Crash on loading Zelda 3 Savegames in last WIP (05.01.06)

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eNc
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Crash on loading Zelda 3 Savegames in last WIP (05.01.06)

Post by eNc »

So... when i'm saving a zelda state... there is no preview picture... furthermore ZSNES crashes on loading...
With the official release 1.42 everything works fine...

(I'm talking about the windows version...)
Agozer
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Post by Agozer »

I can't reproduce the bug you speak of.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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Deathlike2
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Post by Deathlike2 »

Zelda 3? Wha?

Anyways, it is not possible to load a savestate between 1.42 and most of the post 1.42 WIPs. They are just not compatible. This is not a bug.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Agozer
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Post by Agozer »

Deathlike2 wrote:Zelda 3? Wha?
Link to the Past.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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Clements
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Post by Clements »

To OP: Use native saves:

- you can save anywhere
- they are cross-emulator compatible
- uses less disk space
- same saves work on all the Link to the Past games
- cannot be exploited to ruin difficulty
- never mess up.

The game really isn't hard enough to need states all the time.
Nach
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Post by Nach »

Clements wrote: - cannot be exploited to ruin difficulty
Um... What?
Are you saying it's not possible to hack a Static RAM file?
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Joe Camacho
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Post by Joe Camacho »

Nach wrote:
Clements wrote: - cannot be exploited to ruin difficulty
Um... What?
Are you saying it's not possible to hack a Static RAM file?
I would guess it's easier to just press F2/F4 to save one step near the final boss on any game, then to hack a sram file.
*Sometimes I edit my posts just to correct mistakes.
Nach
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Post by Nach »

Joe Camacho wrote:
Nach wrote:
Clements wrote: - cannot be exploited to ruin difficulty
Um... What?
Are you saying it's not possible to hack a Static RAM file?
I would guess it's easier to just press F2/F4 to save one step near the final boss on any game, then to hack a sram file.
Perhaps, but if you want extra items, F2/F4 won't help you, where hacking an SRAM can.
And once you've figured out how to hack one SRAM, hacking any other is a piece of cake.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Clements
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Post by Clements »

Nach wrote:
Clements wrote: - cannot be exploited to ruin difficulty
Um... What?
Are you saying it's not possible to hack a Static RAM file?
Okay, then, I'll refrase it to:

- you can only save where/when developer intended (provided you are not directly hacking the game)

... so that everybody can be satisfied. :roll:
-_pentium5.1_-
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Post by -_pentium5.1_- »

I'm having the same problem in Gokujou Parodius:

Code: Select all

---------------------Internal ROM Info----------------------
       File: Gokujou Parodius (J).smc
       Name: GOKUJYOU PARODIUS      Company: Konami
     Header: None                      Bank: LoROM
Interleaved: No                        SRAM: 0 Kb
       Type: Normal                     ROM: 16 Mb
    Country: Japan                    Video: NTSC
  ROM Speed: 120ns (FastROM)       Revision: 1.0
   Checksum: Good 0x967E              CRC32: 04EE98ED
        MD5: D9FA65C567AD9C0E6B8FEF6066E740D8
--------------------------Database--------------------------
   Name: Gokujou Parodius
Country: Japan                  Revision: 1.0
Port 1: Gamepad                  Port 2: Gamepad
Genre 1: Shooter                 Genre 2: Horizontal Scrolling
I don't remember when I last saved the state, but I know that I've been playing this game since late in the "1.36CVS" WIPs (this same problem occurred, then was fixed, and is now broken again). I'm pretty sure that I'm using the latest WIP, and IIRC I was able to successfully load the savestate a few WIPs ago (can't remember exactly when...that's the disadvantage of not actually being at home to do the posting).

Just to clarify, the "crash" is that ZSNES unexpectedly quits with no error message.
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