netplay over aim
Moderator: ZSNES Mods
netplay over aim
i think the netplay should be changed to work over instant messenger as a plugin. it won't work how it is now. to play something over aim, both people need to have a plugin configured with the same plugin name. this can't happen w/ the current client/server model. couldn't you just have it so zsnes can be pointed to the other player, so both just point zsnes to the other's ip? maybe player 1 and 2 can be decided on the chat/options screen.
i think it would be great for zsnes.
i think it would be great for zsnes.
(caffeine)
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Would you be the one to code such a feature? I think not.
What you ask is not possible, or at least, would take way too much coding.
What you ask is not possible, or at least, would take way too much coding.
Last edited by Agozer on Tue Aug 10, 2004 12:09 am, edited 1 time in total.
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Re: netplay over aim
Dream on.caffeine wrote:i think the netplay should be changed to work over instant messenger as a plugin. it won't work how it is now. to play something over aim, both people need to have a plugin configured with the same plugin name. this can't happen w/ the current client/server model. couldn't you just have it so zsnes can be pointed to the other player, so both just point zsnes to the other's ip? maybe player 1 and 2 can be decided on the chat/options screen.
i think it would be great for zsnes.

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- ZSNES Shake Shake Prinny
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Pretty please, get the CVS snaphot, version 1.36 is horribly outdated.caffeine wrote:
oooh!
is the source for 1.36 @ sourceforge complete?
it seems like some .h files are missing. i could be wrong tho.
Download this tarball.
It's the most recent WIP's source code.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
nah.. why hasn't that been updated?venom_zx wrote:maybe you are looking for zbattle ?
i just don't like it when games require knowing ip's and stuff. if zsnes could fit as an aim plugin, then a game w/ any instant messenger buddy would be 2 clicks away instead of finding ip's and whatever.
laziness vs user-friendly
(caffeine)
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Well, there is always the "do it yourself" option.caffeine wrote:nah.. why hasn't that been updated?venom_zx wrote:maybe you are looking for zbattle ?
i just don't like it when games require knowing ip's and stuff. if zsnes could fit as an aim plugin, then a game w/ any instant messenger buddy would be 2 clicks away instead of finding ip's and whatever.
laziness vs user-friendly
IP is nice for the time being. Think of it as a "knowledge requirement" if you don't know how to use it, you won't get netplay.

*Sometimes I edit my posts just to correct mistakes.
Dude, zbattle.net requires no knowledge of IP address's or what an IP is. Its just point, Click, Connect and play. Simplecaffeine wrote:nah.. why hasn't that been updated?venom_zx wrote:maybe you are looking for zbattle ?
i just don't like it when games require knowing ip's and stuff. if zsnes could fit as an aim plugin, then a game w/ any instant messenger buddy would be 2 clicks away instead of finding ip's and whatever.
laziness vs user-friendly

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We have .h files?caffeine wrote: it seems like some .h files are missing.

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Read install.txt and you will see what you will need zlib and libpng in order to compile ZSNES properly.caffeine wrote:it seems like some .h files are missing. i could be wrong tho.
Last edited by Jonas Quinn on Sat Jun 04, 2005 6:30 pm, edited 2 times in total.