Feature Request: Easy Sprite Ripping
Moderator: ZSNES Mods
Cut it out. -.-Aerdan wrote:Joe Camacho wrote:grinvader wrote:You have no idea what is and isn't difficult.bluknight wrote:It seems like it wouldn't be too difficult.
Stop trying.
If you're going to make a post to insult me and tell me to shut up, at least put it in your own words and give some reason. Don't just quote someone else.
I really don't see as to why you quoted it after pagefault made a post.
Not only are you quoting something and making a pointless post, it doesn't even seem to make sense where you quoted it. The first time it was semi-okay, but still quite lame.
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They do this because it is easier to quote someone that said exactly what they thought as well (and for probably lame emphasis).Don't just quote someone else.
The command line would probably take in some HEX value (probably easier than decimal?) for the background color..
In any case, it is up to the programmer and the code itself to determine whether it is difficult. It is not easy to judge by sight alone (yes, turning off the BG layers does make it seem kinda easy). That's why you got the comments. Try not to use "easy" or "not difficult" when you ask for something... cause you will very likely get flamed.
Last edited by Deathlike2 on Sat Oct 29, 2005 12:54 am, edited 1 time in total.
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Fixed.bluknight wrote:when zsnes makes a save state it has seperate numbers for each sprite, which would imply that you can in fact seperate one sprite from everything else.
vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
bsnes launcher with recent files list
- Use an emulator that works in 256 color mode (zsnes dos?)
- Disable the other layers except sprites
- Make a 256 color snapshot
- Open the picture in picture editor
- Alter the black background color to another color (like pink) by changing that color in the pallette
- Now you should have picture with your character with black outlines on top of a pink background
- Disable the other layers except sprites
- Make a 256 color snapshot
- Open the picture in picture editor
- Alter the black background color to another color (like pink) by changing that color in the pallette
- Now you should have picture with your character with black outlines on top of a pink background
[url=http://www.youtube.com/watch?v=3Gmex_4hreQ]Say NO to the Loudness war[/url]
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There is one game I know of where the main character's sprite is the exact same color as the background when all the other layers are turned off, and that's Kirby in Kirby Super Star. His black outline is the same as the game's BG color, so whenever I want to rip Kirby sprites from that game, I've had to leave the background on and use PSP to select only Kirby from there. Annoying, but I've got used to it.
[url=http://www.cyberbotx.com/]SNES Sprite Animations[/url], made by an Insane Killer Robot.
I'm a computer programmer (in C++) and a future game designer.
I'm a computer programmer (in C++) and a future game designer.