I'm pretty sure hardware filtering is enforced in the non-D modes...grinvader wrote:1776x1000 looks like a weird res. It's probably scaled on the fly, and hence filtered by your card.
Post v1.42 ZSNES WIPs
Moderator: ZSNES Mods
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
-
- New Member
- Posts: 8
- Joined: Wed Mar 29, 2006 8:20 pm
- Location: Behind you!
- Contact:
-
- Seen it all
- Posts: 2302
- Joined: Mon Jan 03, 2005 5:04 pm
- Location: Germany
- Contact:
Wow, that's good news!pagefault wrote:Just an update, we now render 224 lines in all ports. So no more black lines at the bottom.

(Will this also affect the size of images saved via the F1 menu?)
vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
bsnes launcher with recent files list
I just discovered the WIPs today by pure chance. I thought nobody would be working on this project anymore, with the last news entry on the main page being over one year old already... The WIP is really great... I just tested it a little, and noticed a lot of improvements to the GUI.
Will future work on ZSNES be only released as WIPs or will there be a normal / official release anytime soon? I'm on Linux and unfortunately, most distributions won't include unofficial releases in their packet management systems.
Will future work on ZSNES be only released as WIPs or will there be a normal / official release anytime soon? I'm on Linux and unfortunately, most distributions won't include unofficial releases in their packet management systems.
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
The news page is not worth looking at... seriously.
The ZSNES source can be obtained for compiliation by using an SVN client and downloading from https://svn.bountysource.com/zsnes/trunk
WIPs are for those that think "zget" for Windows is inferior... or for DOS users that still need that support.
The ZSNES source can be obtained for compiliation by using an SVN client and downloading from https://svn.bountysource.com/zsnes/trunk
WIPs are for those that think "zget" for Windows is inferior... or for DOS users that still need that support.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
-
- Regular
- Posts: 236
- Joined: Mon Nov 21, 2005 3:43 am
-
- ZSNES Developer
- Posts: 3904
- Joined: Tue Jul 27, 2004 10:54 pm
- Location: Solar powered park bench
- Contact:
Right, this makes a lot of sensepowerspike wrote:More like WIPs are for people who don't know how to use zget. Using zget is easy, but setting up mingw takes some work.

May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
_____________
Insane Coding
-
- ZSNES Developer
- Posts: 3904
- Joined: Tue Jul 27, 2004 10:54 pm
- Location: Solar powered park bench
- Contact:
No, I actually don't.powerspike wrote:Whatever, you know what I mean.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
_____________
Insane Coding
-
- Regular
- Posts: 236
- Joined: Mon Nov 21, 2005 3:43 am
-
- ZSNES Developer
- Posts: 3904
- Joined: Tue Jul 27, 2004 10:54 pm
- Location: Solar powered park bench
- Contact:
I haven't heard from a single person yet who couldn't get zget 3 to work, so I really have no idea what you're talking about.powerspike wrote:Lol I'm just saying that I know tons of people who couldn't get zget working properly. Most of the people who hang around the forums know enough to use it though.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
_____________
Insane Coding
-
- Veteran
- Posts: 970
- Joined: Fri Jan 21, 2005 11:15 am
- Location: Montana, United States
I don't want to curse it, but zget 3 seems to be idiot proof.Nach wrote:I haven't heard from a single person yet who couldn't get zget 3 to work, so I really have no idea what you're talking about.powerspike wrote:Lol I'm just saying that I know tons of people who couldn't get zget working properly. Most of the people who hang around the forums know enough to use it though.
Your telling me. I downloaded this the other day and let it scan my drives, upon not finding minGW, it downloaded it for me, installed it, then it got the current source (It asked me if I should make the connection temporary or permanent, I said permanent...Hope that was right) and proceeded to ask step by step yes or no question about building my ZSNES. Folks, it really doesn't get any much easier than that. I've never compiled any program or source code, ever. This was a walk in the park. Now I have an optimized ZSNES for my AMD Athlon XP. All I can say is SWEET!
Good stuff...Thank you Nach!
Good stuff...Thank you Nach!
Last edited by DEFIANT on Tue Jun 20, 2006 12:30 am, edited 1 time in total.
[img]http://img259.imageshack.us/img259/2365/pirateuserbartv2.jpg[/img]
E=mc²
"People should not be afraid of their governments, governments should be afraid of their people." -V
[url=http://sc2.sourceforge.net/]The Ur-Quan Masters[/url]
E=mc²
"People should not be afraid of their governments, governments should be afraid of their people." -V
[url=http://sc2.sourceforge.net/]The Ur-Quan Masters[/url]
-
- Regular
- Posts: 236
- Joined: Mon Nov 21, 2005 3:43 am
-
- Regular
- Posts: 236
- Joined: Mon Nov 21, 2005 3:43 am
In all honesty I don't really care about using zget. It's a good tool for people who don't know how to do it on their own or need to quickly get a working binary. I probably was using an older version of it which is why I didn't notice. Though I'm thinking I just closed it before it started downloading. At any rate I didn't explore the application enough when I posted that. Which was stupid on my part.
-
- Rookie
- Posts: 35
- Joined: Fri Sep 03, 2004 9:54 pm
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
-
- ZSNES Shake Shake Prinny
- Posts: 5632
- Joined: Wed Jul 28, 2004 4:15 pm
- Location: PAL50, dood !
Blame me for the slow updates.
Send hefty amount of cash or stable job offer to fix that.
Send hefty amount of cash or stable job offer to fix that.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
It is because when there are bugs introduced after WIPs... we don't want to have many retarded zboard posts that look like "ZOMG, ZSNES IS BROKE".Metatron wrote:I don't understand why anybody who uses Windows can't just use zget, compile up a build that isn't optimized for CPU, use the UPX option, and then just post it up as a WIP.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
-
- ZSNES Developer
- Posts: 3904
- Joined: Tue Jul 27, 2004 10:54 pm
- Location: Solar powered park bench
- Contact:
More precisely we introduced some working bugs in the process of fixing many others, and we know how to fix it, just some section of code needs to be finished and it's not yet, so we're holding off WIPs till thats done.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
_____________
Insane Coding