Feature Request: Easy Sprite Ripping

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pagefault
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Post by pagefault »

This is actually very easy to implement, I was going to do this long ago but I never got around to doing it. I just do not know what the best way of setting the colour for the background. A command line option?
Aerdan
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Post by Aerdan »

Joe Camacho wrote:
grinvader wrote:
bluknight wrote:It seems like it wouldn't be too difficult.
You have no idea what is and isn't difficult.
Stop trying.
Tallgeese
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Post by Tallgeese »

pagefault wrote:This is actually very easy to implement, I was going to do this long ago but I never got around to doing it. I just do not know what the best way of setting the colour for the background. A command line option?
If nothing is broken... then sure, do that.
bluknight
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Post by bluknight »

Aerdan wrote:
Joe Camacho wrote:
grinvader wrote:
bluknight wrote:It seems like it wouldn't be too difficult.
You have no idea what is and isn't difficult.
Stop trying.
Cut it out. -.-
If you're going to make a post to insult me and tell me to shut up, at least put it in your own words and give some reason. Don't just quote someone else.

I really don't see as to why you quoted it after pagefault made a post.

Not only are you quoting something and making a pointless post, it doesn't even seem to make sense where you quoted it. The first time it was semi-okay, but still quite lame.
Deathlike2
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Post by Deathlike2 »

Don't just quote someone else.
They do this because it is easier to quote someone that said exactly what they thought as well (and for probably lame emphasis).

The command line would probably take in some HEX value (probably easier than decimal?) for the background color..

In any case, it is up to the programmer and the code itself to determine whether it is difficult. It is not easy to judge by sight alone (yes, turning off the BG layers does make it seem kinda easy). That's why you got the comments. Try not to use "easy" or "not difficult" when you ask for something... cause you will very likely get flamed.
Last edited by Deathlike2 on Sat Oct 29, 2005 12:54 am, edited 1 time in total.
bluknight
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Post by bluknight »

I do realize why it was quoted in that manner the first time. The second time though it was redundant and not put in a place that makes much sense.
creaothceann
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Post by creaothceann »

bluknight wrote:when zsnes makes a save state it has seperate numbers for each sprite, which would imply that you can in fact seperate one sprite from everything else.
Fixed.
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Mark7
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Post by Mark7 »

- Use an emulator that works in 256 color mode (zsnes dos?)
- Disable the other layers except sprites
- Make a 256 color snapshot
- Open the picture in picture editor
- Alter the black background color to another color (like pink) by changing that color in the pallette
- Now you should have picture with your character with black outlines on top of a pink background
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Post by CyberBotX »

There is one game I know of where the main character's sprite is the exact same color as the background when all the other layers are turned off, and that's Kirby in Kirby Super Star. His black outline is the same as the game's BG color, so whenever I want to rip Kirby sprites from that game, I've had to leave the background on and use PSP to select only Kirby from there. Annoying, but I've got used to it.
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