Pixelation desired

General area for talk about ZSNES. The best place to ask for related questions as well as troubleshooting.

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franpa
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Post by franpa »

crocomire wrote:Nestopia have an option to remove this blur effect...

Image
He is not experiencing billinear filtering.
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gllt
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Post by gllt »

franpa wrote:
crocomire wrote:Nestopia have an option to remove this blur effect...

Image
He is not experiencing billinear filtering.
He is experiencing foreign relations.
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Post by dukeman »

Informative, Gil.. thanks :)
Deathlike2
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Post by Deathlike2 »

I forget what VirtualNES uses (it's probably Direct3D), but Nestopia uses Direct3D by default, so bilinear filtering is only used when enabled. ZSNES uses DirectDraw... the blurring is enforced by default unless the "Video Memory" flag is not being used (in other words, you would have you use "System Memory" instead, which essentially the same, for the most part, as not using DDraw acceleration).
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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Post by kode54 »

Deathlike2 wrote:I forget what VirtualNES uses (it's probably Direct3D), but Nestopia uses Direct3D by default, so bilinear filtering is only used when enabled. ZSNES uses DirectDraw... the blurring is enforced by default unless the "Video Memory" flag is not being used (in other words, you would have you use "System Memory" instead, which essentially the same, for the most part, as not using DDraw acceleration).
I have experienced drivers which bilinear filter even when the buffer is in system memory.
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Post by Deathlike2 »

Oh great, it's not going away, even in Vista... hmmm. In any case, people should/shouldn't hold their breath for D3D support.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
dukeman
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Post by dukeman »

Deathlike2 wrote:I forget what VirtualNES uses (it's probably Direct3D), but Nestopia uses Direct3D by default, so bilinear filtering is only used when enabled. ZSNES uses DirectDraw... the blurring is enforced by default unless the "Video Memory" flag is not being used (in other words, you would have you use "System Memory" instead, which essentially the same, for the most part, as not using DDraw acceleration).
This is what I suspected since some of the original posts, that ZSNES only uses DirectDraw (hard to find what renderer most emulators use by looking at documentation). I also suspected it because in emulators like MAME you can only disable filters when D3D is your renderer, but not when it's DDraw.

I don't suppose there's a way to render simply using "GDI"?
Deathlike2
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Post by Deathlike2 »

That's not happening. Moving forward makes a lot more sense than moving backward. GDI and whatnot is moving backwards.
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sweener2001
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Post by sweener2001 »

and GDI can't even render office half the time
[img]http://i26.photobucket.com/albums/c128/sweener2001/StewieSIGPIC.png[/img]
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Post by franpa »

? remove Microsoft Intellipoint if you get blank menus and stuff in office programs (and other programs) under Windows XP.
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sweener2001
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Post by sweener2001 »

i suppose i'll start by saying that i'm on vista

and continuing by clarifying the fact that GDI stutters when rendering office

which takes us to the climax of how in the world is it supposed to render zsnes?
[img]http://i26.photobucket.com/albums/c128/sweener2001/StewieSIGPIC.png[/img]
Deathlike2
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Post by Deathlike2 »

Magical hax

Seriously, it's a lotta emulation in Vista to support GDI apps.. which was already being emulated under 2K/XP.

http://en.wikipedia.org/wiki/Graphics_Device_Interface
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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Post by franpa »

he linked to Wikipedia!!!!
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Deathlike2
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Post by Deathlike2 »

Not all Wikipedia articles have opinions listed in them. You know, some of them are full of documented facts.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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Post by gllt »

franpa wrote:he linked to Wikipedia!!!!
I demand a source for this.
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Post by Gil_Hamilton »

gllt wrote:
franpa wrote:he linked to Wikipedia!!!!
[citation needed]
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Post by Francis64 »

This forum thread is a stub.
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Post by Agozer »

Francis64 wrote:This forum thread is a stub.
You can "help" ZBoard by expanding it.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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Post by grinvader »

Hell no, you can help by not touching anything
皆黙って俺について来い!!

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Post by dukeman »

Off-topic posts: $1 royalty each.
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Post by grinvader »

Hahahahahaha

no

hahahahahaha
皆黙って俺について来い!!

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Post by AamirM »

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