Currently, our focus is on the new Qt system and its accompanying components. I'll see about considering this when we work on our menu design more.It would be appreciated if some of the Emulator+Gameboy specific options via the Options menu be clarified a little. There was a site that detailed some of an older VBA's info, but I can't remember where that was.
For several reasons:Also, why was DirectDraw dropped? Just curious.
* Modern APIs can do 2D blitting if you use them right
* Direct3D and OpenGL are current APIs, whereas DirectDraw has stagnated somewhat
* With Direct3D and such, it offers more rendering capabilities, such as the potential to use shaders and hardware motion blur (which replaces the software motion blur filter, so that there is zero performance hit)
* With the new Qt system, QPainter is a fine alternative to DirectDraw, and its cross platform too. And anything that helps cross platform compatibility is a good thing.