Found a bug? Please report it, but remember to follow the bug reporting guidelines.
Missing a sane feature? Let us know!
But please do NOT request ports to other systems.
Nach wrote:You still use accronyms and don't give a sense of urgency.
It has the same urgency that his has.
I don't think addresses implies the same thing as answeres.
AspiringSquire wrote:
The user also doesn't need to understand "FAQ" because the notice tells them that the "FAQ Section" covers common problems, thereby being more informative than grinvader's version.
The clearer the better. We also don't want to make them think just reading the FAQ section is good enough. Or even mention the FAQ section at all, as the Linux documentation doesn't have a FAQ section.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________ Insane Coding
One-Time User Reminder :
Please be sure to read
the documentation
included with ZSNES for
important information
and answers to common
problems and questions.
Push Spacebar to proceed.
[url=http://board.zsnes.com/phpBB2/viewtopic.php?t=3298][color=brown]My [u]NES palette[/u][/color][/url] - better colors with any emulator.
"the more you know, and the more you can do... the more you are."
- [url=http://www.danielbohman.com][color=brown][u]daniel bohman[/u][/color][/url]
Joe Camacho wrote:I personally think that it should remain "press Z to continue" because that's the way that we can really know if they read the message.
But then there's all that QWERT vs. other keyboard key layouts thing...
But then again, when people come here claiming that 'Z' doesn't work, at least we know that they've read the reminder at least once.
Well, couldn't it be changed for a key that all keyboards share? but it's not as obvious as enter or space?
Apogee used the "C" key for their "Stargunner" demo.
Last edited by creaothceann on Tue Jan 18, 2005 8:18 pm, edited 1 time in total.
All right! It looks even better with that minor change. Thanks, grinvader! (This is going into the source code, right? )
I think it might look better with the text left-aligned, particularly because "problems and questions" is only one character longer than the two lines above that. The period at the end doesn't really balance it. Not such a big deal, though.
[url=http://board.zsnes.com/phpBB2/viewtopic.php?t=3298][color=brown]My [u]NES palette[/u][/color][/url] - better colors with any emulator.
"the more you know, and the more you can do... the more you are."
- [url=http://www.danielbohman.com][color=brown][u]daniel bohman[/u][/color][/url]
One-Time User Reminder :
Please be sure to read
the documentation included
with ZSNES for important
information and answers
to common problems
and questions.
Press Spacebar to proceed.
Just suggesting some different ideas. Whatever you guys like is fine.
[url=http://board.zsnes.com/phpBB2/viewtopic.php?t=3298][color=brown]My [u]NES palette[/u][/color][/url] - better colors with any emulator.
"the more you know, and the more you can do... the more you are."
- [url=http://www.danielbohman.com][color=brown][u]daniel bohman[/u][/color][/url]
***WARNING***
If you are receiving this
message have corrupted
ZSNES and now it will
delete all partitions
if you do not read the
documentations on how
to fix this issue!
Press Spacebar
grinvader wrote:Seriously, it's related to config files, new versions, and less n00bs asking questions about nonexistant problems.
Okay, I could help with this also, if you can give me some basic parameters for the format of this second message (how much text, etc.). Will it use the same box that the first message had?
By the way, one of the "nonexistant problems" would be avoided if the default video mode were simply changed to something, anything else. I have had that double video screen with weird colors, too, but it only ever happened in 512x448 DR WIN. Wouldn't an easy solution be 512x448 R WIN as the default?
[url=http://board.zsnes.com/phpBB2/viewtopic.php?t=3298][color=brown]My [u]NES palette[/u][/color][/url] - better colors with any emulator.
"the more you know, and the more you can do... the more you are."
- [url=http://www.danielbohman.com][color=brown][u]daniel bohman[/u][/color][/url]
If you were completely serious about adding another message, I've made one that can be a starting point. Suggestions and modifications are expected, of course.
Before using a new version
of ZSNES, please remove
all old configuration
files to ensure full
compatability.
I think it might be best to have ZSNES detect whether any existing configuration files were made by the same version of ZSNES, so it would know if it is appropriate to show the message. This could be easily accomplished by outputting a version number (and compile date) in the config files when they are created initially (maybe every time, if you don't want the message appearing for each use of ZSNES until the user complies ).
Sorry that I couldn't think of anything extra to persuade new users to read the docs that would be in addition to the original message.
[By the way — awesome to be given credit in the update for contributing to the legendary ZSNES. (Even for something so small. ) Thanks. ]
[url=http://board.zsnes.com/phpBB2/viewtopic.php?t=3298][color=brown]My [u]NES palette[/u][/color][/url] - better colors with any emulator.
"the more you know, and the more you can do... the more you are."
- [url=http://www.danielbohman.com][color=brown][u]daniel bohman[/u][/color][/url]