Basically what this means is like running zsnes with autoframeskip and MaxFrameSkip = 0.michael flatley wrote:Isn't it the case that everyone drops a frame now and then? I don't think the new zmv features would be worthwhile if 60fps was required. I hope you can find the other way you are looking at.
For everyone already using this config they would see absolutely NO difference.
ZSNES replays through ALL frames, since currently the key inputs are labeled per emulation frame #. It's obvious that if it drops one frame, the whole movie is probably gonna desync, especially on frame-wide inputs (yes i'm talking about your movie, michael).
Autoframeskip + Maxframeskip = 0, by ensuring zsnes not to miss any frame, will replay the movies perfectly.
However, slower systems (this doesn't concern you, michael) can't handle some games at FULL speed - this means the 60 frames held in a second would be replayed in 1.5, 2 or more seconds. But they would be replayed.
The movie would be quite slow, but NOT desync.
But that is only if we keep the current frame # input labelling method. As he said, PF is working on it.