Super Mario RPG Freezes
Moderator: ZSNES Mods
Super Mario RPG Freezes
Using WIP 11/26. Super Mario RPG freezes. I can't get past the enter your name part without it freezing. Can someone confirm this. The freezing first occured in WIP 11/05. Does not freeze in WIP 10/31. Here in my ROM Information.
File: Super Mario RPG - Legend of the Seven Stars (U) [!].srm Header: No
SUPER MARIO RPG TYPE:SA-1
INTERLEAVED:No BANK:Lo CHKSUM:OK
VIDEO:NTSC CRC32:1B8A0625
File: Super Mario RPG - Legend of the Seven Stars (U) [!].srm Header: No
SUPER MARIO RPG TYPE:SA-1
INTERLEAVED:No BANK:Lo CHKSUM:OK
VIDEO:NTSC CRC32:1B8A0625
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- Locksmith of Hyrule
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Works here too.
11-26-2k5 WIP, under kubuntu 5.1
11-26-2k5 WIP, under kubuntu 5.1
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
Re: Super Mario RPG Freezes
I can confirm this, i have the same problem, it is a random thing, after that part of the game, another similar problem happens when mario is expelled from the castle (the game freezes). I am using Windows 98 SE although I do not believe that it is the problem.mytmyke wrote:Using WIP 11/26. Super Mario RPG freezes. I can't get past the enter your name part without it freezing. Can someone confirm this. The freezing first occured in WIP 11/05. Does not freeze in WIP 10/31. Here in my ROM Information.
File: Super Mario RPG - Legend of the Seven Stars (U) [!].srm Header: No
SUPER MARIO RPG TYPE:SA-1
INTERLEAVED:No BANK:Lo CHKSUM:OK
VIDEO:NTSC CRC32:1B8A0625
Your Settings
Well at least one other person can confirm this. Like I said, I don't have this problem running 10/31 WIP. I wonder if it is a hardware or settings problem. True X Unknown or adventure_of_link, do you mind letting me know your settings? Or will one of you continue to play for a while? I have gotten past the enter name part once or twice only to freeze later in the game. Can anyone else confirm? I would appreciate the input.
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Specs of my computer:
Kubuntu 5.1 codenamed Breezy Badger
256MB PC2100 DDR-SDRAM (with only 4 3/4 megs free, courtesy of here
)
~170MB used on swap atm
Intel Celeron, 2.7GHz w/ 400MHz FSB and 128k L2 cache
40GB HDD
Intel Extreme Gfx w. 64MB shared v-ram
ZSnes v1.43-pre WIP, latest one (forgot the date, damn)
And the settings, I pretty much use defaults.
Kubuntu 5.1 codenamed Breezy Badger
256MB PC2100 DDR-SDRAM (with only 4 3/4 megs free, courtesy of here

~170MB used on swap atm
Intel Celeron, 2.7GHz w/ 400MHz FSB and 128k L2 cache
40GB HDD
Intel Extreme Gfx w. 64MB shared v-ram
ZSnes v1.43-pre WIP, latest one (forgot the date, damn)
And the settings, I pretty much use defaults.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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OS: Win XP Pro
CPU: 2.00 GHz; 400FSB; Celeron
RAM: PC2100 256MB
HDD0: IBM Deskstar; 15.0GB; 7200 RPM
HDD1: Quantum Fireball; 20.00GB; 5400 RPM
Video: Radeon 7200 32MB
Sound: SoundBlaster Live! 24-bit
ZSNESW v1.43; 11.26 WIP
Video: 800x600 DS R; Triple Buffering; V-SYNC; Hi-Res Mode 7
Sond: Stereo; 48000 Hz Sample Rate; Primary Buffer; Suround Sound; Cubic Spline
Options: New GFX Engine; MMX Support; Use PL3/4 as PL1/2; Auto-Patch; Disable Screensaver
[Yes ,This Took Me A While To Type.]
CPU: 2.00 GHz; 400FSB; Celeron
RAM: PC2100 256MB
HDD0: IBM Deskstar; 15.0GB; 7200 RPM
HDD1: Quantum Fireball; 20.00GB; 5400 RPM
Video: Radeon 7200 32MB
Sound: SoundBlaster Live! 24-bit
ZSNESW v1.43; 11.26 WIP
Video: 800x600 DS R; Triple Buffering; V-SYNC; Hi-Res Mode 7
Sond: Stereo; 48000 Hz Sample Rate; Primary Buffer; Suround Sound; Cubic Spline
Options: New GFX Engine; MMX Support; Use PL3/4 as PL1/2; Auto-Patch; Disable Screensaver
[Yes ,This Took Me A While To Type.]
Bug confirmed. Disabling SRAM Check + Save does not fix it.
Code: Select all
NSRT v3.3 RC2 - Nach's SNES ROM Tools
---------------------Internal ROM Info----------------------
File: Super Mario RPG - Legend of the Seven Stars (U).sfc
Name: SUPER MARIO RPG Company: Nintendo
Header: None Bank: LoROM
Interleaved: No SRAM: 256 Kb
Type: SA-1 + Batt ROM: 32 Mb
Country: USA Video: NTSC
ROM Speed: 200ns (SlowROM) Revision: 1.0
Checksum: Good 0x3BB4 CRC32: 1B8A0625
MD5: D0B68D68D9EFC0558242F5476D1C5B81
--------------------------Database--------------------------
Name: Super Mario RPG
Country: USA Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: RPG Genre 2: Turn Based
kevman wrote:They are not the same person, unless he moved to Mexico over the course of this thread.Kieran wrote:Can someone check to see if mytmyke and psxyke are the same person?


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NSRT v3.3 RC2 - Nach's SNES ROM Tools
Here's my rom info, it hasn't frozen on me yet since im playing it again.
I noticed the filenames of the 2 that froze are different from mine, could be nothing or everything [which is not likely].
Code: Select all
---------------------Internal ROM Info----------------------
File: MARIORPG.SMC
Name: SUPER MARIO RPG Company: Nintendo
Header: None Bank: LoROM
Interleaved: No SRAM: 256 Kb
Type: SA-1 + Batt ROM: 32 Mb
Country: USA Video: NTSC
ROM Speed: 200ns (SlowROM) Revision: 1.0
Checksum: Good 0x3BB4 CRC32: 1B8A0625
MD5: D0B68D68D9EFC0558242F5476D1C5B81
--------------------------Database--------------------------
Name: Super Mario RPG
Country: USA Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: RPG Genre 2: Turn Based
I noticed the filenames of the 2 that froze are different from mine, could be nothing or everything [which is not likely].
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The filename is totally irrelavent. It could be Donkey-fucks_monkey.smc and as long as the contents haven't changed it's still the same file.True X Unknown wrote:NSRT v3.3 RC2 - Nach's SNES ROM ToolsHere's my rom info, it hasn't frozen on me yet since im playing it again.Code: Select all
---------------------Internal ROM Info---------------------- File: MARIORPG.SMC Name: SUPER MARIO RPG Company: Nintendo Header: None Bank: LoROM Interleaved: No SRAM: 256 Kb Type: SA-1 + Batt ROM: 32 Mb Country: USA Video: NTSC ROM Speed: 200ns (SlowROM) Revision: 1.0 Checksum: Good 0x3BB4 CRC32: 1B8A0625 MD5: D0B68D68D9EFC0558242F5476D1C5B81 --------------------------Database-------------------------- Name: Super Mario RPG Country: USA Revision: 1.0 Port 1: Gamepad Port 2: Gamepad Genre 1: RPG Genre 2: Turn Based
I noticed the filenames of the 2 that froze are different from mine, could be nothing or everything [which is not likely].
[code]<Guo_Si> Hey, you know what sucks?
<TheXPhial> vaccuums
<Guo_Si> Hey, you know what sucks in a metaphorical sense?
<TheXPhial> black holes
<Guo_Si> Hey, you know what just isn't cool?
<TheXPhial> lava?[/code]
<TheXPhial> vaccuums
<Guo_Si> Hey, you know what sucks in a metaphorical sense?
<TheXPhial> black holes
<Guo_Si> Hey, you know what just isn't cool?
<TheXPhial> lava?[/code]
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Well guys
It happened to me also.
PS: It also happens in 11-9-2k5 WIP.
It happened to me also.
PS: It also happens in 11-9-2k5 WIP.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
Like I said
A couple of months back there wasn't a problem. Like I said in my first post it doesn't occur in 10/31 WIP. Started in 11/05 WIP. Use the latest WIP and you will know what I'm talking about.
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