I might have figured out how 4 players can work.
Moderator: ZSNES Mods
I might have figured out how 4 players can work.
Well, currently zsnes only supports 2 people, but there are programs out there that do simulate LANs. So if someone can find me a LAN version of Zsnes, I'll test it out with my friends and see how long we can play it with out it desyncing... if it works. It should work though, we basically beat dungeon siege 2 like that... *shifty eyes*
Post link and I'll test it with "GIT"
Read up on it here, and try it if you want.
http://www.morpheussoftware.net/git/
It can be confusing, read the forums.
Post link and I'll test it with "GIT"
Read up on it here, and try it if you want.
http://www.morpheussoftware.net/git/
It can be confusing, read the forums.
The way ZSNES handles it's netplay, it's ignorant of the type of network, but like all network apps, performs best at LAN speeds.
VNC wouldn't work. It'd be far too laggy on the client side and slow the host down considerably. VNC lags on a 100 mbps LAN at work with a 2.8 GHz P4 with HT host and client, and slows the host computer down noticibly in simple programs line Word. Plus you'd have to diable all video acceleration to get anything but a blank screen on the client, and the client wouldn't get sound.
VNC wouldn't work. It'd be far too laggy on the client side and slow the host down considerably. VNC lags on a 100 mbps LAN at work with a 2.8 GHz P4 with HT host and client, and slows the host computer down noticibly in simple programs line Word. Plus you'd have to diable all video acceleration to get anything but a blank screen on the client, and the client wouldn't get sound.
[i]"It is better to have tried and failed than to have failed to try, but the result's the same." - Mike Dennison[/i]
Yeah, I know, I've used VNC before myself. Though, even with 2 X VNC sessions running, my PC didn't notice.AntoineWG wrote:The way ZSNES handles it's netplay, it's ignorant of the type of network, but like all network apps, performs best at LAN speeds.
VNC wouldn't work. It'd be far too laggy on the client side and slow the host down considerably. VNC lags on a 100 mbps LAN at work with a 2.8 GHz P4 with HT host and client, and slows the host computer down noticibly in simple programs line Word. Plus you'd have to diable all video acceleration to get anything but a blank screen on the client, and the client wouldn't get sound.
I think it lags by design, though, and doesn't compress well when large chunks of the screen changes at once.
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Steelers now officially own your ass.
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Don't bother and please wait like everybody else does...
Zsnes theater-style. More than 4 people could connect to the server, so that they could just watch, or take in the game when one of the other players signs off.
I think it could be possible using the usual zsnes method - we'd probably get working on it as soon as we get the main core clean and non-random, of course.
Zsnes theater-style. More than 4 people could connect to the server, so that they could just watch, or take in the game when one of the other players signs off.
I think it could be possible using the usual zsnes method - we'd probably get working on it as soon as we get the main core clean and non-random, of course.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Not to mention the DOS versions used the IPX protocol, which most computers don't even have installed by default any more, and getting DOS programs to work properly with anything Windows NT-based is a royal pain.
[i]"It is better to have tried and failed than to have failed to try, but the result's the same." - Mike Dennison[/i]