the SVN repository, SVN revision number is now included in the changelog. [ipher]
WIP: Now using mingw32 to compile ZSNESW. [ipher]
5/14/06 - Revision #3068
ALL: Rejoice for much more complete DSP-3 code. [Nach]
ALL: Fixed two hacks to work properly. Deae Tonosama Appare Ichiban and Lamborghini - American Challenge are working again. [Jonas Quinn]
ALL: Fixed SRAM Mapping. Dezaemon, Tokimeki Memorial, Fire Emblem - Thracia 776, Dragon Knight 4 and some others are fixed, now. [Jonas Quinn]
ALL: Fixed missing game info on load if you used the battery feature. [Jonas Quinn]
ALL: Fixed OBC-1 code. [Jonas Quinn]
ALL: Trim top two lines from top of screen when using NTSC filter because it seems to want to draw green crap there [pagefault]
W_S: Finally fixed the most annoying bug ever. ZSNES will no longer jump back into the GUI randomly if you press F2 / F4 or some other buttons repeatedly. Special thanks to Dan for the clues on how to recreate it. [Jonas Quinn]
WIN: Win 1600x1200 modes are now really x1200 [grinvader]
WIN: Disable vsync when fast forwarding, inspired by pSXAuthor [pagefault]
WIN: NTSC filter now usable in all windowed modes that are DR [pagefault]
GUI: Tell the user that dual mice are not detected when enabled and they really aren't there [pagefault]
SRC: Removed Super Final Match Tennis hack because it does nothing [Jonas Quinn]
SRC: Removed hacks for Human Grand Prix 1 & 2, since the hack is only for HGP3 [Jonas Quinn]
SRC: Removed useless code, and fixed typo in uic.c [Jonas Quinn]
SRC: Improved CPU detection for 64 bit CPUs. [Nach]
WIP: Now using the SVN repository, SVN revision number is now included in the changelog. [ipher]
WIP: Now using mingw32 to compile ZSNESW. [ipher]
[url=http://www.ipherswipsite.com]ipher's WIP Site[/url]
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- Locksmith of Hyrule
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Great 

<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
To add to Stifu's observation, dragging the window takes 100% CPU, and the window contents do not redraw until the mouse button is released.Stifu wrote:Cool !
By the way, I noticed moving the ZSNES window around (by holding the cursor on the menu) is a lot slower and less smooth than it used to be... The last WIP I used before that one being the Feb 19 one.
Also: "ZSNES will no longer jump back into the GUI randomly if you press F2 / F4 or some other buttons repeatedly. Special thanks to Dan for the clues on how to recreate it. [Jonas Quinn] "
YAY! WOOHOO! And I thought I was just hitting some obscure key combination.
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Great.

Same here. It seemed like you had to press the key a certain time to "register". Happened more often during slowed-down gameplay.whicker wrote:YAY! WOOHOO! And I thought I was just hitting some obscure key combination.
vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
bsnes launcher with recent files list
Dragging any Window causes high CPU utilization. Try it.whicker wrote:To add to Stifu's observation, dragging the window takes 100% CPU, and the window contents do not redraw until the mouse button is released.Stifu wrote:Cool !
By the way, I noticed moving the ZSNES window around (by holding the cursor on the menu) is a lot slower and less smooth than it used to be... The last WIP I used before that one being the Feb 19 one.
Also: "ZSNES will no longer jump back into the GUI randomly if you press F2 / F4 or some other buttons repeatedly. Special thanks to Dan for the clues on how to recreate it. [Jonas Quinn] "
YAY! WOOHOO! And I thought I was just hitting some obscure key combination.
Also, you don't need to find a tiny clickable area in the menu bar to drag. You can use the right mouse button anywhere to drag the window around.
Uhm. no. kthx.Ichinisan wrote:Dragging any Window causes high CPU utilization. Try it.whicker wrote:To add to Stifu's observation, dragging the window takes 100% CPU, and the window contents do not redraw until the mouse button is released.Stifu wrote:Cool !
By the way, I noticed moving the ZSNES window around (by holding the cursor on the menu) is a lot slower and less smooth than it used to be... The last WIP I used before that one being the Feb 19 one.
Also: "ZSNES will no longer jump back into the GUI randomly if you press F2 / F4 or some other buttons repeatedly. Special thanks to Dan for the clues on how to recreate it. [Jonas Quinn] "
YAY! WOOHOO! And I thought I was just hitting some obscure key combination.
Also, you don't need to find a tiny clickable area in the menu bar to drag. You can use the right mouse button anywhere to drag the window around.
Holding the mouse button down by itself is causing the high utilization. Dragging a normal window only causes spikes in CPU usage, and only if the window actually moves.
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We knew about this bug for a while. It happens to be the first bug report by Jonas on this forum. However it was a pain to find.creaothceann wrote:Great.
Same here. It seemed like you had to press the key a certain time to "register". Happened more often during slowed-down gameplay.whicker wrote:YAY! WOOHOO! And I thought I was just hitting some obscure key combination.
Anyways, last week Dan stopped by my house, and told me he found this bug. But then he also told me exactly how to recreate it. He noticed by using slow down and frame by frame mode what was going on. Apparently if you didn't hold down F2/F4 or certain other extended keys for more than a frame, it registered as an escape press.
Using this now accurate info of recreation, Jonas tracked it to one of our input handling routines which for some reason requested emulation to move ahead a frame. One removing the useless request, all is good

May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
I am using the latest wip. I am seeing no video filter options!
Win xp SP2
512MB Ram
9200 Radeon 256MB 6.2 Catalyst.
Direct X 9.0c.
I have tried many resolutions, and I have used "D" modes but to no avail. I'll download some older WIPs and see if the problem is there as well. No one else seems to have this problem, so it's probably on my end.
Win xp SP2
512MB Ram
9200 Radeon 256MB 6.2 Catalyst.
Direct X 9.0c.
I have tried many resolutions, and I have used "D" modes but to no avail. I'll download some older WIPs and see if the problem is there as well. No one else seems to have this problem, so it's probably on my end.
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Please kick me if I'm utterly wrong:
I really want to play on my tv, so what does he mean by this? Can you actually make your own resolution inside Zsnes, or do you have to compile your own version? Since my programming "Skillz" don't exceed HTML and CSS.Aerdan wrote:Custom resolution support for Windows has been added. This thread may now be unstickied and locked.
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xXGogetaXx wrote:Allright. But how can I set the resolutions want then?
For the fullscreen modes.. you are restricted to the resolutions your monitor/video card supports (this does not apply to the SDL port I believe). However, I believe Windowed modes will work in any given resolution as large as the monitor/video card can support it. (For instance, you can probably use resolutions greater than 1600x1200 if your monitor+video card support those resolutions... but remember that performance might be terrible in doing so.)Agozer wrote:It means that ZSNES polls DirectX for resolutions. Thus, resolutions are no longer hardcoded into ZSNES and you can use any resolution that is supported by DirectX and your video card/monitor.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...