WIP Netplay Lag ..
Moderator: ZSNES Mods
WIP Netplay Lag ..
I noticed when playing ZSNES netplay sometimes it lags so much that when 2 players are playing at the same time. When someone lags the slightest bit, it doesn't update on the other persons computer so then when it lags any buttons pressed don't go through so then were both seeing different things. Like on TMNT, I was playing with a friend and he was attacking the air though on his computer he was. On DKC team mode, I ended up being a few levels ahead of the person I was playing with. In MK, I can end up winning and yet on the other players screen it said he had won. etc.
This is not just with one person either, this has happened with many other people. This only happens when I'm using any of the WIPs, this has happened I know with 0920, 0907, and 0803 I haven't tried anything earlier to try besides the official 1.36 which works perfectly.
Oh, and I always play with UDP enabled, I and everyone I've played with have broadband.
This is not just with one person either, this has happened with many other people. This only happens when I'm using any of the WIPs, this has happened I know with 0920, 0907, and 0803 I haven't tried anything earlier to try besides the official 1.36 which works perfectly.
Oh, and I always play with UDP enabled, I and everyone I've played with have broadband.
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- ZSNES Developer
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UDP disabled is more accurate.
UDP enabled is probably best if you're on the same LAN.
UDP enabled is probably best if you're on the same LAN.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Well it just happens that I was playing MK yesterday with a friend w/o using UDP, he couldn't forward his port for some reason. This problem occurred even worse then usual..
Generally gameplay is a lot smoother using UDP, so are you sure about that?
I really prefer to use the newer zsnes WIPs because of the updates, but I can't because of the netplay problems..

Generally gameplay is a lot smoother using UDP, so are you sure about that?
I really prefer to use the newer zsnes WIPs because of the updates, but I can't because of the netplay problems..
Some ISPs block UDP Ports, and there is NOTHING you can do about it.tehnick wrote:Well it just happens that I was playing MK yesterday with a friend w/o using UDP, he couldn't forward his port for some reason. This problem occurred even worse then usual..![]()
Generally gameplay is a lot smoother using UDP, so are you sure about that?
I really prefer to use the newer zsnes WIPs because of the updates, but I can't because of the netplay problems..
Last edited by LDAWG on Wed Oct 06, 2004 2:06 am, edited 1 time in total.
I don't think your getting what I'm saying..
TCP might be more reliable then UDP and this would occur less but it doesn't. It's about the same..
the point it is
this only happen when using the WIPs, NOT the official 1.36
so there must be some conclusion to this if it works fine in an earlier version
TCP might be more reliable then UDP and this would occur less but it doesn't. It's about the same..
the point it is
this only happen when using the WIPs, NOT the official 1.36
so there must be some conclusion to this if it works fine in an earlier version
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- Devil's Advocate
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- ZSNES Developer
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Using TCP may cause more of a lag, but it also has a less chance of desyncing.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
_____________
Insane Coding