He is not experiencing billinear filtering.crocomire wrote:Nestopia have an option to remove this blur effect...
Pixelation desired
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I forget what VirtualNES uses (it's probably Direct3D), but Nestopia uses Direct3D by default, so bilinear filtering is only used when enabled. ZSNES uses DirectDraw... the blurring is enforced by default unless the "Video Memory" flag is not being used (in other words, you would have you use "System Memory" instead, which essentially the same, for the most part, as not using DDraw acceleration).
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
I have experienced drivers which bilinear filter even when the buffer is in system memory.Deathlike2 wrote:I forget what VirtualNES uses (it's probably Direct3D), but Nestopia uses Direct3D by default, so bilinear filtering is only used when enabled. ZSNES uses DirectDraw... the blurring is enforced by default unless the "Video Memory" flag is not being used (in other words, you would have you use "System Memory" instead, which essentially the same, for the most part, as not using DDraw acceleration).
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This is what I suspected since some of the original posts, that ZSNES only uses DirectDraw (hard to find what renderer most emulators use by looking at documentation). I also suspected it because in emulators like MAME you can only disable filters when D3D is your renderer, but not when it's DDraw.Deathlike2 wrote:I forget what VirtualNES uses (it's probably Direct3D), but Nestopia uses Direct3D by default, so bilinear filtering is only used when enabled. ZSNES uses DirectDraw... the blurring is enforced by default unless the "Video Memory" flag is not being used (in other words, you would have you use "System Memory" instead, which essentially the same, for the most part, as not using DDraw acceleration).
I don't suppose there's a way to render simply using "GDI"?
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Magical hax
Seriously, it's a lotta emulation in Vista to support GDI apps.. which was already being emulated under 2K/XP.
http://en.wikipedia.org/wiki/Graphics_Device_Interface
Seriously, it's a lotta emulation in Vista to support GDI apps.. which was already being emulated under 2K/XP.
http://en.wikipedia.org/wiki/Graphics_Device_Interface
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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Hell no, you can help by not touching anything
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Hahahahahaha
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hahahahahaha
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hahahahahaha
皆黙って俺について来い!!
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)