FF3 Bug
Moderator: ZSNES Mods
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- ZSNES Developer
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FF3 Bug
Occurs in all 3 Good versions of the ROM (FF3 1.0, FF3 1.1, FF6 Jap version)
When in a battle.. and Warp (or Warp Stone) is used.. transparency is not applied to the menus. This does not occur with the Old Graphics Engine.
Occurs in 1.42 and 1/31 WIP.
When in a battle.. and Warp (or Warp Stone) is used.. transparency is not applied to the menus. This does not occur with the Old Graphics Engine.
Occurs in 1.42 and 1/31 WIP.
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- ZSNES Developer
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All relevent NSRT output
Screenshots:
http://users.wpi.edu/~syip05/Images/ff3_newgfx.png - bug in new gfx engine
http://users.wpi.edu/~syip05/Images/ff3_oldgfx.png - bug not present in old gfx engine
Code: Select all
---------------------Internal ROM Info----------------------
File: Final Fantasy 6 (J).smc
Name: FINAL FANTASY 6 Company: Square
Header: SWC Bank: HiROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 24 Mb
Country: Japan Video: NTSC
ROM Speed: 120ns (FastROM) Revision: 1.0
Checksum: Good 0xA172 CRC32: 45EF5AC8
--------------------------Database--------------------------
Name: Final Fantasy VI
Country: Japan Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: RPG Genre 2: Turn Based
---------------------Internal ROM Info----------------------
File: Final Fantasy 3 (v1.1) (U) [!].smc
Name: FINAL FANTASY 3 Company: Square
Header: SWC Bank: HiROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 24 Mb
Country: USA Video: NTSC
ROM Speed: 120ns (FastROM) Revision: 1.1
Checksum: Good 0x8A60 CRC32: C0FA0464
--------------------------Database--------------------------
Name: Final Fantasy III
Country: USA Revision: 1.1
Port 1: Gamepad Port 2: Gamepad
Genre 1: RPG Genre 2: Turn Based
---------------------Internal ROM Info----------------------
File: Final Fantasy 3 (v1.0) (U).smc
Name: FINAL FANTASY 3 Company: Square
Header: Exists (type?) Bank: HiROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 24 Mb
Country: USA Video: NTSC
ROM Speed: 120ns (FastROM) Revision: 1.0
Checksum: Good 0x5F32 CRC32: A27F1C7A
--------------------------Database--------------------------
Name: Final Fantasy III
Country: USA Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: RPG Genre 2: Turn Based
http://users.wpi.edu/~syip05/Images/ff3_newgfx.png - bug in new gfx engine
http://users.wpi.edu/~syip05/Images/ff3_oldgfx.png - bug not present in old gfx engine
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- ZSNES Developer
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- ZSNES Developer
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- Joined: Tue Dec 28, 2004 6:47 am
Sure... give me a sec...
I'll edit this post when I've got one up.
Edit: Link - http://users.wpi.edu/~syip05/Images/ff3.zs1
This goes with FF3 (v1.1) but I suspect it will work with 1.0.
If you need the .srm, I'll be happy to provide you with it.
I'll edit this post when I've got one up.
Edit: Link - http://users.wpi.edu/~syip05/Images/ff3.zs1
This goes with FF3 (v1.1) but I suspect it will work with 1.0.
If you need the .srm, I'll be happy to provide you with it.
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- ZSNES Developer
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You're welcome for grinvader and I for putting SRAM in the ZST filepagefault wrote:I can extract an SRAM from the .zst file. Thanks for the state.

May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
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- ZSNES Developer
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- ZSNES Developer
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- Joined: Tue Dec 28, 2004 6:47 am
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- ZSNES Developer
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- Devil's Advocate
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Sorry to butt in with another bug but it relates to FF6.
I'm about 2 hours in and have found something that tends to get pretty annoying. In battle, the menu is supposed to be on top of everything else, but for some reason in Zsnes it isent, so if there is ever a story sequence where a character goes behind the menu, you see him on top of the menu and it looks terrible. Is this a known issue?
I'm about 2 hours in and have found something that tends to get pretty annoying. In battle, the menu is supposed to be on top of everything else, but for some reason in Zsnes it isent, so if there is ever a story sequence where a character goes behind the menu, you see him on top of the menu and it looks terrible. Is this a known issue?
o_O
There is no German translation of the Japanese version.3l17 wrote:It was both in American version and in the german translation of the J version. (I'm not sure,but I think it was also in the PSX-Version I own)
(I might be wrong, though, in which case I would like to know where the patch is available.)
Yes, this is a known issue. It relates to sprite layering, IIRC.Locke4382 wrote:Sorry to butt in with another bug but it relates to FF6.
I'm about 2 hours in and have found something that tends to get pretty annoying. In battle, the menu is supposed to be on top of everything else, but for some reason in Zsnes it isent, so if there is ever a story sequence where a character goes behind the menu, you see him on top of the menu and it looks terrible. Is this a known issue?
Is there a fix, or something I can do to fix it?Vareni Stargazer wrote:Yes, this is a known issue. It relates to sprite layering, IIRC.Locke4382 wrote:Sorry to butt in with another bug but it relates to FF6.
I'm about 2 hours in and have found something that tends to get pretty annoying. In battle, the menu is supposed to be on top of everything else, but for some reason in Zsnes it isent, so if there is ever a story sequence where a character goes behind the menu, you see him on top of the menu and it looks terrible. Is this a known issue?
o_O
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- Dark Wind
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There is or better there was such a version, made by a guy named PhoenixDown several years ago, but it was never finished (I know it, 'cause I've played it)orwannon wrote:There is no German translation of the Japanese version.3l17 wrote:It was both in American version and in the german translation of the J version. (I'm not sure,but I think it was also in the PSX-Version I own)
(I might be wrong, though, in which case I would like to know where the patch is available.)