Request - Custom Resolution with fixed Ratio-NOT SOLVED YET!

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Kernel
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Request - Custom Resolution with fixed Ratio-NOT SOLVED YET!

Post by Kernel »

Really don't understand why other thread was closed if the problem has not soloved.

Here again the problem:
I'm running ZSNES Emulatior on an ArcadeVGA Card in 640x240 or 512x240 or 320x240 Pixels (with same identical results).

With "Custom DR FULL" the image is ok, but horizontally it doesn't cover the entire screen (is very narrow).
With "Custom DS FULL" the image covers all the screen but gets stretched vertically with ugly doubled lines. The problem disappears and the image gets perfect if i enable 25% scanlines, but all gets darker.

So, I can work around the stretch if i enable 25% (or more) scanlines, although the picture gets somewhat darker.

Without scanlines option, the picture is nice and clean in horizonal ways, but some lines gets doubled vertically so the 224 base image fits into the 240 line video mode.

The only way to disable that behaviour so far, was to use scanlines, which disables vertical stretching.
Deathlike2
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Joined: Tue Dec 28, 2004 6:47 am

Re: Request - Custom Resolution with fixed Ratio-NOT SOLVED

Post by Deathlike2 »

Kernel wrote:Really don't understand why other thread was closed if the problem has not soloved.

Here again the problem:
I'm running ZSNES Emulatior on an ArcadeVGA Card in 640x240 or 512x240 or 320x240 Pixels (with same identical results).

With "Custom DR FULL" the image is ok, but horizontally it doesn't cover the entire screen (is very narrow).
With "Custom DS FULL" the image covers all the screen but gets stretched vertically with ugly doubled lines. The problem disappears and the image gets perfect if i enable 25% scanlines, but all gets darker.

So, I can work around the stretch if i enable 25% (or more) scanlines, although the picture gets somewhat darker.

Without scanlines option, the picture is nice and clean in horizonal ways, but some lines gets doubled vertically so the 224 base image fits into the 240 line video mode.

The only way to disable that behaviour so far, was to use scanlines, which disables vertical stretching.
Try turning off Keep 4:3 Ratio for the custom resolutions that are not 320x240.

Don't expect a fix since I have no idea what you are seeing. A patch wasn't even provided in that thread, so I'm at a loss.

Ultimately, you should be using a Windowed mode if you are not liking your options.

Edit: Though, I think I've found it...
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Deathlike2
ZSNES Developer
ZSNES Developer
Posts: 6747
Joined: Tue Dec 28, 2004 6:47 am

Post by Deathlike2 »

Try this - http://rapidshare.com/files/144685985/ZSNESW.zip.html

If it doesn't change anything, then I'm done looking into this for now. What I wrote is not a mistake, since the ArcadeVGA people have been very annoying (not respectful) regarding the smallest detail.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Kernel
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Posts: 30
Joined: Wed Apr 27, 2005 2:55 pm

Post by Kernel »

Hey man it works!!!
Can you explain what have you changed?

Thank you very much! :D
Deathlike2
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ZSNES Developer
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Joined: Tue Dec 28, 2004 6:47 am

Post by Deathlike2 »

There are checks made for scanlines to adjust the screen when scanlines are in use under a fullscreen DS mode. All that was done is removing/changing that check.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Kernel
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Joined: Wed Apr 27, 2005 2:55 pm

Post by Kernel »

Great. Thank you again :)
jedev1

Post by jedev1 »

Deathlike2 wrote:Try this - http://rapidshare.com/files/144685985/ZSNESW.zip.html

If it doesn't change anything, then I'm done looking into this for now. What I wrote is not a mistake, since the ArcadeVGA people have been very annoying (not respectful) regarding the smallest detail.
Just thought I'd chime in here. I'm an ArcadeVGA user and I'm very grateful for all the hard work you've put into zsnes. Thanks! :)
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