snes emulator as sharp as possible

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okeee
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snes emulator as sharp as possible

Post by okeee »

I have zsnesw 142. How do I get the sharpest and smoothest display?
When using in video-options: sai, super eagle and super sai, the screen gets smooth, but not so sharp anymore. When using HQ3X, the display has very low resolution, but is sharp.
I tried a higher resolution, but that is the same display.
So how do I get a sharp and smooth display?
Clements
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Post by Clements »

Try using the latest WIP, and use hqXx. Fills the entire screen for me.
Deathlike2
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Post by Deathlike2 »

I'm not sure if you understand the HQx modes. The base resolution of an SNES image is 256x224 in most cases. When increasing the resolution, the screen must scale/stretch appropriately. HQ keeps most of what is there..it does its blending and keep the image sharp.
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whicker
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Re: snes emulator as sharp as possible

Post by whicker »

okeee wrote: So how do I get a sharp and smooth display?
Think about what you're saying...
sharp and smooth are very close to being antonyms.

You can't add more data (information) with a graphics filter. You can omit, distort, extrapolate, or interpolate, however.
okeee
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Post by okeee »

Ok, what settings could I use?
Deathlike2
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Post by Deathlike2 »

HQx is the best for sharpness. If you prefer smoothness (or just plan blur), interpolation is what you're asking for. 2xSai, SuperEagle, and Super2xsai are all blur filters as well but provides some sharpness though (generally not useful when using higher res).
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Post by franpa »

60Hz refresh rate, HQxx, Vsync.
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Post by creaothceann »

Triple Buffering.
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Post by paulguy »

if your video card supports it you can just put it on a non D mode and the hardware scaling will do it's thing, looks a lot nicer than the buit-in interpolation. (no offense :) )
-_pentium5.1_-
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Post by -_pentium5.1_- »

Smoothness can also mean rounded corners (hint, hint).

Non-D modes don't support hi-res SNES modes - that's the catch.
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