I believe the ones with SMW were certainly obtainable when you bought the SNES. However, SMW2 requires the SuperFX chip, so that simply would never happen.franpa wrote:it was challenging and i needed help on maybe 5 levels... (i got my bro to do them for me) but aside from that very thoroughly enjoyed it... and that was on a real SNES maybe 7 months ago now? (im 18 at the moment) and still got the game... shame it doesn't include SMW or SMW2 in it -.-'
Games are Unbeatable
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Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Same here. I used to never play until after I read everything.Bent wrote:Really? I read every one I get. Part of the game experience to me.Stifu wrote:I don't think I've ever read an instruction manual for a console game...Bent wrote:Yes. It didn't help that I was 8 years old, didn't get any instruction manual with it
Also, my first time putting the cart in the console I would let the intro run fully through in its entirety before I started to play.
bringing Zsnes back
Yeah... Actually, when I got a Game Boy, my first console, I'd trash the box and manual whenever I'd get a new game. A few years later, after noticing used boxed games sold better than loose carts, and after having traded my Game Boy for a Mega Drive with games coming in nice plastic boxes, I stopped trashing boxes and manuals...Bent wrote:Really? I read every one I get. Part of the game experience to me.Stifu wrote:I don't think I've ever read an instruction manual for a console game...Bent wrote:Yes. It didn't help that I was 8 years old, didn't get any instruction manual with it
By the way, I forgot, I did have a use for some instruction manuals: for fighting games, to know the motions... and a few other rare exceptions. But what's for sure is that I'd always play a game first before even touching the manual.
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oh, ok then... erm yea i know SMW 1 was available when the SNES was released... they included a multi-game cartridge with super mario bros 1, lost levels, 2, 3, and SMW... and we had one of them but we sold our SNES maybe 4 years ago now... it was the worst thing we did... but now theres emulation 
and my current SNES i got from a 2nd hand store and only had the standard mario allstars with it and 2 controllers.

and my current SNES i got from a 2nd hand store and only had the standard mario allstars with it and 2 controllers.
Core i7 920 @ 2.66GHZ | ASUS P6T Motherboard | 8GB DDR3 1600 RAM | Gigabyte Geforce 760 4GB | Windows 10 Pro x64
Final Fantasy's manuals always spoiled every character that you'd get in the game. I never read the manual for Zelda's until I've beat the game either, I want the items I'm going to get to be a surprise. Or, at least I try to avoid the item/character lists.
Really, with a proper explanation/tutorial in the game (which there usually is), there is really no technical need for manuals anymore. But I wouldn't get rid of them for the world, because they're part of the whole experience. Sorta like the smell of a new game.
Really, with a proper explanation/tutorial in the game (which there usually is), there is really no technical need for manuals anymore. But I wouldn't get rid of them for the world, because they're part of the whole experience. Sorta like the smell of a new game.
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
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Somebody said Gradius III wasn't that hard. I rate my games according to the HIGHEST difficulty level you can put, and Gradius III is a BITCH, much like trying to pass Descent I without losing or saving, or even WORSE, Descent 3... shooting pixels in 1280x1024.
[size=67]
Playing:
[color=green]Blur, Front Mission DS, Fire Emblem: Shadow Dragon, The Last Remnant[/color]
In Line:
[color=red]Far Cry II, Final Fantasy XIII, Revenant Wings[/color]
[/size]
Playing:
[color=green]Blur, Front Mission DS, Fire Emblem: Shadow Dragon, The Last Remnant[/color]
In Line:
[color=red]Far Cry II, Final Fantasy XIII, Revenant Wings[/color]
[/size]
I recently breezed through Resistance: Fall of Man on the PS3 and was disappointed to find that there were no significant boss battles or challenging parts. One opportunity for an epic boss battle simply replaces it with an FMV!
Gyah!
I marveled that every time I DID die I started SECONDS from my last position! Nearly all deaths were avoidable; I just got bored of being careful because it was far too easy if you played with any caution at all.
I was especially disappointed with the final scene, in which you just shoot at some rods to destroy a "core" (very unoriginal in an FPS), and there is not even a boss or significant hordes to challenge you.
The game is hard to recommend. I played through on the standard "Medium" difficulty, so I'm sure the harder difficulties make the game better...but I have no reason to believe that it would be enjoyable to play through a second time...so I won't. Other than the difficulty and the lack of bosses, the game does not really do anything "wrong"; but it still brings NOTHING new to the FPS genre. Almost everything is a direct rip-off of Quake, Half Life, and even the recent Steven Spielberg WotW movie remake. Even with all the ripped-off sci-fi elements, it's set in WW2 era (like an alternate reality). This was done so they could attempt to lure players from other WW2 FPS games (of which there are too many such games to count).
To top it all off, I checked on the Penny-Arcade forums and found more than one person complaining that the game is "TOO FUCKING HARD!" They even commented that there weren't enough checkpoints, which is unfathomable to me. I was never set back for more than 30 seconds after getting killed. Usually, I would be so close to where I was that I would laugh in disbelief.
There is no hope for this generation of gamers.
Gyah!
I marveled that every time I DID die I started SECONDS from my last position! Nearly all deaths were avoidable; I just got bored of being careful because it was far too easy if you played with any caution at all.
I was especially disappointed with the final scene, in which you just shoot at some rods to destroy a "core" (very unoriginal in an FPS), and there is not even a boss or significant hordes to challenge you.
The game is hard to recommend. I played through on the standard "Medium" difficulty, so I'm sure the harder difficulties make the game better...but I have no reason to believe that it would be enjoyable to play through a second time...so I won't. Other than the difficulty and the lack of bosses, the game does not really do anything "wrong"; but it still brings NOTHING new to the FPS genre. Almost everything is a direct rip-off of Quake, Half Life, and even the recent Steven Spielberg WotW movie remake. Even with all the ripped-off sci-fi elements, it's set in WW2 era (like an alternate reality). This was done so they could attempt to lure players from other WW2 FPS games (of which there are too many such games to count).
To top it all off, I checked on the Penny-Arcade forums and found more than one person complaining that the game is "TOO FUCKING HARD!" They even commented that there weren't enough checkpoints, which is unfathomable to me. I was never set back for more than 30 seconds after getting killed. Usually, I would be so close to where I was that I would laugh in disbelief.
There is no hope for this generation of gamers.
Need a new sig...
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Ahh the memories. Back in the day of the SNES, we never read the manuals, as they mostly did not exist in any form as we rented games. Usually all we got was a sticker insert that explained controls. As for challenge the games were harder back then. But we always had a house full of people playing. If one of us got stuck, we would grab someone else for help. This was pre-internet, so no massive cheating or FAQ's to be found. Though I will admit, we did rent a game genie a few times, when we were tired of getting our collective asses kicked.
I beat this on my SNES in Super Mario All-Stars including the A, B, C, and D worlds. Then Nintendo Power printed something about doing it with no warp zones to reach world 9. The only warp zones that I had taken on my first play-through took me backward, so I was scared to take any other warps anyway. I deleted the save progress and then completed everything again, including world 9. At least this time I started with 128 lives (or whatever it counted up to) after the easy 1-up generator in the first level was revealed to me.jtrevor99 wrote:Hmm, this one definitely takes the cake, at least for me. Super Mario Bros. - The Lost Levels. World 2 was the equivalent of world 8 in the original Bros. in terms of difficulty. I started out with 128 lives in 1-1 and had used them all up by the time I got to world 9.
I never bragged about completing this game because I always assumed that the orignal Famicom version didn't allow you to save (SMAS allowed you to save progress in all of the bundled games). Now I know that Lost Levels was released on the Famicom Disk System, not a cartridge.
Does anyone know if Lost Levels could save progress on the FDS version?
I LOVED the NES Turtles II game (remade from the arcade that I never played). Played all the way through with friends several times. Even my avatar pays homage to that game (though it shows an SNES controller, I know).snkcube wrote:How about those Ninja Turtle games for the NES? I heard they were impossible.
The FIRST Turtles game on NES was....terrible...and HARD.
Need a new sig...
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It simply pissed me off that those things were incomplete (obviously the really good stuff could be missing, but it missed so many intermediate stuff that it simply pissed me off).blackmyst wrote:Final Fantasy's manuals always spoiled every character that you'd get in the game. I never read the manual for Zelda's until I've beat the game either, I want the items I'm going to get to be a surprise. Or, at least I try to avoid the item/character lists.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Am I the only one who thought that aspect really sucked in Half Life 2? All the overpraising reviews seemed to make it out as a good point that the finale was not a boss but just a bunch of guys coming at you. Me, I thought it made the game feel unfinished. Story-wise, as well.Ichinisan wrote:I recently breezed through Resistance: Fall of Man on the PS3 and was disappointed to find that there were no significant boss battles or challenging parts. One opportunity for an epic boss battle simply replaces it with an FMV!
Ah, but I guess they needed to sell us the episodes, right. Screw episodic content.
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
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Yeah, I do remember playing the first Turtles game on the NES. It kicked my ass on the first level. Maybe I'll try out the second Turtles game.Ichinisan wrote:I LOVED the NES Turtles II game (remade from the arcade that I never played). Played all the way through with friends several times. Even my avatar pays homage to that game (though it shows an SNES controller, I know).snkcube wrote:How about those Ninja Turtle games for the NES? I heard they were impossible.
The FIRST Turtles game on NES was....terrible...and HARD.
I thought HL2 was pretty damn good, though the ending wasn't totally satisfying. The temptation from Dr. Breen's offer was an interesting twist, but the final scene didn't feel like I had resolved anything.blackmyst wrote:Am I the only one who thought that aspect really sucked in Half Life 2? All the overpraising reviews seemed to make it out as a good point that the finale was not a boss but just a bunch of guys coming at you. Me, I thought it made the game feel unfinished. Story-wise, as well.Ichinisan wrote:I recently breezed through Resistance: Fall of Man on the PS3 and was disappointed to find that there were no significant boss battles or challenging parts. One opportunity for an epic boss battle simply replaces it with an FMV!
Ah, but I guess they needed to sell us the episodes, right. Screw episodic content.
I loved the last part where your "weapon" is accidentally modified and gains impressive capabilities (trying to be vague to avoid spoilers).
Need a new sig...
I thought the ending was fine. It was completely unexpected and quite shocking to me. I respect Valve. They have provided me with original, interesting and awe-inspiring games. I do not expect epic, grand, Final Fantasy style endings from any game, book or film anymore. HL2 made my jaw drop so many times, and they made such a wonderful game, I am willing to accept whatever ending they want to provide. They do not put such effort into a game and suddenly decide that they are going to give a "shitty" ending. I'm sure it was intentional. I always understood that the ending of HL2 began once you drop into the citadel. the games changes radically at this point, and it's epic stuff all the way from here on out. Endings don't just have to be that cutscene at the end of a last boss.
The first two games I got for my GameBoy were Gargoyle's Quest and Castlevania. Both of them were really hard to me at first, and I gave up after about two weeks. Then 3 months later I left for a long summer holiday and the only gaming avaiable was my GameBoy. It took a lot of practice then but I finally finished both games. Then suddenly many games became much easier for me.
Nowadays if a game is too easy I just make it a bit harder for myself. For example playing Call Of Duty on Veteran and only using auto-saves made the game way more fun and just the right difficulty level for the amount of time I wanted to spend playing it.
If you really need a challenge try playing some games hardcore - as in if your character dies you have to start over. I played a hardcore Baldur's Gate I using 4 characters out of the aloowed 6 and it was fun. My brother loves the Tenchu games for PSX and PS2 and plays them hardcore, now he starts limiting himself to certain items because the hardcore runs are to easy still.
Another game that would be nice to play hardcore is Splinter Cell and sequels or so I heard.
Nowadays if a game is too easy I just make it a bit harder for myself. For example playing Call Of Duty on Veteran and only using auto-saves made the game way more fun and just the right difficulty level for the amount of time I wanted to spend playing it.
If you really need a challenge try playing some games hardcore - as in if your character dies you have to start over. I played a hardcore Baldur's Gate I using 4 characters out of the aloowed 6 and it was fun. My brother loves the Tenchu games for PSX and PS2 and plays them hardcore, now he starts limiting himself to certain items because the hardcore runs are to easy still.
Another game that would be nice to play hardcore is Splinter Cell and sequels or so I heard.
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A bit late, but ontopic.
Super Ghouls and Ghosts, it's just a matter of practice - even now I can still clear it without breaking a sweat. Played it like crazy when I was a kid.
Most old games are like that, as well. Die, learn, play, play, pwn.
I likely pwn you at them all (except kaeizuka, I never really tried it). Post some score if you want to try and brag.Firon wrote:None of you have ever played one of the Touhou Project shmups? :P
Super Ghouls and Ghosts, it's just a matter of practice - even now I can still clear it without breaking a sweat. Played it like crazy when I was a kid.
Most old games are like that, as well. Die, learn, play, play, pwn.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)