PAL region getting Super Mario RPG for limited time on VC
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Just downloaded SMRPG for my Wii
900 Wii-points is a little steep, but its a hellova lot cheaper than the $50us that I paid for my hard copy....
Oh yeah, on that note: Have you guys noticed that Nintendo have made SMB2 (aka: The Lost Levels) available again on the shop channel? And yes. I downloaded that too

900 Wii-points is a little steep, but its a hellova lot cheaper than the $50us that I paid for my hard copy....
Oh yeah, on that note: Have you guys noticed that Nintendo have made SMB2 (aka: The Lost Levels) available again on the shop channel? And yes. I downloaded that too
Hardware means nothing if you don't have good software.
Compare the success of SNES over Genisis
Compare the success of SNES over Genisis
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- ZSNES Shake Shake Prinny
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A bit oversimplifying. Some chips can be dealt with, but not others.Snark wrote:it won't work through a copier if it has the two extra pins things on each side...
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Rom injection into WADs. It's awesome.neo_bahamut1985 wrote:I've heard of programs that convert ROMS to .WADs, but....Rashidi wrote:the questions below were senseless, but i'm curious anyway.
in theory, do such thing possible:the vc roms image in question is which they came from snes in first place.
- (create a program to:) convert vc roms image into snes roms image ?
or other-way around?

Chrono Trigger, Earthbound, and the Final Fantasy's are especially fun.
Well I haven't tried every special chips and I can't confirm if it's a hard rule but so far it seem to hold true in all the cases I've seen. Pilotwings/DSP-(1?) doesn't have the two extra connectors: works, Star Ocean and Yoshi Island do: nothing.grinvader wrote:A bit oversimplifying. Some chips can be dealt with, but not others.Snark wrote:it won't work through a copier if it has the two extra pins things on each side...
I want to fry~~ Sky Hiiiiiiiiigh~
Let's go-o-o-O~ togeda~
Let's go-o-o-O~ togeda~
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- Buzzkill Gil
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Does the C4 control ROM access?Snark wrote:Well I haven't tried every special chips and I can't confirm if it's a hard rule but so far it seem to hold true in all the cases I've seen. Pilotwings/DSP-(1?) doesn't have the two extra connectors: works, Star Ocean and Yoshi Island do: nothing.grinvader wrote:A bit oversimplifying. Some chips can be dealt with, but not others.Snark wrote:it won't work through a copier if it has the two extra pins things on each side...
That's the only possible exception I can think off offhand.
I keep thinking SA1 games don't have the side tabs, then checking my Mario RPG cart and seeing the side tabs.
It might be safe to say that at least a few games with the extra pins use pin 1, the master clock. Super Gameboy uses this, and also the RAM refresh signal, as well as the audio inputs for its sound output. It runs without the pins connected, but video and audio output are missing.Gil_Hamilton wrote:Does the C4 control ROM access?Snark wrote:Well I haven't tried every special chips and I can't confirm if it's a hard rule but so far it seem to hold true in all the cases I've seen. Pilotwings/DSP-(1?) doesn't have the two extra connectors: works, Star Ocean and Yoshi Island do: nothing.grinvader wrote:A bit oversimplifying. Some chips can be dealt with, but not others.Snark wrote:it won't work through a copier if it has the two extra pins things on each side...
That's the only possible exception I can think off offhand.
I keep thinking SA1 games don't have the side tabs, then checking my Mario RPG cart and seeing the side tabs.
http://www.romhacking.net/docs/%5B195%5Dports.txt
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- Buzzkill Gil
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Right.kode54 wrote:It might be safe to say that at least a few games with the extra pins use pin 1, the master clock. Super Gameboy uses this, and also the RAM refresh signal, as well as the audio inputs for its sound output. It runs without the pins connected, but video and audio output are missing.Gil_Hamilton wrote:Does the C4 control ROM access?Snark wrote:Well I haven't tried every special chips and I can't confirm if it's a hard rule but so far it seem to hold true in all the cases I've seen. Pilotwings/DSP-(1?) doesn't have the two extra connectors: works, Star Ocean and Yoshi Island do: nothing.grinvader wrote:A bit oversimplifying. Some chips can be dealt with, but not others.Snark wrote:it won't work through a copier if it has the two extra pins things on each side...
That's the only possible exception I can think off offhand.
I keep thinking SA1 games don't have the side tabs, then checking my Mario RPG cart and seeing the side tabs.
http://www.romhacking.net/docs/%5B195%5Dports.txt
But are there any coprocessors that use the side tabs(even just the clock signal) AND don't control ROM access, enabling them to be used as a "passthrough" on a copier?