2 Chrono Trigger Transparancy Bugs

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Deathlike2
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2 Chrono Trigger Transparancy Bugs

Post by Deathlike2 »

After the 2/24 Fix For the FF3 transparancy bug... another transparancy bug has surfaced..

NSRT Output:
---------------------Internal ROM Info----------------------
File: Chrono Trigger (US).smc
Name: CHRONO TRIGGER Company: Square
Header: SWC Bank: HiROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 32 Mb
Country: USA Video: NTSC
ROM Speed: 120ns (FastROM) Revision: 1.0
Checksum: Good 0x788C CRC32: 2D206BF7
--------------------------Database--------------------------
Name: Chrono Trigger
Country: USA Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: RPG Genre 2: Turn Based
This has occured in the 2/24 WIP and 2/28 WIP.. this apparently does not occur in the official 1.42 version...

http://users.wpi.edu/~syip05/Images/ctload.png - The load screen has this issue.... (notice the transparancy is not there because it is not highlighted)

http://users.wpi.edu/~syip05/Images/ctsave.png - The save screen also has this issue...

--------- Bug listed below is a different bug altogether (but it is related to transparancies)


http://users.wpi.edu/~syip05/Images/ct.zs1 - This will show what happens when you run away.. the transparancy effect is lost...


http://users.wpi.edu/~syip05/Images/ctrun.png - When you run, the transparancy is not applied to the menu...

This bug has occured in 1.42 Official (and probably previous) and post-1.42 WIPs (including 2/28 WIP)
Last edited by Deathlike2 on Tue Mar 01, 2005 8:59 pm, edited 2 times in total.
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Post by adventure_of_link »

I believe this has been mentioned already.. Known issue.
EDIT:
Megabyte wrote:Disabling new gfx fixes this.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
Deathlike2
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Post by Deathlike2 »

I believe this has been mentioned already.. Known issue.
Yes, but no attention has been made of it...
Disabling new gfx fixes this.
That is a workaround...

I've done some more testing...

The difference is though

http://users.wpi.edu/~syip05/Images/ctrun.png - This has occured in 1.42 official and all the WIPs after it

So, this is very similar to the FF3 issue... that's what made this different (it occurs regardless of the previously reported bug).
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Post by grinvader »

So, does it happen in 1.42 or not ? You say no in the first post, and yes in the second...

That doesn't help. :x
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Post by Deathlike2 »

Ugh..

The recent bug added to CT is a result of this bug (as documented in the changes.txt)
ALL: Fixed transparency in warp effect in FF3 [pagefault]
This affects the save/load screens. (This bug started to occur in 2/24 WIP, and it also occurs in 2/28 WIP)

http://users.wpi.edu/~syip05/Images/ctload.png
http://users.wpi.edu/~syip05/Images/ctsave.png

The other bug:

http://users.wpi.edu/~syip05/Images/ctrun.png

http://users.wpi.edu/~syip05/Images/ct.zs1 - savestate that reproduces the problem

This occurs in 1.42 (and probably previous versions) and WIPs after 1.42.

This is similar to the FF3 transparancy bug (which was fixed in the 2/24 WIP). This isn't an effect of the 2/24 WIP bug though.

Of course all these problems are not affected by the old graphics engine. These problems occur ONLY in the new graphics engine.
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Post by grinvader »

Ok, now. Deathlike2, I'd like you to realize what you're writing isn't making much sense.

1- you think, and write, that the transparency bug affecting FF3/6 also causes this bug
2- the transparency bug in FF3/6 was fixed between 1.42 and current CVS
3- the CT bug is present in both 1.42 and current CVS

What's the logical conclusion ? Sentence 1 is wrong.
The CT bug isn't caused by the same thing that caused the FF3/6 bug. It looks like it, but it's not the same or else it would have been fixed along with FF3/6.

So please stop saying it's the same bug. Please ?
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Post by AspiringSquire »

What he meant to say was that the fix applied for the bug in FF3/FF6 caused the new bug in Chrono Trigger. That first sentence should have been:
"The recent bug added to CT is a result of this bugfix."
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Post by Deathlike2 »

you think, and write, that the transparency bug affecting FF3/6 also causes this bug
I never said it was the same.. they are SIMILAR.
This is similar to the FF3 transparancy bug
SIMILAR != SAME

I mention these bugs as two different BUGS.
The recent bug added to CT is a result of this bug (as documented in the changes.txt)
The other bug:
What he meant to say was that the fix applied for the bug in FF3/FF6 caused the new bug in Chrono Trigger. That first sentence should have been:
"The recent bug added to CT is a result of this bugfix."
That's what I meant....
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Post by pagefault »

Ok the question now is does this bug only appear in 1.42 or does it appear in earlier builds, if so do you know when this started happening?
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Post by grinvader »

Everyone stops the bullshit. I just checked 1.42 and it doesn't happen there.

You can't hide behind "that's not what I meant".
Deathlike2 wrote:This occurs in 1.42 (and probably previous versions) and WIPs after 1.42.
You're not helping. :evil:
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Deathlike2
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Post by Deathlike2 »

Ok the question now is does this bug only appear in 1.42 or does it appear in earlier builds, if so do you know when this started happening?
To make this clear, I'll repeat which bug that I'm referring to..

When you attempt to run in a battle, the screen garbles up (mosaic effect I believe).. but the menu does not stay transparant during the sequence (the savestate is already provided in the previous links)

This bug I'm referring to occurs in 1.42 Official, and post-1.42 WIPs (including 2/28 ). I have no idea when this bug started (I think it's been in ZSNES for a while actually).

-----

Everyone stops the bullshit. I just checked 1.42 and it doesn't happen there.
You're thinking of the other bug.

When you goto the load data screen (or save data screen).. the data that is not highlighted is also not transparant (I think). This has already been reported in the other thread (no pics were linked in that thread though) and obviously started as a bug from the bugfix to FF3.

Is this clear?
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Post by grinvader »

Deathlike2 wrote:You're thinking of the other bug.

When you goto the load data screen (or save data screen).. the data that is not highlighted is also not transparant (I think). This has already been reported in the other thread (no pics were linked in that thread though) and obviously started as a bug from the bugfix to FF3.

Is this clear?
No.
I launch 1.42. I load CT. I go to the Load screen. Gradients are ok.
I launch CVS, I load CT. I go to the Load Screen. Gradient are like your pic.

Very clear all right.
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Post by Starman Ghost »

Edit: Blah, nevermind
[code]<Guo_Si> Hey, you know what sucks?
<TheXPhial> vaccuums
<Guo_Si> Hey, you know what sucks in a metaphorical sense?
<TheXPhial> black holes
<Guo_Si> Hey, you know what just isn't cool?
<TheXPhial> lava?[/code]
Deathlike2
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Post by Deathlike2 »

grinvader, the bug that occurs in both 1.42 Official AND the 2/28 WIP is this bug I mentioned:
When you attempt to run in a battle, the screen garbles up (mosaic effect I believe).. but the menu does not stay transparant during the sequence (the savestate is already provided in the previous links)
This is what I meant.
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Post by grinvader »

Then please make separate bug reports, since they didn't appear at the same time.

Edit your first post, don't post a new thread.
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Post by pagefault »

Ok so which is it people, I don't have time for this kind of crap.
Deathlike2
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Post by Deathlike2 »

Ok so which is it people, I don't have time for this kind of crap.
Ok.. I won't rerepeat the reported bug in the main post-1.42 version thread (unless you need to know about it...

The bug that has existed in 1.42 and post-1.42 WIPs (including the 2/28 WIP).. is this:

When you run away in Chrono Trigger, there is no transparancy applied in the menu while the run sequence is occuring.

http://users.wpi.edu/~syip05/Images/ct.zs1 - this will reproduce the bug

http://users.wpi.edu/~syip05/Images/ctrun.png - this shows the bug in action
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Post by Agozer »

The bug that deathlike mentioned does exist in the latest WIP... If that matters anything.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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Post by Starman Ghost »

And here is my bug from the wip thread.
Megabyte wrote:Great! Found a bug already though :)

Code: Select all

---------------------Internal ROM Info----------------------
       File: Chrono Trigger (U).SWC
       Name: CHRONO TRIGGER         Company: Square
     Header: SWC                       Bank: HiROM
Interleaved: No                        SRAM: 64 Kb
       Type: Normal + Batt              ROM: 32 Mb
    Country: USA                      Video: NTSC
  ROM Speed: 120ns (FastROM)       Revision: 1.0
   Checksum: Good 0x788C              CRC32: 2D206BF7
--------------------------Database--------------------------
   Name: Chrono Trigger
Country: USA                    Revision: 1.0
 Port 1: Gamepad                  Port 2: Gamepad
Genre 1: RPG                     Genre 2: Turn Based
Just go into the character selection screen and there will be bright lines through any save slot not selected. Disabling new gfx fixes this.

Edit: Also happens in

Code: Select all

---------------------Internal ROM Info----------------------
       File: Chrono Trigger (J).SWC
       Name: CHRONO TRIGGER         Company: Square
     Header: SWC                       Bank: HiROM
Interleaved: No                        SRAM: 64 Kb
       Type: Normal + Batt              ROM: 32 Mb
    Country: Japan                    Video: NTSC
  ROM Speed: 120ns (FastROM)       Revision: 1.0
   Checksum: Good 0xB3BC              CRC32: 4D014C20
--------------------------Database--------------------------
   Name: Chrono Trigger
Country: Japan                  Revision: 1.0
 Port 1: Gamepad                  Port 2: Gamepad
Genre 1: RPG                     Genre 2: Turn Based
and

Code: Select all

---------------------Internal ROM Info----------------------
       File: BETA Chrono Trigger (J).SWC
       Name: CHRONO TRIGGER         Company: Square
     Header: SWC                       Bank: HiROM
Interleaved: No                        SRAM: 64 Kb
       Type: Normal + Batt              ROM: 32 Mb
    Country: Japan                    Video: NTSC
  ROM Speed: 120ns (FastROM)       Revision: 1.0
   Checksum: Good 0xC101              CRC32: 17C9F363
--------------------------Database--------------------------
   Name: Chrono Trigger (Sample)
Country: Japan                  Revision: 1.0
 Port 1: Gamepad                  Port 2: Gamepad
Genre 1: RPG                     Genre 2: Turn Based
Edit2: Does not occur in feb 10 wip.
[code]<Guo_Si> Hey, you know what sucks?
<TheXPhial> vaccuums
<Guo_Si> Hey, you know what sucks in a metaphorical sense?
<TheXPhial> black holes
<Guo_Si> Hey, you know what just isn't cool?
<TheXPhial> lava?[/code]
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Post by pagefault »

Ok fixed, I found a logic bug in my previous code which I had overlooked. Edit this fixes only the load screen. The other bug I am not sure about yet.
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Post by Agozer »

pagefault wrote:Ok fixed, I found a logic bug in my previous code which I had overlooked. Edit this fixes only the load screen. The other bug I am not sure about yet.
Wow, you work fast. Thank you.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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ipher
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Re: 2 Chrono Trigger Transparancy Bugs

Post by ipher »

Deathlike2 wrote:After the 2/24 Fix For the FF3 transparancy bug... another transparancy bug has surfaced..

NSRT Output:
(snip)

This has occured in the 2/24 WIP and 2/28 WIP.. this apparently does not occur in the official 1.42 version...

http://users.wpi.edu/~syip05/Images/ctload.png - The load screen has this issue.... (notice the transparancy is not there because it is not highlighted)

http://users.wpi.edu/~syip05/Images/ctsave.png - The save screen also has this issue...
This bug was already reported (Bugzilla Bug #24), please check both Bugzilla and Sourceforge(both Open and Pending) before posting bugs.

The second bug will be added to bugzilla "soon"
[url=http://www.ipherswipsite.com]ipher's WIP Site[/url]
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Re: 2 Chrono Trigger Transparancy Bugs

Post by Stifu »

ipher wrote:
Deathlike2 wrote:After the 2/24 Fix For the FF3 transparancy bug... another transparancy bug has surfaced..

NSRT Output:
(snip)

This has occured in the 2/24 WIP and 2/28 WIP.. this apparently does not occur in the official 1.42 version...

http://users.wpi.edu/~syip05/Images/ctload.png - The load screen has this issue.... (notice the transparancy is not there because it is not highlighted)

http://users.wpi.edu/~syip05/Images/ctsave.png - The save screen also has this issue...
This bug was already reported (Bugzilla Bug #24), please check both Bugzilla and Sourceforge(both Open and Pending) before posting bugs.

The second bug will be added to bugzilla "soon"
Having reported an already known bug wasn't all that bad, it got pagefault's attention and it got fixed fast... That made things move faster...
And now you know it won't get reported anymore. :p
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Post by Deathlike2 »

This bug was already reported (Bugzilla Bug #24), please check both Bugzilla and Sourceforge(both Open and Pending) before posting bugs.
That's nice.. though, I would like a sticky up in forum for links to bugzilla and sourceforge.. since it is clearly not obvious where to goto to report+track bugs (the readme docs in 1.42 only list Sourceforge.. it does not mention bugzilla)

It would be nice to add a link to Bugzilla in the docs as well... (hint: doc writers)
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Post by AspiringSquire »

Deathlike2 wrote:It would be nice to add a link to Bugzilla in the docs as well... (hint: doc writers)
Don't worry, it was added to the docs a while ago. ;) You'll see it with the next official release of ZSNES.
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