Star Ocean runs too fast
Moderator: ZSNES Mods
Star Ocean runs too fast
I'm having trouble with Star Ocean's speed. During battles the game will start running at a speed which is unplayable. Even though the framerate is displayed at a steady 60 FPS. After the battle, the speed will return to normal.
I have tried using ZSNES 1.36. Not only do I get the same speed effect, but the graphics are entirely scrambled. I have also tried running it on the SNES9x emulator, on which it works fine. Although, I prefer using ZSNES, so getting it working on ZSNES would be great.
I'd be glad for any help on this subject.
I have tried using ZSNES 1.36. Not only do I get the same speed effect, but the graphics are entirely scrambled. I have also tried running it on the SNES9x emulator, on which it works fine. Although, I prefer using ZSNES, so getting it working on ZSNES would be great.
I'd be glad for any help on this subject.
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- ZSNES Developer
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I heard of this problem before, but when I tried it, it seems perfectly fine for me.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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- Lumberjack
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the older versions of Zsnes require the use of the graphics packs.
It is my job to teach the dumb.
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I didn't have a problem with it, either, but my system isn't the best thing in the world, so...
Operating System: [Win2K Professional 5.0 Service Pack 4 (Build #2195)] - Uptime: [28m 10s] - Record: [4d 1h 11m 48s set on Wed Jan 12 21:02:33 2005]
Memory Usage: [Usage: 158/768MB (20.57%)] - Display Info: [1280x1024 32bit 72Hz] - Monitor: [NEC MultiSync XV17+ (-2)]
CPU Info: [1 CPU - AMD K7 Duron, 1.21 GHz, L1: 64KB L2: 64KB (100% Load)] - Temperature: [Deactivated by user]
Hard Disks: [Total/Free: 17.69/6.04GB - Total/Free space on: C: 17.69/6.04GB]
Connection/Network Interfaces: [#1 (D-Link AirPlus 22 Mbps Wireless Network Adapter (Microsoft's Packet Scheduler) (11Mb/s) 0.23MB In, 0.10MB Out)]
[EDIT: Updated display info.]
Operating System: [Win2K Professional 5.0 Service Pack 4 (Build #2195)] - Uptime: [28m 10s] - Record: [4d 1h 11m 48s set on Wed Jan 12 21:02:33 2005]
Memory Usage: [Usage: 158/768MB (20.57%)] - Display Info: [1280x1024 32bit 72Hz] - Monitor: [NEC MultiSync XV17+ (-2)]
CPU Info: [1 CPU - AMD K7 Duron, 1.21 GHz, L1: 64KB L2: 64KB (100% Load)] - Temperature: [Deactivated by user]
Hard Disks: [Total/Free: 17.69/6.04GB - Total/Free space on: C: 17.69/6.04GB]
Connection/Network Interfaces: [#1 (D-Link AirPlus 22 Mbps Wireless Network Adapter (Microsoft's Packet Scheduler) (11Mb/s) 0.23MB In, 0.10MB Out)]
[EDIT: Updated display info.]
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- ZSNES Developer
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He told me about it. And he tried to help me recreate it to no avail.Agozer wrote:It's funny that you don't see it. I'm under the impression that Grin has told you about this "problem" before as well...Nach wrote:I heard of this problem before, but when I tried it, it seems perfectly fine for me.
Battle speed seems perfectly fine to me.
Bear in mind my SO isn't hacked though.
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- ZSNES Shake Shake Prinny
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I played SO before we had graphic packs, Nach. I always got that behaviour in battles.
... if it's user-dependent, might it be another effect similar to the CT bug ? If so, something is really screwed up.
... if it's user-dependent, might it be another effect similar to the CT bug ? If so, something is really screwed up.
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The CT bug is compile dependant. Pass me one of your buggy SO builds, and I'll have a look.grinvader wrote: ... if it's user-dependent, might it be another effect similar to the CT bug ? If so, something is really screwed up.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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It's supposed to be running at a constant speed..Try this, when you target an enemy during a battle, does it slow down all of a sudden? If so, then THAT's the speed it's supposed to be running at all time. (except for the slowdown that would naturally occur when there's too much stuff going on)Nach wrote:He told me about it. And he tried to help me recreate it to no avail.Agozer wrote:It's funny that you don't see it. I'm under the impression that Grin has told you about this "problem" before as well...Nach wrote:I heard of this problem before, but when I tried it, it seems perfectly fine for me.
Battle speed seems perfectly fine to me.
Bear in mind my SO isn't hacked though.
Snes9x does it right last time I check btw.
Edit: Just check with 1.40 Verified goodrom, unpatched StarOcean.
Runs too fast like before.
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The speed is constant during the fight, and isn't that fast at all.Dmog wrote:It's supposed to be running at a constant speed..Try this, when you target an enemy during a battle, does it slow down all of a sudden? If so, then THAT's the speed it's supposed to be running at all time. (except for the slowdown that would naturally occur when there's too much stuff going on)Nach wrote:He told me about it. And he tried to help me recreate it to no avail.Agozer wrote:It's funny that you don't see it. I'm under the impression that Grin has told you about this "problem" before as well...Nach wrote:I heard of this problem before, but when I tried it, it seems perfectly fine for me.
Battle speed seems perfectly fine to me.
Bear in mind my SO isn't hacked though.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
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Insane Coding
Can you give us the NSRT output of the rom you tested?Nach wrote:The speed is constant during the fight, and isn't that fast at all.Dmog wrote:It's supposed to be running at a constant speed..Try this, when you target an enemy during a battle, does it slow down all of a sudden? If so, then THAT's the speed it's supposed to be running at all time. (except for the slowdown that would naturally occur when there's too much stuff going on)Nach wrote:He told me about it. And he tried to help me recreate it to no avail.Agozer wrote:It's funny that you don't see it. I'm under the impression that Grin has told you about this "problem" before as well...Nach wrote:I heard of this problem before, but when I tried it, it seems perfectly fine for me.
Battle speed seems perfectly fine to me.
Bear in mind my SO isn't hacked though.
Either you're not testing on the official 1.40, either you haven't actually noticed the problem. Many people have reported the unusual battle speed.
Also, what port did you use for test? And what emulator settings?
Perhaps it's some settings that's causing this. Well I don't know.
Yeah, that's what most of the people who can actually see the "bug" do.Karonath wrote:So what would be the recommended solution? Just use Snes9x?
That's what it looks like I am going to have to do.
Last edited by Agozer on Sat Jan 15, 2005 10:46 pm, edited 1 time in total.
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Everyone who does or doesn't have the problem, can you specify if you have an AMD or Intel proccessor?
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I do have the problem, and I'm running an Athlon XP.Nach wrote:Everyone who does or doesn't have the problem, can you specify if you have an AMD or Intel proccessor?
I have a P3 box which I can test it on, but it needs some fixing up first, so it'll be a few days.
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- Lumberjack
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Have problem, Intel P4Nach wrote:Everyone who does or doesn't have the problem, can you specify if you have an AMD or Intel proccessor?
It is my job to teach the dumb.
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