Post v1.42 ZSNES WIPs
Moderator: ZSNES Mods
latest cvs as of this post... with the ntsc filter on you cant disable its effects on the gui.
and awesome work on the new ntsc options. (i hope i didnt download an update halfway through updating again)
and awesome work on the new ntsc options. (i hope i didnt download an update halfway through updating again)
Core i7 920 @ 2.66GHZ | ASUS P6T Motherboard | 8GB DDR3 1600 RAM | Gigabyte Geforce 760 4GB | Windows 10 Pro x64
I'm aware of the rescaling bug, it will be corrected probably in the next WIP. As for the framecounter it's working properly. I will look into the framecounter code perhaps something wanky is going on in there.
I will be fixing the DirectX code to properly scale the image onto a surface of different sizes without the scaling or interpolation. Windowed mode is really all I have tested so far so it seems fullscreen will require more work. No big deal I think I can have it fixed it quickly. I guess this requires another reboot into Windows.
I will be fixing the DirectX code to properly scale the image onto a surface of different sizes without the scaling or interpolation. Windowed mode is really all I have tested so far so it seems fullscreen will require more work. No big deal I think I can have it fixed it quickly. I guess this requires another reboot into Windows.
Last edited by pagefault on Fri Mar 31, 2006 3:16 am, edited 1 time in total.
-
- ZSNES Shake Shake Prinny
- Posts: 5632
- Joined: Wed Jul 28, 2004 4:15 pm
- Location: PAL50, dood !
About the FPS counter: it's currently stored in a byte, so anything above 255 gets cut.
Also the current code uses a weird way to evaluate when a second is done:
Also the current code uses a weird way to evaluate when a second is done:
Code: Select all
NEWSYM showfps
mov al,60
cmp byte[romispal],0
je .ntsc
mov al,50
.ntsc
inc byte[curfps]
cmp byte[nextframe],al
jb .nofrc
mov cl,[curfps]
mov [lastfps],cl
mov cl,[curfps2]
mov [lastfps2],cl
mov byte[curfps],0
mov byte[curfps2],0
sub byte[nextframe],al
.nofrc
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
It isn't a tip of the day message.. and that message tells you what that version of ZSNES is... a Work In Progress (WIP).Knurek wrote:Any way to, you know, actually disable the fucking tip-of-the-day messages?ipher wrote:Lots of new stuff in only 10 days!
3/29/06
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
He's talking about those other messages...and no, those are here to stay. Forever.Deathlike2 wrote:It isn't a tip of the day message.. and that message tells you what that version of ZSNES is... a Work In Progress (WIP).Knurek wrote:Any way to, you know, actually disable the fucking tip-of-the-day messages?ipher wrote:Lots of new stuff in only 10 days!
3/29/06
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
Ah, now I found it. If you don't know what today is.. well, ZSNES will self-destruct on your comp.blackmyst wrote:He's talking about those other messages...and no, those are here to stay. Forever.Deathlike2 wrote:It isn't a tip of the day message.. and that message tells you what that version of ZSNES is... a Work In Progress (WIP).Knurek wrote:Any way to, you know, actually disable the fucking tip-of-the-day messages?ipher wrote:Lots of new stuff in only 10 days!
3/29/06
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
-
- ZSNES Shake Shake Prinny
- Posts: 5632
- Joined: Wed Jul 28, 2004 4:15 pm
- Location: PAL50, dood !
We want those to be read.Clements wrote:You should at least be able to skip them with a left-click or something. Same with the other GUI prompts.
No clicking.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
I don't really have anything against the messages, if you can disable them (whatever the way, hidden cfg variable, obscure checkbox in an obscure menu). They are called nagscreens for a reason, you know.Clements wrote:You should at least be able to skip them with a left-click or something. Same with the other GUI prompts.
The WIP message is shown only once a version, those blasted things are shown every ZSNES session.
And no matter how witty they are (or are supposed to be, I'm perfectly fine with my operating system, thankyouverymuch), they are slowing things down, especially when you're constantly reruning ZSNES (during ie. SPC dumping, I have to run ZSNES for a while, make few tries, close it, check if the files were dumped correctly, rerun ZSNES and either redump once again or dump another song. A spacebar press every time is pretty enfuriating).
I can understand the video resolution switch message, etc.grinvader wrote:We want those to be read.
No clicking.
But what good does a "Did you know a large percent of ZSNES was created by a fish?" message do to me precisely?
If I want to read it, I can always deUPX the exe and look them up in a hexeditor or something.
Last edited by Knurek on Sat Apr 01, 2006 6:37 pm, edited 1 time in total.
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
Um.. to simplify the problem. If you know what today is and you understand the context of the message on every ZSNES load.. then you should be able to put 2 and 2 together. Otherwise, you can do something else.Knurek wrote:I don't really have anything against the messages, if you can disable them (whatever the way, hidden cfg variable, obscure checkbox in an obscure menu). They are called nagscreens for a reason, you know.Clements wrote:You should at least be able to skip them with a left-click or something. Same with the other GUI prompts.
The WIP message is shown only once a version, those blasted things are shown every ZSNES session.
And no matter how witty they are (or are supposed to be, I'm perfectly fine with my operating system, thankyouverymuch), they are slowing things down, especially when you're constantly reruning ZSNES (during ie. SPC dumping, I have to run ZSNES for a while, make few tries, close it, check if the files were dumped correctly, rerun ZSNES and either redump once again or dump another song. A spacebar press every time is pretty enfuriating).
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Ah, okay, haven't though about this. With date changed everything seems to be in order. Sorry for the fuss.Deathlike2 wrote: Um.. to simplify the problem. If you know what today is and you understand the context of the message on every ZSNES load.. then you should be able to put 2 and 2 together. Otherwise, you can do something else.
Blast, second time I get caught this year. First VORC, now ZSNES...

-
- ZSNES Shake Shake Prinny
- Posts: 5632
- Joined: Wed Jul 28, 2004 4:15 pm
- Location: PAL50, dood !
A major part of the funny is to understand those messages.
They require average internet culture and heavy zboard culture, though.
They require average internet culture and heavy zboard culture, though.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
-
- ZSNES Developer
- Posts: 3904
- Joined: Tue Jul 27, 2004 10:54 pm
- Location: Solar powered park bench
- Contact:
How about a little contest then?grinvader wrote:A major part of the funny is to understand those messages.
They require average internet culture and heavy zboard culture, though.
Perhaps the first person to post a full list (in seperate thread), and explain each reference gets a prize?
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
_____________
Insane Coding
I love those messages.
"Midnight vampires flee before ZSNES and it's control of garlic toast"
<3
I want an option that enables/disables those messages.
"Midnight vampires flee before ZSNES and it's control of garlic toast"
<3
I want an option that enables/disables those messages.
Last edited by Agozer on Sat Apr 01, 2006 11:16 pm, edited 1 time in total.
You got your system clock.Agozer wrote:I love those messages.
"Midnight vampires flee before ZSNES and it's control of garlic toast"
<3
I want an option that enables/disables those messages.

[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
True.blackmyst wrote:You got your system clock.Agozer wrote:I love those messages.
"Midnight vampires flee before ZSNES and it's control of garlic toast"
<3
I want an option that enables/disables those messages.
Last edited by Agozer on Sat Apr 01, 2006 11:16 pm, edited 1 time in total.
-
- Inmate
- Posts: 1751
- Joined: Mon Dec 06, 2004 7:47 am
- Location: WA
in the next wip, that'd be fantastic. just because i don't want to have to change my clock all the time. doesn't have to be gui, either. just put it in the cfg.Agozer wrote:I love those messages.
...
I want an option that enables/disables those messages.
[img]http://i26.photobucket.com/albums/c128/sweener2001/StewieSIGPIC.png[/img]
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
Just remember that those messages ONLY appear one day in a whole year...sweener2001 wrote:in the next wip, that'd be fantastic. just because i don't want to have to change my clock all the time. doesn't have to be gui, either. just put it in the cfg.Agozer wrote:I love those messages.
...
I want an option that enables/disables those messages.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
-
- Inmate
- Posts: 1751
- Joined: Mon Dec 06, 2004 7:47 am
- Location: WA
Does it support Shift+Tab for reverse-order cycling (like Windows does)?grinvader wrote:Use the tab key. I don't plan on adding any other hotkey support because my tab macro just fucking rocks.creaothceann wrote:You know, selecting the tabs in the input window with the corresponding number keys would be great.![]()
Just an idea though, not a request.