I might have figured out how 4 players can work.

Want to play with a friend over the net? Find out all the info you need on how to configure your PC, network and of course ZSNES. Also the correct place to find people to play with and what software they use.

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Kobaltx
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I might have figured out how 4 players can work.

Post by Kobaltx »

Well, currently zsnes only supports 2 people, but there are programs out there that do simulate LANs. So if someone can find me a LAN version of Zsnes, I'll test it out with my friends and see how long we can play it with out it desyncing... if it works. It should work though, we basically beat dungeon siege 2 like that... *shifty eyes*

Post link and I'll test it with "GIT"

Read up on it here, and try it if you want.

http://www.morpheussoftware.net/git/

It can be confusing, read the forums.
kevman
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Post by kevman »

No, Zsnes doesn't support more than 2 even on a LAN.

You'd need like... VNC or something.
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AntoineWG
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Post by AntoineWG »

The way ZSNES handles it's netplay, it's ignorant of the type of network, but like all network apps, performs best at LAN speeds.

VNC wouldn't work. It'd be far too laggy on the client side and slow the host down considerably. VNC lags on a 100 mbps LAN at work with a 2.8 GHz P4 with HT host and client, and slows the host computer down noticibly in simple programs line Word. Plus you'd have to diable all video acceleration to get anything but a blank screen on the client, and the client wouldn't get sound.
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kevman
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Post by kevman »

AntoineWG wrote:The way ZSNES handles it's netplay, it's ignorant of the type of network, but like all network apps, performs best at LAN speeds.

VNC wouldn't work. It'd be far too laggy on the client side and slow the host down considerably. VNC lags on a 100 mbps LAN at work with a 2.8 GHz P4 with HT host and client, and slows the host computer down noticibly in simple programs line Word. Plus you'd have to diable all video acceleration to get anything but a blank screen on the client, and the client wouldn't get sound.
Yeah, I know, I've used VNC before myself. Though, even with 2 X VNC sessions running, my PC didn't notice.

I think it lags by design, though, and doesn't compress well when large chunks of the screen changes at once.
SHREIK!!!!!!! DDdddnnnnnnaaaa! GESTAHLLLLLLLLLL!!!!!!!!

Steelers now officially own your ass.
Kobaltx
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Post by Kobaltx »

I was thinking one of the older versions of zsnes, that just had lan support, and no, it doesnt lag alot... played ds2 with no visual lag spikes... sooo i really highly doubt that zsnes would be a pure lag out fest, unless of course the computers connected are all on 56k and are piles of shit <.<
Kobaltx
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Post by Kobaltx »

Well? Doesnt ANYONE know an old LAN version of SNES? How can i try out my theory if no one wants to help? God.
Noxious Ninja
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Post by Noxious Ninja »

Uh, what "LAN" versions?
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Kobaltx
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Post by Kobaltx »

Like around version... 1.10? Maybe back in 2000/2001... Might have been dos versions, I dont remember, but I do remember an option to pick "LAN." All I know is that its "OLD."
grinvader
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Post by grinvader »

Don't bother and please wait like everybody else does...
Zsnes theater-style. More than 4 people could connect to the server, so that they could just watch, or take in the game when one of the other players signs off.

I think it could be possible using the usual zsnes method - we'd probably get working on it as soon as we get the main core clean and non-random, of course.
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AntoineWG
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Post by AntoineWG »

Not to mention the DOS versions used the IPX protocol, which most computers don't even have installed by default any more, and getting DOS programs to work properly with anything Windows NT-based is a royal pain.
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