Bugs that were introduced in a WIP.creaothceann wrote:So you can post bugs here, too?
Post v1.42 ZSNES WIPs
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May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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This first bug in my original post hasn't been fixed in the new 2/10 WIP version.
Also, if you hit F3 (after step 10), then it works normally.
If you goto the GUI after the bug occurs (after step 10), it works normally as well.
The part of the bug that is obvious.. ZSNES somehow changes the Savestate dir in memory after 10 secs occur (under the steps I have laid out). Perhaps, it is forgetting to change certain variables when SRM Check+Save is enabled when no ROM is loaded. It works fine when you change the option when the ROM is loaded.
A different bug though (occurs in Windows+DOS port and in 1.42 through 2/10 WIPs):
It is impossible to directly change to Interpolation when you have already selected another filter. However, you can change to any filter from Interpolation. Eg.
Interpolation -> HQ mode = OK
Interpolation -> Super2xsai = OK
But
HQ mode -> Interpolation = NOT OK
Super2xsai -> Interpolation = NOT OK
I've found some interesting details though..Savestate not able to load properly under SRM Check+Save in Windows+DOS port.
To reproduce:
1) Load ZSNES
2) Make sure SRM Check+Save is not enabled, the Snapshots directory can be undefined or defined to any other valid directory other than the ZSNES directory, and that there are no savestates in the ZSNES directory
3) Load a game (best to use a game that does use SRM aka "battery backup" like FF2)
4) Save a state (via F2)
5) Quit ZSNES
6) Load ZSNES
7) Enable SRM Check+Save
Load same game used in Step 3
9) Load save state immediately (via F4)
10) Wait approximately 10 secs
11) Attempt to load save state
You will get an error message at this point. Seems to only occur in the Windows+DOS port.
If you attempt to save a savestate at this point, you will find a savestate in the ZSNES directory.
This does NOT occur when using the save/load state features in the GUI. (If you substitute the load savestate via the GUI, there is no problem.) This is probably a directory problem. (ZSNES tries to find the savestate in the ZSNES directory instead of the snapshots/savedir.. which is the actual bug)
Also, if you hit F3 (after step 10), then it works normally.
If you goto the GUI after the bug occurs (after step 10), it works normally as well.
The part of the bug that is obvious.. ZSNES somehow changes the Savestate dir in memory after 10 secs occur (under the steps I have laid out). Perhaps, it is forgetting to change certain variables when SRM Check+Save is enabled when no ROM is loaded. It works fine when you change the option when the ROM is loaded.
A different bug though (occurs in Windows+DOS port and in 1.42 through 2/10 WIPs):
It is impossible to directly change to Interpolation when you have already selected another filter. However, you can change to any filter from Interpolation. Eg.
Interpolation -> HQ mode = OK
Interpolation -> Super2xsai = OK
But
HQ mode -> Interpolation = NOT OK
Super2xsai -> Interpolation = NOT OK
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ZSNES Linux 2/10 Linux - Posible bug:
I push F1 to bring up that menu. I then hit ESC without doing anything and ZSNES freezes so bad that I have to kill my X server and restart it to get going again.
Somehow I think I'm the only one having this problem but just in case...
I push F1 to bring up that menu. I then hit ESC without doing anything and ZSNES freezes so bad that I have to kill my X server and restart it to get going again.
Somehow I think I'm the only one having this problem but just in case...
It is better to be silent and thought a fool then to open your mouth and remove all doubt
I am Zophar, Master of Sh*t!
[url=http://archlyn.bravejournal.com]View my blog[/url]
I am Zophar, Master of Sh*t!
[url=http://archlyn.bravejournal.com]View my blog[/url]
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Can't replicate.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
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Not responding to you, as I'm not touching bugs in the two sections you reported right now.Deathlike2 wrote:You may want to quote who you are responding to....Can't replicate.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Well, it didn't fix the issue. I compiled ZSNES with the 2/10 WIP source code and an updated gui.asm, but the video mode changing with spacebar problem is still there.Nach wrote:I can't seem to replicate it. However I commited a fix anyway since I noticed that bit of code doing something stupid.
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I dowloaded the file 10 hours after the commit. And the file was a different size from the WIP source anyway.Metatron wrote:Public CVS lags some hours behind dev CVS.
[url=http://board.zsnes.com/phpBB2/viewtopic.php?t=3298][color=brown]My [u]NES palette[/u][/color][/url] - better colors with any emulator.
"the more you know, and the more you can do... the more you are."
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Uncheck the use primary buffer option.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
It wasn't checked.Nach wrote:Uncheck the use primary buffer option.
I found that it created sound anomlies for me. High pitches were spiking in sound. It just made things sound bad. For me, shutting the option off fixes it but the sound is now messed up for my friend Matt either way. The game we were playing was Tetris & Dr. Mario (U).
Re: Post v1.42 ZSNES WIPs
ZSNES 2/24 WIP is now available at ipher's WIP Site
Whats New:
2/24/05
ALL: Added support for subtitles while playing a ZMV. [Nach]
ALL: Buggy DSP-4 support. [The Dumper, Matthew Kendora, Overload, Neviksti, Lancer, Nach, Anonymous]
ALL: Proper SPC RAM init on reset. [pagefault, Nach]
ALL: Added "Half Seconds Per Rewind" option (in Save Options). [ipher, Nach]
ALL: Very small changing to timing table [pagefault]
ALL: Fixed transparency in warp effect in FF3 [pagefault]
SDL: scons support [theoddone33]
SDL: Configure script fix for Gentoo users, and debug builds now use -O0, because we can. [grinvader]
GUI: Cleanup & general enhancements [ipher, Nach, pagefault, grinvader]
SRC: Ported some of ui.asm to C [theoddone33, Nach, grinvader, TheDanish]
SRC: Movie code ported to C [grinvader]
Whats New:
2/24/05
ALL: Added support for subtitles while playing a ZMV. [Nach]
ALL: Buggy DSP-4 support. [The Dumper, Matthew Kendora, Overload, Neviksti, Lancer, Nach, Anonymous]
ALL: Proper SPC RAM init on reset. [pagefault, Nach]
ALL: Added "Half Seconds Per Rewind" option (in Save Options). [ipher, Nach]
ALL: Very small changing to timing table [pagefault]
ALL: Fixed transparency in warp effect in FF3 [pagefault]
SDL: scons support [theoddone33]
SDL: Configure script fix for Gentoo users, and debug builds now use -O0, because we can. [grinvader]
GUI: Cleanup & general enhancements [ipher, Nach, pagefault, grinvader]
SRC: Ported some of ui.asm to C [theoddone33, Nach, grinvader, TheDanish]
SRC: Movie code ported to C [grinvader]
Last edited by ipher on Tue Mar 01, 2005 7:38 am, edited 2 times in total.
[url=http://www.ipherswipsite.com]ipher's WIP Site[/url]
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Rock on! I can't wait to try out the new features. 
Thank you, emu-people!

Thank you, emu-people!

[url=http://board.zsnes.com/phpBB2/viewtopic.php?t=3298][color=brown]My [u]NES palette[/u][/color][/url] - better colors with any emulator.
"the more you know, and the more you can do... the more you are."
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"the more you know, and the more you can do... the more you are."
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Heh, I'm actually geting on these new releases, I've been getting lazy with all my updates recently...
This has been stressed before, but, good job.
EDIT: WTF... I unzip the Windows Binary and I see no docs... s'up with that?
This has been stressed before, but, good job.

EDIT: WTF... I unzip the Windows Binary and I see no docs... s'up with that?
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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Great! Found a bug already though 
Just go into the character selection screen and there will be bright lines through any save slot not selected. Disabling new gfx fixes this.
Edit: Also happens in
and
Edit2: Does not occur in feb 10 wip.

Code: Select all
---------------------Internal ROM Info----------------------
File: Chrono Trigger (U).SWC
Name: CHRONO TRIGGER Company: Square
Header: SWC Bank: HiROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 32 Mb
Country: USA Video: NTSC
ROM Speed: 120ns (FastROM) Revision: 1.0
Checksum: Good 0x788C CRC32: 2D206BF7
--------------------------Database--------------------------
Name: Chrono Trigger
Country: USA Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: RPG Genre 2: Turn Based
Edit: Also happens in
Code: Select all
---------------------Internal ROM Info----------------------
File: Chrono Trigger (J).SWC
Name: CHRONO TRIGGER Company: Square
Header: SWC Bank: HiROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 32 Mb
Country: Japan Video: NTSC
ROM Speed: 120ns (FastROM) Revision: 1.0
Checksum: Good 0xB3BC CRC32: 4D014C20
--------------------------Database--------------------------
Name: Chrono Trigger
Country: Japan Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: RPG Genre 2: Turn Based
Code: Select all
---------------------Internal ROM Info----------------------
File: BETA Chrono Trigger (J).SWC
Name: CHRONO TRIGGER Company: Square
Header: SWC Bank: HiROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 32 Mb
Country: Japan Video: NTSC
ROM Speed: 120ns (FastROM) Revision: 1.0
Checksum: Good 0xC101 CRC32: 17C9F363
--------------------------Database--------------------------
Name: Chrono Trigger (Sample)
Country: Japan Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: RPG Genre 2: Turn Based
[code]<Guo_Si> Hey, you know what sucks?
<TheXPhial> vaccuums
<Guo_Si> Hey, you know what sucks in a metaphorical sense?
<TheXPhial> black holes
<Guo_Si> Hey, you know what just isn't cool?
<TheXPhial> lava?[/code]
<TheXPhial> vaccuums
<Guo_Si> Hey, you know what sucks in a metaphorical sense?
<TheXPhial> black holes
<Guo_Si> Hey, you know what just isn't cool?
<TheXPhial> lava?[/code]
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WIP = Work In Progress. They are the newest update.
You better install each of them into their own directory.
You better install each of them into their own directory.
vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
bsnes launcher with recent files list