Ok here goes. On SNES9x (latest) if i click double buffer the fps indicator goes down from 60/60 on an NTSC game to 50/60 fps but the sound/music is playing at the SAME speed no matter what.
On ZSNES (latest) if i click triple buffer then the frame rate does the same. The fps indicator goes from 60/60 to 50/60 BUT the sound is slower and i think maybe the gameplay is to.
I guess this does not affect PAL games... Why is this happening? Is this the way it happened on a real SNES? Were games slower on PAL?
Also i get screen tearing on both emu's if i dont have double/triple buffer on but ZSNES sound slows but not SNES9x. Its not that my PC is not powerfull enough. The program is being limited for some reason when i turn it on. Why?
How come i can have 60/60fps in NTSC games, 50/50fps in PAL games and double/triple buffer on to stop tearing to?
See! I dont get it lol. Any ideas would be very greatfull. If it is MENT to slow down to 50fps then fair enough. I just cant understand why it sounds slower in one emu and not another.
Thanks all!
