ZSNES Screen Problem
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ZSNES Screen Problem
I am using ZSNES on my PC which is not that great its only like 256 MB of Ram and Intel Celeron 2.0 processor but any way I bought a brand new Samsung 32" HD TV LCD and hooked my PC up via VGA.
Heres my dilema ZSNES looks great but when I am playing games like final fight or Tales of Phantasia or any rpg or side scroller the screen gets all shaky and sort of bumpy whenever you move off the screen and cause the background to move like in side scrolling beatem ups like Final Fight.
Can anyone help me it woul be much appreciated.
Heres my dilema ZSNES looks great but when I am playing games like final fight or Tales of Phantasia or any rpg or side scroller the screen gets all shaky and sort of bumpy whenever you move off the screen and cause the background to move like in side scrolling beatem ups like Final Fight.
Can anyone help me it woul be much appreciated.
if you mean jitter, there is a option in the programs configuration files to have the emulator always run @ 60hz... then you just enable vsync and the jitter is gone.
or leave the refresh rate and just untick vsync and/or triple buffer to have screen tearing instead of jitter.
or leave the refresh rate and just untick vsync and/or triple buffer to have screen tearing instead of jitter.
Core i7 920 @ 2.66GHZ | ASUS P6T Motherboard | 8GB DDR3 1600 RAM | Gigabyte Geforce 760 4GB | Windows 10 Pro x64
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do this and it should run silky smooth... turn the auto frame rate to 0 as well.franpa wrote:if you mean jitter, there is a option in the programs configuration files to have the emulator always run @ 60hz... then you just enable vsync and the jitter is gone.
edit: look for this
in ZSNESW.CFG and set it to force your refresh rate to 60hz. now run zsnes and turn on vsync. now adjust the frame skipping so that it is at 0 instead of auto.; Force Refresh Rate (0 = NO, 1 = Yes)
; Enable this if you are experiencing visual tearing
; WARNING: Setting a refresh rate that your monitor cannot handle will have
; consequences! The DX Refresh Rate Override in dxdiag must be set to default
; in order for this to work! The refresh rate is only valid if it is supported
; by your system! This option is only useful in fullscreen modes.
ForceRefreshRate=1
SetRefreshRate=60
Core i7 920 @ 2.66GHZ | ASUS P6T Motherboard | 8GB DDR3 1600 RAM | Gigabyte Geforce 760 4GB | Windows 10 Pro x64
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I'll be nice and not put up a franpa alert sign... yet.franpa wrote:what are your computer specs? it might be just the game uses something thats not fully emulated yet.
My original guess is that the LCD is not quick enough to keep up with the action.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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It isn't about the specs, it is more about the latter part of said statement. There are missing holes in the info (but I don't think it is a significant factor except I want to shout FEED ME RAM).odditude wrote:Sorry, I couldn't resist.Deathlike2 should've wrote:
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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http://board.zsnes.com/phpBB2/viewtopic.php?t=9461franpa wrote:what revision # is v1.51 windows?
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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