Terrible desyncing problem with EVERY version of ZSNES.

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ING-X
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Terrible desyncing problem with EVERY version of ZSNES.

Post by ING-X »

Every time I try to make a movie of Super Metroid on ZSNES it breaks in the middle of it. I have tried every version of ZSNES (including 1.51) and it ALWAYS happens. To the makers of ZSNES, please concentrate on fixing this in the next version.
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Firon
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Post by Firon »

Shouldn't this go in the bug reports section?
Deathlike2
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Post by Deathlike2 »

I love the oh-so-everything breaks, but providing no NSRT info let alone comp specs and the ZMV in question so we can take a look at it.

I also need a new crystal ball on every release, thanks.
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Post by CyberBotX »

I just wonder what he's doing to make his movie, since I made a Super Metroid movie with ZSNES back in May 2006 and I had no desyncing problems or anything like that.
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Post by snkcube »

CyberBotX wrote:I just wonder what he's doing to make his movie, since I made a Super Metroid movie with ZSNES back in May 2006 and I had no desyncing problems or anything like that.
If the movie is very long, it's possible for it to desync.
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Post by Panzer88 »

perhaps he is running a filter or resolution that is slowing him down, eiter that or his PC is slowing it.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
Deathlike2
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Post by Deathlike2 »

The only instances it would desync.. is if "Pause Emu in Background" is enabled on older versions (I'm pretty sure that is fixed in 1.51)... and it most certainly occurs if you ff/rewind/advance one frame.
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ING-X
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Post by ING-X »

Well, the ZMV was made with slowdown. Unfortunately, I deleted the ZMV. I'll make another one with slowdown soon so you can take a look at it.
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Deathlike2
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Post by Deathlike2 »

When I mentioned those keys, those only apply to the movie while being played back, not when you are recording. You had not mentioned if the option I referred to was checked.
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ING-X
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Post by ING-X »

Weird, I made a ZMV of this game (rerecorded only, not slowed down) and it desynced at the Ceres station (third room after Ridley's in the escape sequence. I'll go make another one and see if it does it again.

Edit: I think you're right- it is because I fast-forward past the opening sequence. Can you try to fix that in the next version?
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Deathlike2
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Post by Deathlike2 »

Probably not quite yet at the moment. Some better timing is needed here to fix this. For now, just don't use fast forward when playing back the movie.

The "Pause Emu In Background" issue hopefully is fixed though.
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pagefault
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Post by pagefault »

Fixed in 1.60.
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