Request
Moderator: ZSNES Mods
-
- New Member
- Posts: 3
- Joined: Wed Jan 12, 2005 10:08 pm
Request
Would it be possible to have ZSNES emulate 6MB ROMs?
-
- Lumberjack
- Posts: 110
- Joined: Sat Jul 31, 2004 4:59 pm
- Location: The Land of Trees, PA
-
- Devil's Advocate
- Posts: 2293
- Joined: Mon Aug 02, 2004 7:51 pm
- Location: Hmo. Son.
-
- ZSNES Developer
- Posts: 3904
- Joined: Tue Jul 27, 2004 10:54 pm
- Location: Solar powered park bench
- Contact:
They are exactly 6MB.Paul Bunyan wrote:SO is greater than 6MB and it runs, same with ToP
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
_____________
Insane Coding
-
- New Member
- Posts: 3
- Joined: Wed Jan 12, 2005 10:08 pm
-
- ZNES Developer
- Posts: 215
- Joined: Mon Aug 02, 2004 11:22 pm
Star Ocean, Tales of Phanasia is 48 Mb. (6 MB, fixed)
Last edited by DOLLS (J) [!] on Thu Jan 13, 2005 12:36 am, edited 1 time in total.
-
- New Member
- Posts: 3
- Joined: Wed Jan 12, 2005 10:08 pm
-
- ZSNES Developer
- Posts: 3904
- Joined: Tue Jul 27, 2004 10:54 pm
- Location: Solar powered park bench
- Contact:
48/8 = 6 not 5.72.c61746961 wrote:Star Ocean, Tales of Phanasia is 48 Mb. (5.72 MB)
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
_____________
Insane Coding
-
- ZSNES Developer
- Posts: 3904
- Joined: Tue Jul 27, 2004 10:54 pm
- Location: Solar powered park bench
- Contact:
No 64Mb (8MB) game was ever released on the SNES.SoulBlazerX wrote:I've heard of 64-Megabit SNES games as well.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
_____________
Insane Coding
-
- ZNES Developer
- Posts: 215
- Joined: Mon Aug 02, 2004 11:22 pm
-
- Devil's Advocate
- Posts: 2293
- Joined: Mon Aug 02, 2004 7:51 pm
- Location: Hmo. Son.
If it is "hardpatched" or you are trying to softpatch it using zsnes, you will get a chksum:fail msg.SoulBlazerX wrote:What game is SO?
Turns out that it seems that I could play a 6MB game but it can't play the one I'm using.
-It's hacked, so it won't work, and by hacked, I mean altered to make another game- I keep getting the CHKSUM:FAIL message.
*Sometimes I edit my posts just to correct mistakes.
-
- ZSNES Shake Shake Prinny
- Posts: 5632
- Joined: Wed Jul 28, 2004 4:15 pm
- Location: PAL50, dood !
Use nsrt to check if your rom is correct.
If you have a rom bigger than 6MB, it's either a N64 rom or a GBA rom. Or something.
If you have a rom bigger than 6MB, it's either a N64 rom or a GBA rom. Or something.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
-
- Locksmith of Hyrule
- Posts: 3634
- Joined: Sun Aug 08, 2004 7:49 am
- Location: 255.255.255.255
- Contact:
Let me ask something:
If there's no such thing as 64MegaBit SNES Games, then why does Snes9X report back to me that the game is 64MBit when I soft patch Star Ocean for the English Translation?
If there's no such thing as 64MegaBit SNES Games, then why does Snes9X report back to me that the game is 64MBit when I soft patch Star Ocean for the English Translation?

<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
-
- ZSNES Shake Shake Prinny
- Posts: 5632
- Joined: Wed Jul 28, 2004 4:15 pm
- Location: PAL50, dood !
ROM enlargement ? If DF didn't have enough room to add the script even compressed, he might have done this.
Just checked - even the clean rom is said to be 64 Mbits. I guess snes9x has bad size detection code.
Just checked - even the clean rom is said to be 64 Mbits. I guess snes9x has bad size detection code.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
-
- "Your thread will be crushed."
- Posts: 1236
- Joined: Wed Jul 28, 2004 1:49 am
- Location: Not in Winnipeg
- Contact:
-
- ZNES Developer
- Posts: 215
- Joined: Mon Aug 02, 2004 11:22 pm
-
- Locksmith of Hyrule
- Posts: 3634
- Joined: Sun Aug 08, 2004 7:49 am
- Location: 255.255.255.255
- Contact:
Scientific Notation.
IE: 6x10^6 = 6,000,000
EDIT: Missed a zero. Thanks to c61746961.
IE: 6x10^6 = 6,000,000
EDIT: Missed a zero. Thanks to c61746961.
Last edited by adventure_of_link on Thu Jan 13, 2005 7:22 am, edited 1 time in total.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
-
- ZNES Developer
- Posts: 215
- Joined: Mon Aug 02, 2004 11:22 pm
Oh, well, actually I didn't... The data transfer rate ISP's brag about is actually in strict base 10, so 1 Kbps really is 1,000 bits/s, and 1 Mbps equals 1,000,000 bits/s.
adventure_of_link: You are missing one zero.
adventure_of_link: You are missing one zero.
-
- Locksmith of Hyrule
- Posts: 3634
- Joined: Sun Aug 08, 2004 7:49 am
- Location: 255.255.255.255
- Contact:
Darn it, thanks c61746961.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
Yes, you did. Just because most ISPs are bragging about how much they cheat the customers doesn't mean they're correct. A megabyte is actually 1048576 bytes, or 8388608 bits.c61746961 wrote:Oh, well, actually I didn't... The data transfer rate ISP's brag about is actually in strict base 10, so 1 Kbps really is 1,000 bits/s, and 1 Mbps equals 1,000,000 bits/s.
-
- ZNES Developer
- Posts: 215
- Joined: Mon Aug 02, 2004 11:22 pm