Command & Conquer 3 wont run after install o_O

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franpa
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Command & Conquer 3 wont run after install o_O

Post by franpa »

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Game crash
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Direct3D error 0x0x8876086a (D3DERR_NOTAVAILABLE)

18 addresses:

(unknown)(0): cnc3game.dat+36323 Debug::PreStaticInit+2306

(unknown)(0): cnc3game.dat+4410979 Debug::PostStaticInit+4372133

(unknown)(0): cnc3game.dat+4467792 Debug::PostStaticInit+4428946

(unknown)(0): cnc3game.dat+4468608 Debug::PostStaticInit+4429762

(unknown)(0): cnc3game.dat+4468893 Debug::PostStaticInit+4430047

(unknown)(0): cnc3game.dat+4268624 Debug::PostStaticInit+4229778

(unknown)(0): cnc3game.dat+4475998 Debug::PostStaticInit+4437152

(unknown)(0): cnc3game.dat+4281558 Debug::PostStaticInit+4242712

(unknown)(0): cnc3game.dat+4285992 Debug::PostStaticInit+4247146

(unknown)(0): cnc3game.dat+4287668 Debug::PostStaticInit+4248822

(unknown)(0): cnc3game.dat+4288591 Debug::PostStaticInit+4249745

(unknown)(0): cnc3game.dat+1407956 Debug::PostStaticInit+1369110

(unknown)(0): cnc3game.dat+1413692 Debug::PostStaticInit+1374846

(unknown)(0): cnc3game.dat+1387169 Debug::PostStaticInit+1348323

(unknown)(0): cnc3game.dat+41286 Debug::PostStaticInit+2440

(unknown)(0): kernel32.dll+94167 RegisterWaitForInputIdle+73

(unknown)(0): cnc3game.dat+8846031 AptTarget::GetAnimationTarget+3319193

(unknown)(0): d3dx9_29.dll+432350 D3DXOptimizeFaces+22108


Because of the severity of this error the game will now exit.
---------------------------
OK
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this error shows up after the CD check and resolution change... i installed the game then immediately installed the 1.09 English patch prior to running the game at all. (i have already installed the latest bi-monthly release of direct X.)
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Deathlike2
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Post by Deathlike2 »

A quick google of "Direct3D error 0x0x8876086a (D3DERR_NOTAVAILABLE)" tell me that there are lots of problems with this game.. for some strange reason.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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Post by funkyass »

patches?
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Post by Nach »

Deathlike2 wrote:A quick google of "Direct3D error 0x0x8876086a (D3DERR_NOTAVAILABLE)" tell me that there are lots of problems with this game.. for some strange reason.
:(

I was hoping to play it soon too. I figured I better brush up on Tiberian Sun first though. Lets hope by the time I'm finished, it's patched enough.
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Post by funkyass »

EA doesn't bother checking driver versions it seems, or even asking about capabilities.

update your video drivers perhaps?

what are the requirements for the game?
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Post by franpa »

im above the specs needed and have already mentioned patching. the issues of this sort began with v1.01 from what i can see and never disappeared even tho they released 9 patches since.

i would avoid this for at least till the expansion comes because then they would definably need to release a new patch for the original to make it compatible with it... hopefully THEN they will fix the issues.

im going to keep the game since its on a 50% off special at EB Games... and this explains why most likely.
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Post by funkyass »

suggestion: re-install the game, then run it at least once before patching?
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Post by mudlord »

I was hoping to play it soon too. I figured I better brush up on Tiberian Sun first though. Lets hope by the time I'm finished, it's patched enough.
Strange, the game works perfectly for me. Running C&C3 v1.05. Got a ATI Radeon x1650 Pro, which is more than enough for this game...
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Post by franpa »

are all the patches for the game several MB in size (IE: in the 100's)? if yes then i can't be bothered experimenting with different versions... oh and i have already seen people who tryed running the game without patching and they get so far then a similar crash with different addresses pops up...
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Post by mudlord »

are all the patches for the game several MB in size (IE: in the 100's)?
Yes, the patches are around 100-200MB
oh and i have already seen people who tryed running the game without patching and they get so far then a similar crash with different addresses pops up...
I got the game to run on a GeForce FX 5200 without it being patched and it still ran okay (of course, all the graphics details were turned down to bare minimums, due to the horrendous support these cards have for shaders). Also, managed to play through the entire game on that setup without a crash...
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Post by Nach »

It's not the first time Westwood had their games act weird.

Back when Red Alert came out, after you entered ra, it took about a minute till it showed the title screen (what the heck was it doing?). And then occasionally, when you clicked new campaign or load mission, you got booted back to the DOS prompt, with no explanation why.

Counterstrike didn't even fix the problem, although IIRC, The Aftermath did.
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Post by franpa »

yea but westwood hardly exists now... most of the guys have been replaced with shity guys.

the original guys did a splendid job with RA 2, and then did a even better job with the expansion... its such a shame EA took over.
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Post by Nach »

Red Alert 2 was a solid game. Unlike Tiberian Sun which had quirks in the engine all over the place.

And even though EA took them over, many of the people working on the main C&C games are from the original team. The guy who plays Kane is the head developer IIRC, of each game in the real series (meaning not Generals).
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Post by Panzer88 »

Nach wrote:It's not the first time Westwood had their games act weird.

Back when Red Alert came out, after you entered ra, it took about a minute till it showed the title screen (what the heck was it doing?). And then occasionally, when you clicked new campaign or load mission, you got booted back to the DOS prompt, with no explanation why.

Counterstrike didn't even fix the problem, although IIRC, The Aftermath did.
that never happened to me ???

also one nice thing about tiberian sun was the deformation of terrain, the missions were harder than RA2 but the AI in skirmish was a joke.

RA2 added cities and the garrison ability but other than that and improved AI was not a huge deal. I also appreciated having naval again.

but then again I spose you were just talking about the engine and stability eh?
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Post by franpa »

RA2 ownz Tiberian Sun in the field of balanced game play...
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Post by Nach »

Panzer88 wrote: that never happened to me ???
And you played the DOS version enough?
Panzer88 wrote: but then again I spose you were just talking about the engine and stability eh?
Yes. TS had all these small bugs all over. You'd double click a building to make it primary, then unexplicably, your units came out of the other one. You'd double click certain units to deploy, and they just wouldn't, until you did it again. If your money ran dry, occasionaly certain things you were building went on hold, and others didn't, so you start getting money in, and you don't realize some of your things aren't building anymore. Then if you told your units to go to an area right next to them, you sometimes found them going miles away.

RA2 fixed all these bugs in the updated engine, although they did add some bugs to their boat handling. The Dreadnaught for example if you told it to attack right next to a mountain ledge, you'd suddenly find their rockets shooting at the other end of the map, where you didn't select, and way past their normal firing range.

Oh and lets not forget the original game either, the AI wasn't smart enough most of the time to destroy a wall in their way.

We even go back to Dune II, and that game had tons of bugs. In Dune II, sometimes when attacking their base, they'd rebuild a structure that you destroyed right where it was, while you had a unit now moved into one of squares the building occupied, and now it would be gone.
Even worse, if you drove your MCV up to their base, and starting building inside their base. Like destroy one of their turrets and build your own in it's place, you'd find a minute later that they'd build one on top of yours.
Then if you had damaged Sonic Tanks flown by your Carry Alls into your repair center, and since the area around it blocked off, a Carry All would go fly it back to where it was when it got damaged. Then following that, enemy units and defence structures would no longer attack your Sonic Tank. You could do this once, then have one tank take out their entire base (or several to make it go faster).
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Post by Panzer88 »

what about Emperor: Battle for Dune aka Dune III, it was pretty solid right?

I was worried that they wouldn't even make another tiberium C&C (my fav) but I also wonder if they'll ever make Dune IV, it'd be neat, but I'm sure Red Alert III is assuredly next.

maybe they can make a new engine too, they've been using SAGE for awhile now, even though I'm sure it's not even the same as it was originally with all the augments and tweaks.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Post by Nach »

Panzer88 wrote:what about Emperor: Battle for Dune aka Dune III, it was pretty solid right?
I haven't played that one yet actually :P

It's pretty pathetic, but when I originally bought some games, my PC couldn't handle them, so I just left them in my CD box, and haven't looked at them since getting new PCs. I do plan to look at it one of these days though.
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Post by franpa »

there up to like Red Alert 6 or something but its only released in japan or something.
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Post by mudlord »

there up to like Red Alert 6 or something but its only released in japan or something.
I call BS. The Red Alert series finishes at Red Alert 2: Yuri's Revenge.

Red Alert 3 seems like vapourware, and Command & Conquer 3: Kane's Wrath, is expected next year though.....
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Post by franpa »

meh most likely is BS, it was years ago when i read that there were more RA games.
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Post by Nach »

franpa wrote:there up to like Red Alert 6 or something but its only released in japan or something.
Now with Yuri back in time with advanced technology, and being able to get back to the future at some point, become Stalin's adviser, and shift the original Red Alert battle that Soviets win, he now rises to power with Nod, creating the original Command & Conquer timeline.

I really don't see where another in the Red Alert timeline would come in. Unless it's based off of the Allies winning Yuri's revenge.
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Post by Panzer88 »

Nach wrote:
Panzer88 wrote:what about Emperor: Battle for Dune aka Dune III, it was pretty solid right?
I haven't played that one yet actually :P

It's pretty pathetic, but when I originally bought some games, my PC couldn't handle them, so I just left them in my CD box, and haven't looked at them since getting new PCs. I do plan to look at it one of these days though.[/quot

that's ok, my PC still sucks, but you should really play Dune III if you're a fan man.

As for Red Alert III, I could care less but in the past it always seemed that there were more Red Alert fans than C&C fans or Dune fans, maybe C&CIII has changed that.

as for the storyline, RA2's storyline was already f-ed to all hell. I'd just as soon let them come up with something new. C&C was already their sci-fi storyline, I think Red Alert should have stayed a bit more serious like the first game. I mean they did it because they wanted to do a sort of alternate WWII anyways.

In anycase there are no other RA games besides 1, the two expansions, and 2 and it's expansion, c'mon people they make RA in westwood, not japan.

anyways, for now they have C&CIII and it's expansion, and that'll last for awhile, but I think they should try to make Dune IV, maybe Dune III didn't do that well with sales, what a shame.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Post by Nach »

Panzer88 wrote: as for the storyline, RA2's storyline was already f-ed to all hell. I'd just as soon let them come up with something new. C&C was already their sci-fi storyline, I think Red Alert should have stayed a bit more serious like the first game. I mean they did it because they wanted to do a sort of alternate WWII anyways.
The Red Alert storyline IS the C&C story line.

Don't forget all the time travel involved and how the story line was edited.
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Post by Gil_Hamilton »

Nach wrote:
Panzer88 wrote:what about Emperor: Battle for Dune aka Dune III, it was pretty solid right?
I haven't played that one yet actually :P

It's pretty pathetic, but when I originally bought some games, my PC couldn't handle them, so I just left them in my CD box, and haven't looked at them since getting new PCs. I do plan to look at it one of these days though.
I've got a lot of those games.

Grabbed them when they hit the bargin bin because while I was stuck with a TNT in a GeForce 2 minimum era, SOMEDAY I'd have a good card...
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