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Looks like a good idea, but it might be difficult to implement this into the current ASM code. Right now, the GUI ASM code is being ported to C. After that's done, this could be added more easily. So wait and hold on to this idea.
Yeah, and that VWF looks REALLY nice compared to the current font, though it looks like a higher-res font, so I'm wondering whether we could use that font in lower resolutions (then again, does anybody still use resolutions below 512x448?).
You have to remember, that right now, the text is 5x5 pixels. The size of the pixels can't be changed (at least easily) in the current GUI, and even if they could, it would probably break the DOS port and low-res modes. We tried to do a 3x5 font, but it looked pretty bad.
ipher wrote:You have to remember, that right now, the text is 5x5 pixels. The size of the pixels can't be changed (at least easily) in the current GUI, and even if they could, it would probably break the DOS port and low-res modes. We tried to do a 3x5 font, but it looked pretty bad.
Hmm, that sucks.
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IceFox wrote:Looks like a good idea, but it might be difficult to implement this into the current ASM code. Right now, the GUI ASM code is being ported to C. After that's done, this could be added more easily. So wait and hold on to this idea.
IceFox is right
but, meanwhile, we can give opinions about a new one:
* Use something like Jump to file feature of winamp or/and the Gmail's Compose Mail, to first search and then load a game:
How about the idea to enter (as keyword), at least 2 or 3 characters, to do this GREAT search / filter option (a single char has no sense)?
I think I like that idea. I have no idea how I survived before I started using the jump to box in winamp. The one for winamp 5 is even better than the old one.
To be honest though, I think they are a long way from the point where suggestions need to be taken to improve it
I think his idea is different because it will jump to and match if the search term occurs anywhere in the string rather than just at the beginning, which Zsnes doesn't support that I've noticed.
Malcster wrote:I think his idea is different because it will jump to and match if the search term occurs anywhere in the string rather than just at the beginning, which Zsnes doesn't support that I've noticed.
Ah.
Well, if we port the menu code to C, it would be a cinch to change the !strncmp() to a strstr().
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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snkcube wrote:I think the idea is pretty good. Too bad I don't use the load menu a lot....
You drag & drop files or what? I only use the Load dialog.
whicker: franpa is grammatically correct, and he still gets ripped on? sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.