Mario RPG Graphic Bug !!!!!!!!!!

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franpa
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Mario RPG Graphic Bug !!!!!!!!!!

Post by franpa »

if need pics ask me



in mario rpg you should be able to see text when you level up but since version v1.36 or v1.40 the level up screen has been missing the text and stuff. iv'e tried several options non of which fixed changed or altered the problem. this game is one which i played lots and your WIP's have kinda destroyed the ability to beat it due to no knowledge of how much your leveling up each skill by.

thanx for when you fix this. :!:


File: Super Mario RPG.smc Header: No
SUPER MARIO RPG TYPE:SA-1
INTERLEAVED:No BANK:Lo CHKSUM:OK
VIDEO:NTSC CRC32:1B8A0625



Image


thanx for the help with images
Last edited by franpa on Tue Aug 23, 2005 12:44 am, edited 2 times in total.
Agozer
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Post by Agozer »

Post NSRT rom info and read the stickies about reporting bugs.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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Noxious Ninja
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Post by Noxious Ninja »

I know it was broken, then got fixed, then got broken again, with a good ROM. I haven't tried it in the latest WIP.
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BaD.BoY
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Post by BaD.BoY »

[url=http://www.mozilla.org][img]http://www.spreadfirefox.com/community/images/affiliates/Buttons/180x60/get.gif[/img][/url][url=http://my.opera.com/3608/affiliate/][img]http://promote.opera.com/small/opera120x60.gif[/img][/url]

Sorry for my bad english...
creaothceann
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Re: Mario RPG Graphic Bug !!!!!!!!!!

Post by creaothceann »

franpa_9 wrote:how on earth do you post a pic i cant seem to do it right i got the screen shot stored on my webspace but i cant get your forums syntax right could someone please help me.
[img]URL[/img]

Make sure there're no spaces in the URL. Btw. use PNG, BMP is uncompressed.
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Post by griever619 »

Does anyone know the most recent version of Zsnes that does not have this problem? Since i have this problem too with the lastest version 1.42 and everything w/ latest (Aug 22?) WIP! Thanks.
BaD.BoY
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Post by BaD.BoY »

griever619 wrote:Does anyone know the most recent version of Zsnes that does not have this problem? Since i have this problem too with the lastest version 1.42 and everything w/ latest (Aug 22?) WIP! Thanks.
Do try WIP *****.

Edit: see below.
Last edited by BaD.BoY on Mon Sep 05, 2005 12:35 am, edited 1 time in total.
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Sorry for my bad english...
-_pentium5.1_-
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Post by -_pentium5.1_- »

The top 1 or 2 lines on that screenshot look a little suspicious. What's the ETA on the (re-)fixed SA-1 timing? (I don't mean to be too pushy...)
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BaD.BoY
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Post by BaD.BoY »

Fixed.

13:04 on Sep 04, 2005
Commit by n-a-c-h :: zsnes/src/cpu/memtable.c:
Fixed up SA-1 mapping, I wonder how I managed to screw up on values so badly
before.

Thanks Jonas Quinn.

EDIT: WIP 09/04 fixed it.
Last edited by BaD.BoY on Mon Sep 05, 2005 12:32 am, edited 1 time in total.
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Sorry for my bad english...
Nach
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Post by Nach »

Sorry, I broke this before without realizing it.

I'm not even sure how I managed to screw it up so badly, the code changes I made a while back were obviously wrong, yet I never noticed.

Now that Jonas Quinn pointed it out, I fixed it, as BaD.BoY mentioned.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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adventure_of_link
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Post by adventure_of_link »

Couple more Super Mario RPG bugs (I've searched Bugzilla for these, didn't show anything:)
First, NSRT information:

Code: Select all

---------------------Internal ROM Info----------------------
       File: super mario rpg legend of the seven stars.smc
       Name: SUPER MARIO RPG        Company: Nintendo
     Header: None                      Bank: LoROM
Interleaved: No                        SRAM: 256 Kb
       Type: SA-1 + Batt                ROM: 32 Mb
    Country: USA                      Video: NTSC
  ROM Speed: 200ns (SlowROM)       Revision: 1.0
   Checksum: Good 0x3BB4              CRC32: 1B8A0625
--------------------------Database--------------------------
   Name: Super Mario RPG
Country: USA                    Revision: 1.0
 Port 1: Gamepad                  Port 2: Gamepad
Genre 1: RPG                     Genre 2: Turn Based


 Ran for 0 hours 0 minutes 0 seconds.
System specs:
ZSnes 9-4-2k5 WIP
Windows XP Home Edition, SP2, all security updates installed
Intel Celeron, 2.7GHz w/400MHz FSB and 128k L2 cache
256MB PC2100 DDR-SDRAM
Descriptions:
1. I was randomly jumping, and the bottom of the screen seems to flicker.
and 2. When I was in battle with an Octovader, and it used a Drain Beam, the animation didn't show, but the sound effects played. If either of these issues are known somehow, I apologize.
PS: Neither of these issues are in Snes9X v1.43final.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
BaD.BoY
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Post by BaD.BoY »

Couple more Super Mario RPG bugs (I've searched Bugzilla for these, didn't show anything:
If you found a new bug, just send to bugzilla. Please, do not wait for someone to do it for you.
1. I was randomly jumping, and the bottom of the screen seems to flicker.
Which WIP started to happen?
2. When I was in battle with an Octovader, and it used a Drain Beam, the animation didn't show, but the sound effects played.
Which WIP started to happen?
Do you have a savestate?
[url=http://www.mozilla.org][img]http://www.spreadfirefox.com/community/images/affiliates/Buttons/180x60/get.gif[/img][/url][url=http://my.opera.com/3608/affiliate/][img]http://promote.opera.com/small/opera120x60.gif[/img][/url]

Sorry for my bad english...
franpa
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Post by franpa »

the jump error only occured when jumping and scrolling the screen with a save box on the screen and the villages / towns slow down when text is shown
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