[Bug] - Auto Patch doesn't work in DOS Version
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[Bug] - Auto Patch doesn't work in DOS Version
Hi,
I was trying to use the Auto Patch feature but it doesn't work in DOS version. I followed the steps in the Zsnes Doc files, then I run the ZSnes and the game remains in Japanese.
After I also tried use the ZSnes for Windows just to check where was the problem but I noticed that in windows version it works perfect. But my machine is too slow when running the Win version of ZSnes, so I can't play and enjoy the roms.
My computer is a Intel Pentium 200 MMX, 44 MB Ram, 1 MB Video Card running Windows 98.
I am sorry, but my english is not that good.
--
I was trying to use the Auto Patch feature but it doesn't work in DOS version. I followed the steps in the Zsnes Doc files, then I run the ZSnes and the game remains in Japanese.
After I also tried use the ZSnes for Windows just to check where was the problem but I noticed that in windows version it works perfect. But my machine is too slow when running the Win version of ZSnes, so I can't play and enjoy the roms.
My computer is a Intel Pentium 200 MMX, 44 MB Ram, 1 MB Video Card running Windows 98.
I am sorry, but my english is not that good.
--
André - Brasil
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Is auto-patched enabled? Look in the options.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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What is your ROM named? What is the patch named? Where are they?
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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- ZSNES Shake Shake Prinny
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Never mind.
Probably the "put the IPS in RomDir instead of SaveDir" problem.
Probably the "put the IPS in RomDir instead of SaveDir" problem.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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I have the following ROMs and Patches in a folder named "Nova" inside the ZSnes Folder named "SnesEmul" that is in the root.
C:\SnesEmul -> Path to Zsnes.exe
C:\SnesEmul\Nova\ -> Path to the Roms and their Patchs
CTrigg.smc - Rom - 4097 KB
CTrigg.ips - Patch - 211 KB
Dragon_Quest_I_&_II_(J).smc - Rom - 1537 KB
Dragon_Quest_I_&_II_(J).IPS - Patch - 208 KB
Dragon Quest5.smc - Rom - 4097 KB
Dragon Quest5.ips - Patch - 305 KB
Dragon Quest6.smc - Rom - 4097 KB
Dragon Quest6.ips - Patch - 305 KB
ys4e.smc - Rom - 1536 KB
ys4e.ips - Patch - 87 KB
The funny thing is that works perfectly in ZSnes for windows... but then I can play 'cause this version runs very slow in my machine.
Thanks,
C:\SnesEmul -> Path to Zsnes.exe
C:\SnesEmul\Nova\ -> Path to the Roms and their Patchs
CTrigg.smc - Rom - 4097 KB
CTrigg.ips - Patch - 211 KB
Dragon_Quest_I_&_II_(J).smc - Rom - 1537 KB
Dragon_Quest_I_&_II_(J).IPS - Patch - 208 KB
Dragon Quest5.smc - Rom - 4097 KB
Dragon Quest5.ips - Patch - 305 KB
Dragon Quest6.smc - Rom - 4097 KB
Dragon Quest6.ips - Patch - 305 KB
ys4e.smc - Rom - 1536 KB
ys4e.ips - Patch - 87 KB
The funny thing is that works perfectly in ZSnes for windows... but then I can play 'cause this version runs very slow in my machine.
Thanks,
André - Brasil
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Do what agozer said, in addition to that, do not use filenames that break 8.3.
For extremely easy patching, you can just take a ROM and it's IPS and place it in a ZIP file. Then as long as it finds *.ips in the same zip as the ROM it'll patch.
For extremely easy patching, you can just take a ROM and it's IPS and place it in a ZIP file. Then as long as it finds *.ips in the same zip as the ROM it'll patch.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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- ZSNES Shake Shake Prinny
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We really should use the same path for all ports...
The DOS port searches the SaveDir, while SDL and Win ports search the RomDir.
The DOS port searches the SaveDir, while SDL and Win ports search the RomDir.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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You sure about that? I'm pretty sure it's DOS and Win that use the SaveDir and SDL uses RomDir.grinvader wrote: The DOS port searches the SaveDir, while SDL and Win ports search the RomDir.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
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- ZSNES Shake Shake Prinny
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Let me check...
- yes indeed, that is true.
- yes indeed, that is true.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- ZSNES Developer
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Ambiguity alert! Define "that" in this case.grinvader wrote:Let me check...
- yes indeed, that is true.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
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Insane Coding
DOS and Windows ports use SaveDir for states and sram, as well as GameDir for the startup directory.Nach wrote:You sure about that? I'm pretty sure it's DOS and Win that use the SaveDir and SDL uses RomDir.grinvader wrote: The DOS port searches the SaveDir, while SDL and Win ports search the RomDir.
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- ZSNES Shake Shake Prinny
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ROFL.Nach wrote:Ambiguity alert! Define "that" in this case.grinvader wrote:Let me check...
- yes indeed, that is true.
Define 'this case'...
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Thank you all,
I am at my job right now and my personal computer is at home. But I'll try it tonight (here in Brazil is 3:55pm)
And tomorrow I'll post my results.
The best help I ever received from a foreign forum, congratulations for the members.
PS: Here at my office it worked perfectly.
I am at my job right now and my personal computer is at home. But I'll try it tonight (here in Brazil is 3:55pm)
And tomorrow I'll post my results.
The best help I ever received from a foreign forum, congratulations for the members.
PS: Here at my office it worked perfectly.
André - Brasil
SNes Domina!
SNes Domina!
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