ZSNES documentation needs updating before v1.40
Moderator: ZSNES Mods
I really don't see the benefit either. I was experimenting with the "Disable SPC Emulation" option and it caused my S-DD1 ROMs to crash. Unless you have a ridiculously slow PC (like a 486), yeah I see
how it can help. But since I've 1.53GHz, I don't need to disable SPC emulation.
how it can help. But since I've 1.53GHz, I don't need to disable SPC emulation.
Sony's PSP may have superior hardware, but like many other systems, it doesn't focus on quality in their games. The Nintendo DS will prevail in the gaming department!
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- ZSNES Shake Shake Prinny
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Disabling SPC emu "fixes" the BoF2 freezing bug, right ?
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Not in the windows version for a long time. Not sure about Linux, but I doubt it.IceFox wrote:Another question:
In the F1 menu, can snapshots be taken in .PCX format anymore? I know that .PNG and .BMP are available.
SHREIK!!!!!!! DDdddnnnnnnaaaa! GESTAHLLLLLLLLLL!!!!!!!!
Steelers now officially own your ass.
Steelers now officially own your ass.
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PCX is DOS only.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
Thanks. PCX was mentioned in the windows docs for some reason, so I fixed that.Nach wrote:PCX is DOS only.
I've made some good progress. Here is my version of the docs in a zip file:
http://www.geocities.com/icefox150/file ... icefox.zip
Copy and paste that into your browser.
The only things that I haven't grammar fixed are the What's New list and the credits section in the Readme. I kind of figured that those should be left alone for some reason.

I dunno for sure, but in Zsnes 1.40RC1, the SuperFX chip does seem to run quite well in Star Fox. Not sure about others.
Oh, yeah. Couple of questions, one - has there a chance for any of the Zsnes pepole to look over my SPC7110 doc? And two, before I ask this, keep in mind I am not asking when Zsnes is coming out. Okay, will the SPC700 behave more like the real SuperNES SPC700 chip?
Oh, yeah. Couple of questions, one - has there a chance for any of the Zsnes pepole to look over my SPC7110 doc? And two, before I ask this, keep in mind I am not asking when Zsnes is coming out. Okay, will the SPC700 behave more like the real SuperNES SPC700 chip?
Sony's PSP may have superior hardware, but like many other systems, it doesn't focus on quality in their games. The Nintendo DS will prevail in the gaming department!
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gaijinx1, if you really want to know about updates to ZSNES as they happen, you should periodically visit the ZSNES Changelog on Agozer's site. Everything dated after 1.40 RC1 are the changes you haven't seen yet, unless you compile the source code yourself.
[url=http://board.zsnes.com/phpBB2/viewtopic.php?t=3298][color=brown]My [u]NES palette[/u][/color][/url] - better colors with any emulator.
"the more you know, and the more you can do... the more you are."
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"the more you know, and the more you can do... the more you are."
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- ZSNES Shake Shake Prinny
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I already gave him the link to the CIA changelog page, displaying all updates made to the source.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Hey IceFox, it seems like the BS is still broke. I just got done pathetically trying again to start a game of Zelda 3 (The japanese one), and it doesn't work in ZSnes 1.4 RC1.
Problem: Every time I try to start a new game, I keep getting the same character over and over, and when I press start to make the game file, it doesn't create. It works just fine in Snes9X 1.39 (but the s-ram was broke then, but was fixed in 1.42)
NSRT Output:
Problem: Every time I try to start a new game, I keep getting the same character over and over, and when I press start to make the game file, it doesn't create. It works just fine in Snes9X 1.39 (but the s-ram was broke then, but was fixed in 1.42)
NSRT Output:
Code: Select all
NSRT v3.3 RC1 - Nach's SNES ROM Tools
---------------------Internal ROM Info----------------------
File: The Legend of Zelda A Link to the Past (Jap).smc
Name: É_üXé╠─╫▓╠½░╜ ____ Company: ? - Code: 246
Header: None Bank: LoROM
Interleaved: No SRAM: 0 Kb
Type: BS ROM: 8 Mb
Country: Japan Video: NTSC
ROM Speed: 200ns (SlowROM) Version: 1.1
Checksum: Good 0x82BF CRC32: A50FAA8C
--------------------------Database--------------------------
Name: BS Zelda no Densetsu - Kamigami no Triforce
Country: Japan Version: 1.0
Port 1: Gamepad Port 2: Gamepad
Last edited by adventure_of_link on Sat Dec 11, 2004 6:48 pm, edited 1 time in total.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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Isn't that the game where you have to hold down the fast foward button for a minute for it to start?adventure_of_link wrote:Hey IceFox, it seems like the BS is still broke. I just got done pathetically trying again to start a game of Zelda 3 (The japanese one), and it doesn't work in ZSnes 1.4 RC1.
NSRT Output:Code: Select all
NSRT v3.3 RC1 - Nach's SNES ROM Tools ---------------------Internal ROM Info---------------------- File: The Legend of Zelda A Link to the Past (Jap).smc Name: É_üXé╠─╫▓╠½░╜ ____ Company: ? - Code: 246 Header: None Bank: LoROM Interleaved: No SRAM: 0 Kb Type: BS ROM: 8 Mb Country: Japan Video: NTSC ROM Speed: 200ns (SlowROM) Version: 1.1 Checksum: Good 0x82BF CRC32: A50FAA8C --------------------------Database-------------------------- Name: BS Zelda no Densetsu - Kamigami no Triforce Country: Japan Version: 1.0 Port 1: Gamepad Port 2: Gamepad
And why should one BS game reflect on the emulatablilty of them all?
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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- ZSNES Shake Shake Prinny
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BS Chrono Trigger Music Library works fine, for example.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- Dark Wind
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Here's my latest man page version. If no more problems are found, I shall consider it the final revision.
http://s14.yousendit.com/d.aspx?id=2761 ... 1BC018D347
http://s14.yousendit.com/d.aspx?id=2761 ... 1BC018D347
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Looks fine to me.Noxious Ninja wrote:Here's my latest man page version. If no more problems are found, I shall consider it the final revision.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
If there are no problems, great! If it is called "the final version", that's great, too. I noticed for a long time that this project is going rather smoothly.
Sony's PSP may have superior hardware, but like many other systems, it doesn't focus on quality in their games. The Nintendo DS will prevail in the gaming department!
So has anyone checked with the docs lately?
I'd appreciate if someone would look at my version at http://www.geocities.com/icefox150/windows/readme.htm and at least check the Current Progress section to see if things are updated enough. As for the What's New list, everything through RC1 should be there (except for S-DD1 support and Super FX updates from RC1).
You can download the docs at http://www.geocities.com/icefox150/file ... icefox.zip
I'd appreciate if someone would look at my version at http://www.geocities.com/icefox150/windows/readme.htm and at least check the Current Progress section to see if things are updated enough. As for the What's New list, everything through RC1 should be there (except for S-DD1 support and Super FX updates from RC1).
You can download the docs at http://www.geocities.com/icefox150/file ... icefox.zip
hmm... maybe the term "KitchenSync" needs to be explained in "Things To Know".IceFox wrote:So has anyone checked with the docs lately?
I'd appreciate if someone would look at my version at http://www.geocities.com/icefox150/windows/readme.htm and at least check the Current Progress section to see if things are updated enough. As for the What's New list, everything through RC1 should be there (except for S-DD1 support and Super FX updates from RC1).
You can download the docs at http://www.geocities.com/icefox150/file ... icefox.zip
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Wouldn't this line be better if the word "either" were removed?IceFox's ZSNES Windows v1.4 Readme wrote:Also Thanks to:
...
-All those people who helped us by either sending us docs, helping us, supporting us, and reporting bugs!
[url=http://board.zsnes.com/phpBB2/viewtopic.php?t=3298][color=brown]My [u]NES palette[/u][/color][/url] - better colors with any emulator.
"the more you know, and the more you can do... the more you are."
- [url=http://www.danielbohman.com][color=brown][u]daniel bohman[/u][/color][/url]
"the more you know, and the more you can do... the more you are."
- [url=http://www.danielbohman.com][color=brown][u]daniel bohman[/u][/color][/url]
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- ZSNES Shake Shake Prinny
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In that case you should replace 'and' by 'or'...
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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I still prefer my way, because it's thanking "all those people" as a group rather than individuals, and the community as a whole did all of those things.
[url=http://board.zsnes.com/phpBB2/viewtopic.php?t=3298][color=brown]My [u]NES palette[/u][/color][/url] - better colors with any emulator.
"the more you know, and the more you can do... the more you are."
- [url=http://www.danielbohman.com][color=brown][u]daniel bohman[/u][/color][/url]
"the more you know, and the more you can do... the more you are."
- [url=http://www.danielbohman.com][color=brown][u]daniel bohman[/u][/color][/url]
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- ZSNES Shake Shake Prinny
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I can't get in the mood to argue about grammar when I see your cute avatar, curse you ! 

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)