Post v1.42 ZSNES WIPs

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Vision
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Post by Vision »

nice wip version, makes me look forward to the next official release
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Post by grinvader »

Warning to anyone building CVS: erase your config files.

I deny all responsibility from any weirdness your computer may suffer.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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ipher
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Post by ipher »

You know it, grab it from my site

NOTICE: You MUST delete your config files before using this version.

5/19/05
ALL: Graphics engine updates, fixes ToP intro and some other stuff [pagefault]
ALL: Added variable FastForward/Slowdown options, and a Emulation Speed slider. [ipher, grinvader]
ALL: Rewind interval is now a multiple of 1/5 seconds [grinvader]
ALL: Added Pause After Loading State and Pause After Rewind options to the Save menu [Nach, ipher]
ALL: Fixed preproccessor code [Nach]
ALL: Panic key now resets offset mode and windowing state [pagefault]
ALL: Fixed some issues during Pause [Nach]
ALL: Fixed some issues during frame increment [grinvader]
ALL: New caps on rewind. [grinvader]
ALL: Lower memory usage. [Nach]
WIN: Renamed the ZSNESW window from ZSNESWIN to ZSNES [pagefault]
SDL: Fixed various save files not working correctly when loading ROM via command line. [Nach]
DOS: Fixed space bar video change problem. [Nach]
DOS: Can now rewind. [Nach, ipher]
MOV: Added Append (dummy) and Dump Raw movie (GUI, CL) options [Nach, ipher]
MOV: States in movies are now compressed [Nach]
MOV: Added initial state of input configuration to header. [Nach]
MOV: Added mouse support and Super Scope support (buggy) to movies. [Nach]
MOV: Movies now record average speed. [grinvader]
GUI: Changed "Game Keys" to "Misc Keys" [Nach]
GUI: Added Speed Option window, moved all speed related options there. [ipher, grinvader]
GUI: Added keyboard shortcuts to Add-Ons, Chip Cfg, and Movie Option windows. [ipher]
GUI: Grayed out all Netplay options, they are no longer selectable at all. [ipher]
GUI: Fixed some random errors. [grinvader]
GUI: Some minor improvements. [ipher]
SRC: Partial cleanup/reorganization of the GUI code. Lots of little things fixed. [ipher]
SRC: Removed dead code [Nach]
SRC: Worked around an odd NASM bug. Thanks MxC and Noxious Ninja. [Nach]
SRC: Cleanup [ipher, grinvader, Nach]
[url=http://www.ipherswipsite.com]ipher's WIP Site[/url]
Agozer
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Post by Agozer »

Oh, nice. Great work once again.
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Post by Clements »

Wow, it'll take a while to get used to the new settings and menu layouts. :D
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Post by grinvader »

Big kudos to ipher for moving and cleaning stuff around the GUI.

m(_v_)m

WARNING: Fastforward and fastmotion (emu slider > 1x) currently go 4*(x-1) faster than indicated:
So 2x is actually 4x, 3x -> 8x, 4x is 12x, and 30x... 116x -_-; . I'm still trying to fix that.
皆黙って俺について来い!!

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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kamaitachi
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Post by kamaitachi »

Thank you very much to everybody who contributes to ZSNES.
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Post by DEFIANT »

great job guys. excellent work as always.
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Deathlike2
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Post by Deathlike2 »

New Bug:
Image

Only occurs on the New GFX Engine
This did not occur in the previous 4/11 WIP

This long visible "line" appears with the Black Omen visual in Chrono Trigger's game preview/intro screens (I don't know what to call it)
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Post by FitzRoy »

Deathlike2 wrote:New Bug:

Image

Only occurs on the New GFX Engine
This did not occur in the previous 4/11 WIP

This long visible "line" appears with the Black Omen visual in Chrono Trigger's game preview/intro screens (I don't know what to call it)
Oops, I remember that bug getting fixed. It's back!

Star Fox is graphically messed up as well, although that might be expected behavior if they're working on the fx code still.
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Post by Noxious Ninja »

FitzRoy wrote:
Deathlike2 wrote:New Bug:

Image

Only occurs on the New GFX Engine
This did not occur in the previous 4/11 WIP

This long visible "line" appears with the Black Omen visual in Chrono Trigger's game preview/intro screens (I don't know what to call it)
Oops, I remember that bug getting fixed. It's back!
Yep. Pagefault fixed it, but as I understand, it was only by chance, and he hasn't found the real problem yet.
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Post by frankbrodie »

All of the new speed options are greatly appreciated.

Wonderful job as always.

:D
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Post by snkcube »

Nice new WIP version. I wonder what new things will happen next.
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Post by ShadowFX »

I assume save states made with the 04/04 WIP will no longer work with 04/11 WIP and higher. Tried it just today but ZSNES crashes when trying to load state.

The cause? :
ALL: Better code in zstate.c, should fix the 'dash issue' [grinvader]

Don't worry, it doesn't bother me much :)
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Post by Player1 »

I'm not that happy with the colors. For example the black open rom screen. Or if you change the buttons there is a black screen obove a black screen that says you can press the new button. I hope this will get better.
ipher
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Post by ipher »

Player1 wrote:I'm not that happy with the colors. For example the black open rom screen. Or if you change the buttons there is a black screen obove a black screen that says you can press the new button. I hope this will get better.
ipher wrote:You know it, grab it from my site

NOTICE: You MUST delete your config files before using this version.
Maybe next time you should read the Notice?
[url=http://www.ipherswipsite.com]ipher's WIP Site[/url]
grinvader
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Post by grinvader »

EMu-LoRd wrote:ALL: Better code in zstate.c, should fix the 'dash issue' [grinvader]

Don't worry, it doesn't bother me much :)
That's good, because it's not the cause. Link shows this commit produced a whoppy 0% change in anything state-related. It's just better code for ZSNES' display routines - exactly as the commit message said, zomg.
If a state gets broken because of it, it was rotten in the first place. Trash it.

There's a good probability the state isn't loaded because it was made when the state saving code was bad due to my poor skills, and there's no way to fix this.

As I said earlier...

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<ipher> uh oh
<ipher> problems with savestates i guess
<grinvader> ipher: disregard
(...)
<ipher> heh
<ipher> as long as 1.42's are compatible with 1.43's :)
<grinvader> 1.42's are shit
<grinvader> we released 1.42 just as i was done porting statesave code
<grinvader> i sucked at it
<grinvader> we fixed like tons of problems in the next weeks
<ipher> they should be compatible between releases
<ipher> or at least a way to convert them to be compatible :)(
<grinvader> i won't make them compatible if they are bugged
<grinvader> see what i mean ?
<grinvader> i can take responsibility
<grinvader> but don't ask me to make bad code again
<grinvader> SRMs are still *the* compatible media
<ipher> heh
<grinvader> and games without SRMs can be cleared under 3 hours
<ipher> true
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Player1
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Post by Player1 »

Sorry ipher, I deleted the cfg file but forgot to delete the zguicfgw.dat. It works now perfekt
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Post by Richard C. »

Player1 wrote:Sorry ipher, I deleted the cfg file but forgot to delete the zguicfgw.dat. It works now perfekt
yeah, when deleting the config files, especially now with all the recent gui changes, zguicfgw.dat is probably the most important of the two to delete.
Latest ZSNES release: [url=http://zsnes.ipherswipsite.com]ZSNES 11/12/06 WIP[/url]
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Post by Nach »

Richard C. wrote:
Player1 wrote:Sorry ipher, I deleted the cfg file but forgot to delete the zguicfgw.dat. It works now perfekt
yeah, when deleting the config files, especially now with all the recent gui changes, zguicfgw.dat is probably the most important of the two to delete.
zsnes?.cfg barely makes a difference, I don't recall if ever you had to delete that one unless you were getting a video mode you didn't want.
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kieran_
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Post by kieran_ »

Nice one. This is a pretty major release.
Just one question: What is the difference between frame skipping and "emu speed"in the new "Speed Menu"?
creaothceann
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Post by creaothceann »

"emu speed" tells ZSNES at what speed the game should run.
Frame-skipping allows ZSNES to maintain this desired speed if the computer is not fast enough.
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Post by Grahf »

Call me crazy.....but I've noticed the Star Ocean battles seem to play at a more proper speed without any settings adjustments or framerate manipulation on my part.

Has this been fixed?
grinvader
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Post by grinvader »

Grahf wrote:Call me crazy.....but I've noticed the Star Ocean battles seem to play at a more proper speed without any settings adjustments or framerate manipulation on my part.

Has this been fixed?
Nope.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Post by Clements »

Yep, still fast for me, and the music still cuts out.
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