Question about R modes...

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Deathlike2
ZSNES Developer
ZSNES Developer
Posts: 6747
Joined: Tue Dec 28, 2004 6:47 am

Post by Deathlike2 »

vigi_lante wrote:
That's why you're supposed to use Stretch.. to at least do what a real TV does in the first place.
I know, I know...I'm just talking about my case. If you play on a TV, at low-res, stretch looks horrible.
Looks fine with an original SNES and a real TV. I'm not sure about your gripe there. If you're talking about your special ArcadeVGA stuff and a TV, that's a different issue.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Echoecho
Lurker
Posts: 139
Joined: Fri Jan 27, 2006 12:03 pm

Post by Echoecho »

blackmyst wrote:
Echoecho wrote:Most arcade monitors were nevertheless the same aspect ratio as a TV, or so close it was negligible. I know those 384x224 monitors are.

I'm going to look for some of the snes games I was talking about.
I just gave you like ten examples! I feel so ignored.

/slits wrists
Sorry I'm just out of it today. I did find more of them, sort of. But often it seems that some graphics are adjusted while others are not in the same game. For instance, the intro in Space Megaforce. Probably because different people did different stuff. You're right about the games you listed though.
Stifu
Regular
Posts: 245
Joined: Fri Dec 10, 2004 10:02 pm

Post by Stifu »

Hmmm... I've been working on a SMK hack for years, and I hadn't noticed that. Taking a close look at SMK, I could see the kart wheels are not perfect rounds, indeed.
Oh well, I'm not going to change my sprites just for that.
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